Removed unused variable and set enemy damage text to red

This commit is contained in:
Gregory Campbell
2020-04-08 18:17:28 -04:00
parent 42137d889d
commit 85a90cce1c
+2 -3
View File
@@ -34,7 +34,6 @@ public class GMScript : MonoBehaviour
private int enemyHealth = 16; private int enemyHealth = 16;
private int partyAttack = 1; private int partyAttack = 1;
private int enemyAttack = 4; private int enemyAttack = 4;
private int enemyColour = 0;
private static int partySize = 4; private static int partySize = 4;
private string[] PartyMemberOrder = new string[partySize]; private string[] PartyMemberOrder = new string[partySize];
private int[] OrderNumbers = new int[partySize]; private int[] OrderNumbers = new int[partySize];
@@ -394,8 +393,8 @@ public class GMScript : MonoBehaviour
} }
//ENEMY ATTACKING PARTY //ENEMY ATTACKING PARTY (DEFAULT DISPLAY TEXT TO RED FOR NOW)
DamageEnemy(enemyAttack, (Colours)enemyColour); DamageEnemy(enemyAttack, (Colours)0);
} }