Looks like I fixed the bug where the enemy arms wouldnt move when attacking
This commit is contained in:
@@ -19,7 +19,7 @@ AnimatorStateTransition:
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 0.9970888
|
||||
m_ExitTime: 1
|
||||
m_HasExitTime: 1
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
|
||||
Reference in New Issue
Block a user