Fixed bug where weak point hit pop up would appear after a destroyed enemy attacks
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@@ -497,6 +497,8 @@ public class GMScript : MonoBehaviour
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float modifiedHeal = 0f;
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float modifiedHeal = 0f;
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int colourModifier = ColourCompare(partyMember, (Colours)EnemyPartsColours[2]);
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int colourModifier = ColourCompare(partyMember, (Colours)EnemyPartsColours[2]);
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weakPointHit = false;
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// ATTACK MODIFIER BASED ON THE RELATION OF THE COLOUR OF THE PARTY MEMBER
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// ATTACK MODIFIER BASED ON THE RELATION OF THE COLOUR OF THE PARTY MEMBER
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// AND THE COLOUR OF THE ENEMY ROBOT BASE BODY COLOUR
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// AND THE COLOUR OF THE ENEMY ROBOT BASE BODY COLOUR
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switch(colourModifier)
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switch(colourModifier)
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@@ -651,6 +653,8 @@ public class GMScript : MonoBehaviour
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int modifier = 0;
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int modifier = 0;
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int modifiedAttack = 2;
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int modifiedAttack = 2;
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weakPointHit = false;
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for(int i = 0; i < 2; i++){
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for(int i = 0; i < 2; i++){
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for(int j = 0; j < partySize; j++){
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for(int j = 0; j < partySize; j++){
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