Looks like I fixed the bug where the enemy arms wouldnt move when attacking
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@@ -1188,6 +1188,8 @@ public class GMScript : MonoBehaviour
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yield return new WaitForSeconds(
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enemyAttackAnim.GetCurrentAnimatorStateInfo(0).length*0.45f);
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enemyAttackAnim.SetTrigger("AttackTrigger");
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}
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IEnumerator PreAttackBuffAnimEnemy()
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