Looks like I fixed the bug where the enemy arms wouldnt move when attacking

This commit is contained in:
Gregory Campbell
2020-08-09 15:23:15 -04:00
parent 8b417edf12
commit ef707245bf
3 changed files with 5 additions and 3 deletions
+2
View File
@@ -1188,6 +1188,8 @@ public class GMScript : MonoBehaviour
yield return new WaitForSeconds(
enemyAttackAnim.GetCurrentAnimatorStateInfo(0).length*0.45f);
enemyAttackAnim.SetTrigger("AttackTrigger");
}
IEnumerator PreAttackBuffAnimEnemy()