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enemyShield = false; } } @@ -624,8 +634,9 @@ public class GMScript : MonoBehaviour yield return StartCoroutine(DisplayDamageText((int)modifiedHeal, PartyDamageText, partyMember)); } else if(partyMember == Colours.Black) { yield return StartCoroutine(DisplayDamageText(0, PartyDamageText, partyMember)); - } else { + } else if(partyMember != Colours.Grey){ yield return StartCoroutine(DisplayDamageText((int)modifiedAttack, EnemyDamageText, partyMember)); + enemyShield = false; } enemyHealth -= (int)modifiedAttack; @@ -669,13 +680,12 @@ public class GMScript : MonoBehaviour } //HIT ONLY DAMAGES IF THERE IS NO SHIELD UP - if(shield == true) + if(shield || enemyShield) { modifiedAttack = 0; print("Shield Hit!"); Shield.SetActive(false); - shield = false; } @@ -684,6 +694,11 @@ public class GMScript : MonoBehaviour yield return StartCoroutine(HitEffectEnemy(attackColour)); yield return StartCoroutine(DisplayDamageText(modifiedAttack, PartyDamageText, (Colours)attackColour)); + if(shield) + { + shield = false; + } + partyHealth -= modifiedAttack; print((Colours)attackColour + " enemy robot arm attacked for " + modifiedAttack); print("Party health is now: " + partyHealth + " HP"); @@ -696,8 +711,23 @@ public class GMScript : MonoBehaviour display.color = SetColour((int)displayColour); display.text = damage.ToString(); + // ATTACKS ARE BLOCK IF SHIELD IS UP + if((shield || enemyShield) && + (displayColour != Colours.White + && displayColour != Colours.Grey + && displayColour != Colours.Black)) ShieldHit.SetActive(true); + + if(weakPointHit) + { + weakPointHit = false; + WeakPointHit.SetActive(true); + } + yield return new WaitForSeconds(1); + ShieldHit.SetActive(false); + WeakPointHit.SetActive(false); + display.text = null; } diff --git a/Assets/Textures/GameOverDraft.png b/Assets/Textures/GameOverDraft.png new file mode 100644 index 0000000..0f9710d Binary files /dev/null and b/Assets/Textures/GameOverDraft.png differ diff --git a/Assets/Textures/GameOverDraft.png.meta b/Assets/Textures/GameOverDraft.png.meta new file mode 100644 index 0000000..40afe1f --- /dev/null +++ b/Assets/Textures/GameOverDraft.png.meta @@ -0,0 +1,92 @@ +fileFormatVersion: 2 +guid: 9b3499e765522544bb4346103f055a46 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + applyGammaDecoding: 0 + platformSettings: + - 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