Removed dead air from mode selection audio and removed commented out code
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@@ -1090,8 +1090,6 @@ public class GMScript : MonoBehaviour
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yield return new WaitForSeconds(
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enemyAttackAnim.GetCurrentAnimatorStateInfo(0).length*0.45f);
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//enemyAttackAnim.SetTrigger("AttackTrigger");
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}
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IEnumerator PreAttackBuffAnimEnemy()
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