From 5b78617a9f83f939f2e5ba5b80d5e14e3a64c0e3 Mon Sep 17 00:00:00 2001 From: Gregory Campbell Date: Tue, 5 May 2020 18:59:19 -0400 Subject: [PATCH] Added increasing difficulty for random mode --- Assets/Scripts/GMScript.cs | 25 ++++++++++++++++++++++--- 1 file changed, 22 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/GMScript.cs b/Assets/Scripts/GMScript.cs index d308dd9..bf3943b 100644 --- a/Assets/Scripts/GMScript.cs +++ b/Assets/Scripts/GMScript.cs @@ -136,8 +136,27 @@ public class GMScript : MonoBehaviour }while(partyRedo); EnemyPartsColours = new int[EnemyParts.Length]; - // KILL SEQUENCE RANGES FROM LENGTH OF 3 TO 8 HITS - EnemyKillSequence = new int[Random.Range((4-buffAmount), 8)]; + + if(PlayerPrefs.GetInt("GameMode") == 1) + { + + if(level <= 3) + { + EnemyKillSequence = new int[4-buffAmount]; + } else if(level > 3 && level <= 6) { + EnemyKillSequence = new int[Random.Range((4-buffAmount), 6)]; + } else if(level > 6 && level <= 9) { + EnemyKillSequence = new int[Random.Range((4-buffAmount), 8)]; + } else { + EnemyKillSequence = new int[Random.Range((4-buffAmount), 12)]; + } + + } else { + + // KILL SEQUENCE RANGES FROM LENGTH OF 3 TO 8 HITS + EnemyKillSequence = new int[Random.Range((4-buffAmount), 12)]; + + } EnemyPartsColours[0] = Random.Range(0, 15); EnemyPartsColours[1] = Random.Range(0, 15); @@ -167,7 +186,7 @@ public class GMScript : MonoBehaviour (EnemyKillSequence[i] == ((EnemyKillSequence[i-1]+6)%12))); } - print((Colours)EnemyKillSequence[i]); + //print((Colours)EnemyKillSequence[i]); EnemyKillSequence[i] = (EnemyKillSequence[i]+6)%12; }