Gregory Campbell
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07a35d79b7
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Added the keeping and displaying of highscores for endless and challenge mode
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2020-08-08 11:59:05 -04:00 |
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Gregory Campbell
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4713656e0e
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Made the number of possible versions for an enemy robot to be smaller for the first 6 waves of endless mode
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2020-08-08 10:57:50 -04:00 |
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Gregory Campbell
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313ec7ea1b
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Reformatted the code that determines the seed for what level you are on for tutorial/challenge mode and removed a debug value change
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2020-07-31 19:42:58 -04:00 |
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Gregory Campbell
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49fe66a05d
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Set game selection mode so the player has to beat the full tutorial in order to unlock endless and challenge mode
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2020-07-31 19:16:21 -04:00 |
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Gregory Campbell
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27bcbf4db9
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Got rid of tiny pixel in victory texture
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2020-07-31 16:45:33 -04:00 |
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Gregory Campbell
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3cc8f5bc54
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Implemented a tutorial mode that properly teaches the player every necessary aspect of the game that is needed to understand the basic concepts of the battle system
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2020-07-31 16:36:41 -04:00 |
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Gregory Campbell
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7a095cc25b
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Removed dead air from mode selection audio and removed commented out code
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2020-07-22 20:28:11 -04:00 |
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Gregory Campbell
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95eabfac13
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Tweaked animations so the animation sequence during a fight is very tightly knit
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2020-07-22 20:20:16 -04:00 |
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Gregory Campbell
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24428ff312
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Added Main Menu and selection audio
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2020-07-08 23:33:25 -04:00 |
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Gregory Campbell
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67c3c13508
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Updated battle music to the longer version
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2020-07-07 20:31:05 -04:00 |
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Gregory Campbell
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fbc095e3d1
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Fixed bug of shield symbol being hidden behind party shield upon spawn animation
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2020-07-07 20:27:07 -04:00 |
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Gregory Campbell
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e9d7e90e27
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Implemented as much audio as I could given the drafts/snippets of audio I've been given by Andrew
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2020-07-07 20:13:52 -04:00 |
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Gregory Campbell
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6933331f45
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Updated Side trims
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2020-07-05 18:09:24 -04:00 |
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Gregory Campbell
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228c2c88c6
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Implemented a proper title/mode selection scene
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2020-07-05 16:47:56 -04:00 |
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Gregory Campbell
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850c5a540a
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Drastically toned down camera shake on successful hits
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2020-07-05 15:38:39 -04:00 |
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Gregory Campbell
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fc92784935
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Updated and cleaned up battle UI buttons
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2020-07-05 15:27:29 -04:00 |
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Gregory Campbell
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f8dd8d706c
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Updated the sprite that pops up when a user tries to attack with no attack order to fit the robotic themeing of the game
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2020-07-05 12:52:09 -04:00 |
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Gregory Campbell
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a47020f2f5
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Added side trim to the mode selection scene when a mouse hovers over a game mode selection with the mouse
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2020-07-04 13:28:24 -04:00 |
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Gregory Campbell
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829f5173b5
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Reworked Game mode font to make it more robotic and cleaner (And accidentally added a random mode font that wont be used)
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2020-07-02 23:29:24 -04:00 |
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Gregory Campbell
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666be35ba9
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Cleaned up all Battle Scene Fonts to make them fit within the robotic theme
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2020-06-30 20:38:39 -04:00 |
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Gregory Campbell
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c7d9797d30
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Tried correctly naming all the attack and hit animations
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2020-06-30 20:14:32 -04:00 |
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Gregory Campbell
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20f66e7f18
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Cleaned up font on unique hit pop ups
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2020-06-30 20:09:52 -04:00 |
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Gregory Campbell
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b0b19141a0
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Cleaned up the selection numbers to look more robotic
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2020-06-30 19:34:47 -04:00 |
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Gregory Campbell
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94bfd7f011
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Further tweaks towards the camera shake animation
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2020-06-30 19:34:14 -04:00 |
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Gregory Campbell
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e7410d57ba
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Fixed a animation bug caused by one of the camera shakes needing a unnecessary exit trigger
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2020-06-29 21:50:31 -04:00 |
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Gregory Campbell
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546700c206
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Touched up a weakness texture
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2020-06-29 21:41:49 -04:00 |
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Gregory Campbell
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d0122c2a14
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Added screen shake upon successful hits of non-ability moves and fixed some animation bugs/warnings
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2020-06-29 21:37:59 -04:00 |
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Gregory Campbell
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a83d8d9ee4
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Updated number font to make font style more consistent with each other
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2020-06-26 15:25:55 -04:00 |
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Gregory Campbell
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ecc0ea8f21
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Added some sprite placement changes so enemy robot looks clean and not squished
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2020-06-24 20:53:41 -04:00 |
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Gregory Campbell
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f9d3eb17d1
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Some more final touches for some textures that needed the extra love
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2020-06-24 20:36:28 -04:00 |
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Gregory Campbell
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c9cfb0b809
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Finer update on the symbol textures
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2020-06-23 21:01:25 -04:00 |
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Gregory Campbell
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c911423376
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MAde lines for symbol textures thicker
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2020-06-22 20:26:56 -04:00 |
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Gregory Campbell
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b1b6ce1794
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Reworked/Cleaned up enemy arm textures
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2020-06-20 22:45:05 -04:00 |
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Gregory Campbell
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c93d2da438
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Cleaned up/Reworked numeral textures for version number
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2020-06-20 15:19:18 -04:00 |
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Gregory Campbell
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bde7210719
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Cleaned up/Reworked head textures
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2020-06-20 14:59:51 -04:00 |
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Gregory Campbell
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7b4f314f14
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Updated party member robot texture
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2020-06-17 20:48:44 -04:00 |
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Gregory Campbell
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400ca05322
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Cleaned up enemy weakness textures
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2020-05-28 21:54:33 -04:00 |
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Gregory Campbell
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87db520433
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Cleaned up enemy chest textures
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2020-05-28 21:54:11 -04:00 |
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Gregory Campbell
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1d67d3c74c
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Cleaned up enemy body textures
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2020-05-28 21:53:46 -04:00 |
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Gregory Campbell
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b15751b3b5
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Cleaned up enemy antenna textures
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2020-05-28 18:48:41 -04:00 |
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Gregory Campbell
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2b38148e33
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Fixed 6 so it looks more like a 6 and less like a funky 5
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2020-05-27 20:22:56 -04:00 |
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Gregory Campbell
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60ba5fd344
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Cleaned up Weakpoint hit background
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2020-05-27 20:01:29 -04:00 |
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Gregory Campbell
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4c7fdd2a62
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Cleaned up number fonts
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2020-05-27 19:50:03 -04:00 |
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Gregory Campbell
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2eb76010f2
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Updated Shield Hit image to it clean up and make it more consistent with the shield symbol
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2020-05-27 18:29:44 -04:00 |
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Gregory Campbell
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4f5b4e367b
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Saved Symbol brightening changes
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2020-05-27 18:27:16 -04:00 |
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Gregory Campbell
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80edf83c5c
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Brightened explosion and symbol textures
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2020-05-27 18:17:39 -04:00 |
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Gregory Campbell
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4fd4dc7576
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Explosion Sprite and Animation rework
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2020-05-26 21:42:59 -04:00 |
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Gregory Campbell
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e36e80a9c8
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Updated symbol textures
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2020-05-23 22:42:56 -04:00 |
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Gregory Campbell
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f962606db2
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Tweaked font numbers and level display divider
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2020-05-17 12:12:01 -04:00 |
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Gregory Campbell
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87368b71d1
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Updated level display
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2020-05-17 12:05:55 -04:00 |
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