Tweaked the scaling and position of some enemy body parts and symbols
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@@ -679,8 +679,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 250552072}
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m_GameObject: {fileID: 250552072}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0.8, z: 0}
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m_LocalPosition: {x: 0, y: 0.85, z: 0}
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m_LocalScale: {x: 0.075, y: 0.075, z: 1}
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m_LocalScale: {x: 0.08, y: 0.08, z: 1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 2133992576}
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m_Father: {fileID: 2133992576}
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m_RootOrder: 1
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m_RootOrder: 1
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@@ -1025,7 +1025,7 @@ Transform:
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m_GameObject: {fileID: 413705666}
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m_GameObject: {fileID: 413705666}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0.9, z: 0}
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m_LocalPosition: {x: 0, y: 0.9, z: 0}
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m_LocalScale: {x: 0.1, y: 0.1, z: 1}
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m_LocalScale: {x: 0.15, y: 0.15, z: 1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 2133992576}
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m_Father: {fileID: 2133992576}
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m_RootOrder: 0
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m_RootOrder: 0
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