From 600df48355f9c6ad10aceec5884840b00e8a42a4 Mon Sep 17 00:00:00 2001 From: Gregory Campbell Date: Sun, 26 Apr 2020 19:25:00 -0400 Subject: [PATCH] Tweaked the scaling and position of some enemy body parts and symbols --- Assets/Scenes/Test Scene.unity | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Assets/Scenes/Test Scene.unity b/Assets/Scenes/Test Scene.unity index 32a462f..fa921a6 100644 --- a/Assets/Scenes/Test Scene.unity +++ b/Assets/Scenes/Test Scene.unity @@ -679,8 +679,8 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 250552072} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: 0.8, z: 0} - m_LocalScale: {x: 0.075, y: 0.075, z: 1} + m_LocalPosition: {x: 0, y: 0.85, z: 0} + m_LocalScale: {x: 0.08, y: 0.08, z: 1} m_Children: [] m_Father: {fileID: 2133992576} m_RootOrder: 1 @@ -1025,7 +1025,7 @@ Transform: m_GameObject: {fileID: 413705666} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0.9, z: 0} - m_LocalScale: {x: 0.1, y: 0.1, z: 1} + m_LocalScale: {x: 0.15, y: 0.15, z: 1} m_Children: [] m_Father: {fileID: 2133992576} m_RootOrder: 0