Tweaked animations so the animation sequence during a fight is very tightly knit
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@@ -37,7 +37,7 @@ AnimatorStateMachine:
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m_ChildStates:
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- serializedVersion: 1
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m_State: {fileID: -2395946064351981642}
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m_Position: {x: 200, y: 0, z: 0}
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m_Position: {x: 310, y: 120, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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