Added text pop ups for sheild and weakpoint hits and victory or game over states

This commit is contained in:
Gregory Campbell
2020-04-18 14:31:45 -04:00
parent d0b6762d32
commit dbf274a685
10 changed files with 734 additions and 8 deletions
+332 -4
View File
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+34 -4
View File
@@ -13,6 +13,11 @@ public class GMScript : MonoBehaviour
public GameObject Shield; public GameObject Shield;
public GameObject EnemyShield; public GameObject EnemyShield;
public GameObject Victory;
public GameObject GameOver;
public GameObject ShieldHit;
public GameObject WeakPointHit;
public Text EnemyDamageText; public Text EnemyDamageText;
public Text PartyDamageText; public Text PartyDamageText;
public Text EnemyHealthText; public Text EnemyHealthText;
@@ -33,6 +38,7 @@ public class GMScript : MonoBehaviour
private bool shield = false; private bool shield = false;
private bool enemyShield = false; private bool enemyShield = false;
private bool buff = false; private bool buff = false;
private bool weakPointHit = false;
private bool gameover = false; private bool gameover = false;
private bool victory = false; private bool victory = false;
private int partyHealth = 16; private int partyHealth = 16;
@@ -153,6 +159,8 @@ public class GMScript : MonoBehaviour
gameover = true; gameover = true;
GameOver.SetActive(true);
} }
if(enemyHealth <= 0 || victory == true) if(enemyHealth <= 0 || victory == true)
@@ -167,6 +175,8 @@ public class GMScript : MonoBehaviour
victory = false; victory = false;
gameover = true; gameover = true;
Victory.SetActive(true);
} }
} }
@@ -519,6 +529,7 @@ public class GMScript : MonoBehaviour
{ {
print("Weakness hit!"); print("Weakness hit!");
weakPointHit = true;
if(EnemyKillSequence[1] == -1) if(EnemyKillSequence[1] == -1)
{ {
@@ -601,7 +612,6 @@ public class GMScript : MonoBehaviour
{ {
print("Enemy Shield Hit!"); print("Enemy Shield Hit!");
EnemyShield.SetActive(false); EnemyShield.SetActive(false);
enemyShield = false;
} }
} }
@@ -624,8 +634,9 @@ public class GMScript : MonoBehaviour
yield return StartCoroutine(DisplayDamageText((int)modifiedHeal, PartyDamageText, partyMember)); yield return StartCoroutine(DisplayDamageText((int)modifiedHeal, PartyDamageText, partyMember));
} else if(partyMember == Colours.Black) { } else if(partyMember == Colours.Black) {
yield return StartCoroutine(DisplayDamageText(0, PartyDamageText, partyMember)); yield return StartCoroutine(DisplayDamageText(0, PartyDamageText, partyMember));
} else { } else if(partyMember != Colours.Grey){
yield return StartCoroutine(DisplayDamageText((int)modifiedAttack, EnemyDamageText, partyMember)); yield return StartCoroutine(DisplayDamageText((int)modifiedAttack, EnemyDamageText, partyMember));
enemyShield = false;
} }
enemyHealth -= (int)modifiedAttack; enemyHealth -= (int)modifiedAttack;
@@ -669,13 +680,12 @@ public class GMScript : MonoBehaviour
} }
//HIT ONLY DAMAGES IF THERE IS NO SHIELD UP //HIT ONLY DAMAGES IF THERE IS NO SHIELD UP
if(shield == true) if(shield || enemyShield)
{ {
modifiedAttack = 0; modifiedAttack = 0;
print("Shield Hit!"); print("Shield Hit!");
Shield.SetActive(false); Shield.SetActive(false);
shield = false;
} }
@@ -684,6 +694,11 @@ public class GMScript : MonoBehaviour
yield return StartCoroutine(HitEffectEnemy(attackColour)); yield return StartCoroutine(HitEffectEnemy(attackColour));
yield return StartCoroutine(DisplayDamageText(modifiedAttack, PartyDamageText, (Colours)attackColour)); yield return StartCoroutine(DisplayDamageText(modifiedAttack, PartyDamageText, (Colours)attackColour));
if(shield)
{
shield = false;
}
partyHealth -= modifiedAttack; partyHealth -= modifiedAttack;
print((Colours)attackColour + " enemy robot arm attacked for " + modifiedAttack); print((Colours)attackColour + " enemy robot arm attacked for " + modifiedAttack);
print("Party health is now: " + partyHealth + " HP"); print("Party health is now: " + partyHealth + " HP");
@@ -696,8 +711,23 @@ public class GMScript : MonoBehaviour
display.color = SetColour((int)displayColour); display.color = SetColour((int)displayColour);
display.text = damage.ToString(); display.text = damage.ToString();
// ATTACKS ARE BLOCK IF SHIELD IS UP
if((shield || enemyShield) &&
(displayColour != Colours.White
&& displayColour != Colours.Grey
&& displayColour != Colours.Black)) ShieldHit.SetActive(true);
if(weakPointHit)
{
weakPointHit = false;
WeakPointHit.SetActive(true);
}
yield return new WaitForSeconds(1); yield return new WaitForSeconds(1);
ShieldHit.SetActive(false);
WeakPointHit.SetActive(false);
display.text = null; display.text = null;
} }
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