Fixed bug that caused enemy robot attacks to only nullify the modification when a sheild was up instead of the whole attack caused by the implementation of colours strengths/weaknesses
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@@ -475,19 +475,19 @@ public class GMScript : MonoBehaviour
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}
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}
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modifiedAttack = enemyAttack + modifier;
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//HIT ONLY DAMAGES IF THERE IS NO SHEILD UP
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//HIT ONLY DAMAGES IF THERE IS NO SHEILD UP
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if(sheild == true)
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if(sheild == true)
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{
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{
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modifier = 0;
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modifiedAttack = 0;
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print("Sheild Hit!");
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print("Sheild Hit!");
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Sheild.SetActive(false);
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Sheild.SetActive(false);
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sheild = false;
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sheild = false;
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}
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}
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modifiedAttack = enemyAttack + modifier;
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StartCoroutine(DisplayDamageText(modifiedAttack, PartyDamageText, enemyColour));
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StartCoroutine(DisplayDamageText(modifiedAttack, PartyDamageText, enemyColour));
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partyHealth -= modifiedAttack;
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partyHealth -= modifiedAttack;
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