Commit Graph
144 Commits
Author SHA1 Message Date
Gregory Campbell 228c2c88c6 Implemented a proper title/mode selection scene 2020-07-05 16:47:56 -04:00
Gregory Campbell 850c5a540a Drastically toned down camera shake on successful hits 2020-07-05 15:38:39 -04:00
Gregory Campbell fc92784935 Updated and cleaned up battle UI buttons 2020-07-05 15:27:29 -04:00
Gregory Campbell f8dd8d706c Updated the sprite that pops up when a user tries to attack with no attack order to fit the robotic themeing of the game 2020-07-05 12:52:09 -04:00
Gregory Campbell a47020f2f5 Added side trim to the mode selection scene when a mouse hovers over a game mode selection with the mouse 2020-07-04 13:28:24 -04:00
Gregory Campbell 829f5173b5 Reworked Game mode font to make it more robotic and cleaner (And accidentally added a random mode font that wont be used) 2020-07-02 23:29:24 -04:00
Gregory Campbell 666be35ba9 Cleaned up all Battle Scene Fonts to make them fit within the robotic theme 2020-06-30 20:38:39 -04:00
Gregory Campbell c7d9797d30 Tried correctly naming all the attack and hit animations 2020-06-30 20:14:32 -04:00
Gregory Campbell 20f66e7f18 Cleaned up font on unique hit pop ups 2020-06-30 20:09:52 -04:00
Gregory Campbell b0b19141a0 Cleaned up the selection numbers to look more robotic 2020-06-30 19:34:47 -04:00
Gregory Campbell 94bfd7f011 Further tweaks towards the camera shake animation 2020-06-30 19:34:14 -04:00
Gregory Campbell e7410d57ba Fixed a animation bug caused by one of the camera shakes needing a unnecessary exit trigger 2020-06-29 21:50:31 -04:00
Gregory Campbell 546700c206 Touched up a weakness texture 2020-06-29 21:41:49 -04:00
Gregory Campbell d0122c2a14 Added screen shake upon successful hits of non-ability moves and fixed some animation bugs/warnings 2020-06-29 21:37:59 -04:00
Gregory Campbell a83d8d9ee4 Updated number font to make font style more consistent with each other 2020-06-26 15:25:55 -04:00
Gregory Campbell ecc0ea8f21 Added some sprite placement changes so enemy robot looks clean and not squished 2020-06-24 20:53:41 -04:00
Gregory Campbell f9d3eb17d1 Some more final touches for some textures that needed the extra love 2020-06-24 20:36:28 -04:00
Gregory Campbell c9cfb0b809 Finer update on the symbol textures 2020-06-23 21:01:25 -04:00
Gregory Campbell c911423376 MAde lines for symbol textures thicker 2020-06-22 20:26:56 -04:00
Gregory Campbell b1b6ce1794 Reworked/Cleaned up enemy arm textures 2020-06-20 22:45:05 -04:00
Gregory Campbell c93d2da438 Cleaned up/Reworked numeral textures for version number 2020-06-20 15:19:18 -04:00
Gregory Campbell bde7210719 Cleaned up/Reworked head textures 2020-06-20 14:59:51 -04:00
Gregory Campbell 7b4f314f14 Updated party member robot texture 2020-06-17 20:48:44 -04:00
Gregory Campbell fbf94f77df Updated unity version 2020-06-17 20:45:04 -04:00
Gregory Campbell 400ca05322 Cleaned up enemy weakness textures 2020-05-28 21:54:33 -04:00
Gregory Campbell 87db520433 Cleaned up enemy chest textures 2020-05-28 21:54:11 -04:00
Gregory Campbell 1d67d3c74c Cleaned up enemy body textures 2020-05-28 21:53:46 -04:00
Gregory Campbell b15751b3b5 Cleaned up enemy antenna textures 2020-05-28 18:48:41 -04:00
Gregory Campbell 2b38148e33 Fixed 6 so it looks more like a 6 and less like a funky 5 2020-05-27 20:22:56 -04:00
Gregory Campbell 60ba5fd344 Cleaned up Weakpoint hit background 2020-05-27 20:01:29 -04:00
Gregory Campbell 4c7fdd2a62 Cleaned up number fonts 2020-05-27 19:50:03 -04:00
Gregory Campbell 2eb76010f2 Updated Shield Hit image to it clean up and make it more consistent with the shield symbol 2020-05-27 18:29:44 -04:00
Gregory Campbell 4f5b4e367b Saved Symbol brightening changes 2020-05-27 18:27:16 -04:00
Gregory Campbell 80edf83c5c Brightened explosion and symbol textures 2020-05-27 18:17:39 -04:00
Gregory Campbell 4fd4dc7576 Explosion Sprite and Animation rework 2020-05-26 21:42:59 -04:00
Gregory Campbell e36e80a9c8 Updated symbol textures 2020-05-23 22:42:56 -04:00
Gregory Campbell bd622dd59b Updated unity version 2020-05-23 16:07:18 -04:00
Gregory Campbell f962606db2 Tweaked font numbers and level display divider 2020-05-17 12:12:01 -04:00
Gregory Campbell 87368b71d1 Updated level display 2020-05-17 12:05:55 -04:00
Gregory Campbell c6b618a41e Updated end game pop-ups 2020-05-17 11:49:38 -04:00
Gregory Campbell 889da10a68 Updated Numeric Font 2020-05-17 11:42:47 -04:00
Gregory Campbell 6ba8b6d5d5 Updated Mode Select Scene UI 2020-05-17 11:29:44 -04:00
Gregory Campbell 5a667a525d Updated UI 2020-05-17 11:00:16 -04:00
Gregory Campbell 884bf6d28b Updated Sheild Hit and Weakpoint Hit imgaes 2020-05-17 10:53:54 -04:00
Gregory Campbell a5974d65ab Updated unity version 2020-05-09 12:58:10 -04:00
Gregory Campbell 4098324077 Tweaked enemy head colour randomness 2020-05-09 12:38:12 -04:00
Gregory Campbell cfe313d637 Robot model number now changes colour strengths and weaknesses across all enemy body parts 2020-05-09 12:05:36 -04:00
Gregory Campbell 33f4f82d0a Added a sequence check so a perfect sequence where no robot is wasted in one turn is possible for every turn of a battle 2020-05-05 22:35:16 -04:00
Gregory Campbell 5b78617a9f Added increasing difficulty for random mode 2020-05-05 18:59:19 -04:00
Gregory Campbell dc82cde883 Reworked generated kill sequence so the same colour isn't picked twice or more in a row 2020-05-05 18:46:28 -04:00