Tweaked animations so the animation sequence during a fight is very tightly knit
This commit is contained in:
@@ -59,14 +59,14 @@ AnimatorStateMachine:
|
||||
m_ChildStates:
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -5157466714835473944}
|
||||
m_Position: {x: 330, y: 70, z: 0}
|
||||
m_Position: {x: 290, y: 90, z: 0}
|
||||
m_ChildStateMachines: []
|
||||
m_AnyStateTransitions: []
|
||||
m_EntryTransitions: []
|
||||
m_StateMachineTransitions: {}
|
||||
m_StateMachineBehaviours: []
|
||||
m_AnyStatePosition: {x: 50, y: 20, z: 0}
|
||||
m_EntryPosition: {x: 80, y: 150, z: 0}
|
||||
m_EntryPosition: {x: 60, y: 90, z: 0}
|
||||
m_ExitPosition: {x: 350, y: -10, z: 0}
|
||||
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
||||
m_DefaultState: {fileID: -5157466714835473944}
|
||||
|
||||
Reference in New Issue
Block a user