Tweaked animations so the animation sequence during a fight is very tightly knit

This commit is contained in:
Gregory Campbell
2020-07-22 20:20:16 -04:00
parent 24428ff312
commit 95eabfac13
5 changed files with 14 additions and 61 deletions
@@ -59,14 +59,14 @@ AnimatorStateMachine:
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -5157466714835473944}
m_Position: {x: 330, y: 70, z: 0}
m_Position: {x: 290, y: 90, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 80, y: 150, z: 0}
m_EntryPosition: {x: 60, y: 90, z: 0}
m_ExitPosition: {x: 350, y: -10, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -5157466714835473944}