Tried correctly naming all the attack and hit animations
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@@ -6,7 +6,7 @@ AnimationClip:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Enemy Hit Draft
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m_Name: Enemy Hit Effect
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serializedVersion: 6
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m_Legacy: 0
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m_Compressed: 0
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@@ -6,7 +6,7 @@ AnimationClip:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Draft Hit
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m_Name: Hit Effect On Enemy
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serializedVersion: 6
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m_Legacy: 0
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m_Compressed: 0
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@@ -6,7 +6,7 @@ AnimationClip:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: explosion
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m_Name: Hit Effect On Party
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serializedVersion: 6
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m_Legacy: 0
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m_Compressed: 0
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@@ -6,7 +6,7 @@ AnimationClip:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Draft Attack
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m_Name: Party Attack
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serializedVersion: 6
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m_Legacy: 0
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m_Compressed: 0
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