Removed unused variable and set enemy damage text to red
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@@ -34,7 +34,6 @@ public class GMScript : MonoBehaviour
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private int enemyHealth = 16;
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private int enemyHealth = 16;
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private int partyAttack = 1;
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private int partyAttack = 1;
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private int enemyAttack = 4;
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private int enemyAttack = 4;
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private int enemyColour = 0;
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private static int partySize = 4;
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private static int partySize = 4;
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private string[] PartyMemberOrder = new string[partySize];
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private string[] PartyMemberOrder = new string[partySize];
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private int[] OrderNumbers = new int[partySize];
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private int[] OrderNumbers = new int[partySize];
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@@ -394,8 +393,8 @@ public class GMScript : MonoBehaviour
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}
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}
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//ENEMY ATTACKING PARTY
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//ENEMY ATTACKING PARTY (DEFAULT DISPLAY TEXT TO RED FOR NOW)
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DamageEnemy(enemyAttack, (Colours)enemyColour);
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DamageEnemy(enemyAttack, (Colours)0);
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}
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}
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