Tweaked the scaling and position of some enemy body parts and symbols

This commit is contained in:
Gregory Campbell
2020-04-26 19:25:00 -04:00
parent 0cd1badbae
commit 600df48355
+3 -3
View File
@@ -679,8 +679,8 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 250552072}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0.8, z: 0}
m_LocalScale: {x: 0.075, y: 0.075, z: 1}
m_LocalPosition: {x: 0, y: 0.85, z: 0}
m_LocalScale: {x: 0.08, y: 0.08, z: 1}
m_Children: []
m_Father: {fileID: 2133992576}
m_RootOrder: 1
@@ -1025,7 +1025,7 @@ Transform:
m_GameObject: {fileID: 413705666}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.9, z: 0}
m_LocalScale: {x: 0.1, y: 0.1, z: 1}
m_LocalScale: {x: 0.15, y: 0.15, z: 1}
m_Children: []
m_Father: {fileID: 2133992576}
m_RootOrder: 0