Files
Super-Robo-Squad/Assets/Scripts/GMScript.cs
T

108 lines
2.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GMScript : MonoBehaviour
{
public GameObject[] PartyMembers;
private bool noRepeat = true;
private static int partySize = 4;
private string[] PartyMemberOrder = new string[partySize];
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
noRepeat = true;
if (Input.GetMouseButtonDown(0))
{
Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y);
RaycastHit2D hit = Physics2D.Raycast(mousePos2D, Vector2.zero);
if (hit.collider != null) {
CheckParty(hit.collider.gameObject);
if(noRepeat)
{
AddMember(hit.collider.gameObject);
} else {
RemoveMember(hit.collider.gameObject);
}
OutputParty();
}
}
}
void CheckParty(GameObject member)
{
for(int i = 0; i < partySize; i++)
{
if(PartyMemberOrder[i] == member.name)
{
noRepeat = false;
}
}
}
void AddMember(GameObject member)
{
for(int i = 0; i < partySize; i++)
{
if(PartyMemberOrder[i] == null)
{
PartyMemberOrder[i] = member.name;
i = partySize;
}
}
}
void RemoveMember(GameObject member)
{
for(int i = 0; i < partySize; i++)
{
if(PartyMemberOrder[i] == member.name)
{
for(int j = i; j < partySize; j++)
{
if(j < partySize-1){
PartyMemberOrder[j] = PartyMemberOrder[j+1];
} else {
PartyMemberOrder[j] = null;
}
}
i = partySize;
}
}
}
void OutputParty(){
for(int i = 0; i < partySize; i++)
{
if(PartyMemberOrder[i] != null)
{
print(PartyMemberOrder[i]);
} else {
print("Empty.");
}
}
}
}