diff --git a/Assets/Audio/Challenge Mode.wav b/Assets/Audio/Challenge Mode.wav index ae80523..4d5b5ad 100644 Binary files a/Assets/Audio/Challenge Mode.wav and b/Assets/Audio/Challenge Mode.wav differ diff --git a/Assets/Audio/Training Mode.wav b/Assets/Audio/Training Mode.wav index 8b688d0..0fa1359 100644 Binary files a/Assets/Audio/Training Mode.wav and b/Assets/Audio/Training Mode.wav differ diff --git a/Assets/Audio/Tutorial Mode.wav b/Assets/Audio/Tutorial Mode.wav index fd730bf..ec3d549 100644 Binary files a/Assets/Audio/Tutorial Mode.wav and b/Assets/Audio/Tutorial Mode.wav differ diff --git a/Assets/Scripts/GMScript.cs b/Assets/Scripts/GMScript.cs index e39c9a4..7cfe531 100644 --- a/Assets/Scripts/GMScript.cs +++ b/Assets/Scripts/GMScript.cs @@ -1090,8 +1090,6 @@ public class GMScript : MonoBehaviour yield return new WaitForSeconds( enemyAttackAnim.GetCurrentAnimatorStateInfo(0).length*0.45f); - //enemyAttackAnim.SetTrigger("AttackTrigger"); - } IEnumerator PreAttackBuffAnimEnemy()