Commit Graph
164 Commits
Author SHA1 Message Date
Gregory Campbell 8b417edf12 Added commented out code so it should be easy to add the last few audio files I need from Andrew 2020-08-09 14:49:57 -04:00
Gregory Campbell 3552997d0d Added the lovely and helpful tutorial bot to tutorial mode to further explain basic gameplay 2020-08-09 12:33:19 -04:00
Gregory Campbell 23b25183ab Added a weakpoint victory pop up for when a player beats an enemy with a weakpoint kill 2020-08-09 10:46:29 -04:00
Gregory Campbell 848ba2b7f6 Added version variation to challenge mode and made sure all levels of challenge mode can be won by a player 2020-08-08 20:46:59 -04:00
Gregory Campbell bf4bdf09ea Commented out some debug code 2020-08-08 20:02:26 -04:00
Gregory Campbell 829ff25dea Added more difficulty to endless mode 2020-08-08 20:02:15 -04:00
Gregory Campbell 78f1916af6 Removed camera shake and hit effect for attacks that do 0 damage for both party memebers and enemy attacks 2020-08-08 19:44:16 -04:00
Gregory Campbell 07a35d79b7 Added the keeping and displaying of highscores for endless and challenge mode 2020-08-08 11:59:05 -04:00
Gregory Campbell 4713656e0e Made the number of possible versions for an enemy robot to be smaller for the first 6 waves of endless mode 2020-08-08 10:57:50 -04:00
Gregory Campbell 313ec7ea1b Reformatted the code that determines the seed for what level you are on for tutorial/challenge mode and removed a debug value change 2020-07-31 19:42:58 -04:00
Gregory Campbell 49fe66a05d Set game selection mode so the player has to beat the full tutorial in order to unlock endless and challenge mode 2020-07-31 19:16:21 -04:00
Gregory Campbell 27bcbf4db9 Got rid of tiny pixel in victory texture 2020-07-31 16:45:33 -04:00
Gregory Campbell 3cc8f5bc54 Implemented a tutorial mode that properly teaches the player every necessary aspect of the game that is needed to understand the basic concepts of the battle system 2020-07-31 16:36:41 -04:00
Gregory Campbell 7a095cc25b Removed dead air from mode selection audio and removed commented out code 2020-07-22 20:28:11 -04:00
Gregory Campbell 95eabfac13 Tweaked animations so the animation sequence during a fight is very tightly knit 2020-07-22 20:20:16 -04:00
Gregory Campbell 24428ff312 Added Main Menu and selection audio 2020-07-08 23:33:25 -04:00
Gregory Campbell 67c3c13508 Updated battle music to the longer version 2020-07-07 20:31:05 -04:00
Gregory Campbell fbc095e3d1 Fixed bug of shield symbol being hidden behind party shield upon spawn animation 2020-07-07 20:27:07 -04:00
Gregory Campbell e9d7e90e27 Implemented as much audio as I could given the drafts/snippets of audio I've been given by Andrew 2020-07-07 20:13:52 -04:00
Gregory Campbell 6933331f45 Updated Side trims 2020-07-05 18:09:24 -04:00
Gregory Campbell 228c2c88c6 Implemented a proper title/mode selection scene 2020-07-05 16:47:56 -04:00
Gregory Campbell 850c5a540a Drastically toned down camera shake on successful hits 2020-07-05 15:38:39 -04:00
Gregory Campbell fc92784935 Updated and cleaned up battle UI buttons 2020-07-05 15:27:29 -04:00
Gregory Campbell f8dd8d706c Updated the sprite that pops up when a user tries to attack with no attack order to fit the robotic themeing of the game 2020-07-05 12:52:09 -04:00
Gregory Campbell a47020f2f5 Added side trim to the mode selection scene when a mouse hovers over a game mode selection with the mouse 2020-07-04 13:28:24 -04:00
Gregory Campbell 829f5173b5 Reworked Game mode font to make it more robotic and cleaner (And accidentally added a random mode font that wont be used) 2020-07-02 23:29:24 -04:00
Gregory Campbell 666be35ba9 Cleaned up all Battle Scene Fonts to make them fit within the robotic theme 2020-06-30 20:38:39 -04:00
Gregory Campbell c7d9797d30 Tried correctly naming all the attack and hit animations 2020-06-30 20:14:32 -04:00
Gregory Campbell 20f66e7f18 Cleaned up font on unique hit pop ups 2020-06-30 20:09:52 -04:00
Gregory Campbell b0b19141a0 Cleaned up the selection numbers to look more robotic 2020-06-30 19:34:47 -04:00
Gregory Campbell 94bfd7f011 Further tweaks towards the camera shake animation 2020-06-30 19:34:14 -04:00
Gregory Campbell e7410d57ba Fixed a animation bug caused by one of the camera shakes needing a unnecessary exit trigger 2020-06-29 21:50:31 -04:00
Gregory Campbell 546700c206 Touched up a weakness texture 2020-06-29 21:41:49 -04:00
Gregory Campbell d0122c2a14 Added screen shake upon successful hits of non-ability moves and fixed some animation bugs/warnings 2020-06-29 21:37:59 -04:00
Gregory Campbell a83d8d9ee4 Updated number font to make font style more consistent with each other 2020-06-26 15:25:55 -04:00
Gregory Campbell ecc0ea8f21 Added some sprite placement changes so enemy robot looks clean and not squished 2020-06-24 20:53:41 -04:00
Gregory Campbell f9d3eb17d1 Some more final touches for some textures that needed the extra love 2020-06-24 20:36:28 -04:00
Gregory Campbell c9cfb0b809 Finer update on the symbol textures 2020-06-23 21:01:25 -04:00
Gregory Campbell c911423376 MAde lines for symbol textures thicker 2020-06-22 20:26:56 -04:00
Gregory Campbell b1b6ce1794 Reworked/Cleaned up enemy arm textures 2020-06-20 22:45:05 -04:00
Gregory Campbell c93d2da438 Cleaned up/Reworked numeral textures for version number 2020-06-20 15:19:18 -04:00
Gregory Campbell bde7210719 Cleaned up/Reworked head textures 2020-06-20 14:59:51 -04:00
Gregory Campbell 7b4f314f14 Updated party member robot texture 2020-06-17 20:48:44 -04:00
Gregory Campbell fbf94f77df Updated unity version 2020-06-17 20:45:04 -04:00
Gregory Campbell 400ca05322 Cleaned up enemy weakness textures 2020-05-28 21:54:33 -04:00
Gregory Campbell 87db520433 Cleaned up enemy chest textures 2020-05-28 21:54:11 -04:00
Gregory Campbell 1d67d3c74c Cleaned up enemy body textures 2020-05-28 21:53:46 -04:00
Gregory Campbell b15751b3b5 Cleaned up enemy antenna textures 2020-05-28 18:48:41 -04:00
Gregory Campbell 2b38148e33 Fixed 6 so it looks more like a 6 and less like a funky 5 2020-05-27 20:22:56 -04:00
Gregory Campbell 60ba5fd344 Cleaned up Weakpoint hit background 2020-05-27 20:01:29 -04:00