From 85ce0c8ddfe66240f1a90ef2a05b2fab173e49ea Mon Sep 17 00:00:00 2001 From: Gregory Campbell Date: Sat, 18 Apr 2020 14:42:37 -0400 Subject: [PATCH] Fixed bug where weak point hit pop up would appear after a destroyed enemy attacks --- Assets/Scripts/GMScript.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Assets/Scripts/GMScript.cs b/Assets/Scripts/GMScript.cs index af938ad..8e69256 100644 --- a/Assets/Scripts/GMScript.cs +++ b/Assets/Scripts/GMScript.cs @@ -497,6 +497,8 @@ public class GMScript : MonoBehaviour float modifiedHeal = 0f; int colourModifier = ColourCompare(partyMember, (Colours)EnemyPartsColours[2]); + weakPointHit = false; + // ATTACK MODIFIER BASED ON THE RELATION OF THE COLOUR OF THE PARTY MEMBER // AND THE COLOUR OF THE ENEMY ROBOT BASE BODY COLOUR switch(colourModifier) @@ -651,6 +653,8 @@ public class GMScript : MonoBehaviour int modifier = 0; int modifiedAttack = 2; + weakPointHit = false; + for(int i = 0; i < 2; i++){ for(int j = 0; j < partySize; j++){