From ef707245bfad3e872481aabb6cffabe8f730005a Mon Sep 17 00:00:00 2001 From: Gregory Campbell Date: Sun, 9 Aug 2020 15:23:15 -0400 Subject: [PATCH] Looks like I fixed the bug where the enemy arms wouldnt move when attacking --- Assets/Animations/Enemy Attack.controller | 4 ++-- Assets/Animations/Party Member Attack.controller | 2 +- Assets/Scripts/GMScript.cs | 2 ++ 3 files changed, 5 insertions(+), 3 deletions(-) diff --git a/Assets/Animations/Enemy Attack.controller b/Assets/Animations/Enemy Attack.controller index d5175f1..4f9b4fc 100644 --- a/Assets/Animations/Enemy Attack.controller +++ b/Assets/Animations/Enemy Attack.controller @@ -123,8 +123,8 @@ AnimatorStateTransition: m_IsExit: 0 serializedVersion: 3 m_TransitionDuration: 0 - m_TransitionOffset: 0.0030431175 - m_ExitTime: 0.7242597 + m_TransitionOffset: 0 + m_ExitTime: 1 m_HasExitTime: 1 m_HasFixedDuration: 1 m_InterruptionSource: 0 diff --git a/Assets/Animations/Party Member Attack.controller b/Assets/Animations/Party Member Attack.controller index e487c63..e09a2c6 100644 --- a/Assets/Animations/Party Member Attack.controller +++ b/Assets/Animations/Party Member Attack.controller @@ -19,7 +19,7 @@ AnimatorStateTransition: serializedVersion: 3 m_TransitionDuration: 0 m_TransitionOffset: 0 - m_ExitTime: 0.9970888 + m_ExitTime: 1 m_HasExitTime: 1 m_HasFixedDuration: 1 m_InterruptionSource: 0 diff --git a/Assets/Scripts/GMScript.cs b/Assets/Scripts/GMScript.cs index 76e4bdd..9a81d96 100644 --- a/Assets/Scripts/GMScript.cs +++ b/Assets/Scripts/GMScript.cs @@ -1188,6 +1188,8 @@ public class GMScript : MonoBehaviour yield return new WaitForSeconds( enemyAttackAnim.GetCurrentAnimatorStateInfo(0).length*0.45f); + enemyAttackAnim.SetTrigger("AttackTrigger"); + } IEnumerator PreAttackBuffAnimEnemy()