Added increasing difficulty for random mode

This commit is contained in:
Gregory Campbell
2020-05-05 18:59:19 -04:00
parent dc82cde883
commit 5b78617a9f
+22 -3
View File
@@ -136,8 +136,27 @@ public class GMScript : MonoBehaviour
}while(partyRedo);
EnemyPartsColours = new int[EnemyParts.Length];
// KILL SEQUENCE RANGES FROM LENGTH OF 3 TO 8 HITS
EnemyKillSequence = new int[Random.Range((4-buffAmount), 8)];
if(PlayerPrefs.GetInt("GameMode") == 1)
{
if(level <= 3)
{
EnemyKillSequence = new int[4-buffAmount];
} else if(level > 3 && level <= 6) {
EnemyKillSequence = new int[Random.Range((4-buffAmount), 6)];
} else if(level > 6 && level <= 9) {
EnemyKillSequence = new int[Random.Range((4-buffAmount), 8)];
} else {
EnemyKillSequence = new int[Random.Range((4-buffAmount), 12)];
}
} else {
// KILL SEQUENCE RANGES FROM LENGTH OF 3 TO 8 HITS
EnemyKillSequence = new int[Random.Range((4-buffAmount), 12)];
}
EnemyPartsColours[0] = Random.Range(0, 15);
EnemyPartsColours[1] = Random.Range(0, 15);
@@ -167,7 +186,7 @@ public class GMScript : MonoBehaviour
(EnemyKillSequence[i] == ((EnemyKillSequence[i-1]+6)%12)));
}
print((Colours)EnemyKillSequence[i]);
//print((Colours)EnemyKillSequence[i]);
EnemyKillSequence[i] = (EnemyKillSequence[i]+6)%12;
}