Added increasing difficulty for random mode
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@@ -136,8 +136,27 @@ public class GMScript : MonoBehaviour
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}while(partyRedo);
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}while(partyRedo);
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EnemyPartsColours = new int[EnemyParts.Length];
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EnemyPartsColours = new int[EnemyParts.Length];
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// KILL SEQUENCE RANGES FROM LENGTH OF 3 TO 8 HITS
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EnemyKillSequence = new int[Random.Range((4-buffAmount), 8)];
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if(PlayerPrefs.GetInt("GameMode") == 1)
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{
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if(level <= 3)
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{
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EnemyKillSequence = new int[4-buffAmount];
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} else if(level > 3 && level <= 6) {
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EnemyKillSequence = new int[Random.Range((4-buffAmount), 6)];
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} else if(level > 6 && level <= 9) {
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EnemyKillSequence = new int[Random.Range((4-buffAmount), 8)];
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} else {
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EnemyKillSequence = new int[Random.Range((4-buffAmount), 12)];
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}
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} else {
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// KILL SEQUENCE RANGES FROM LENGTH OF 3 TO 8 HITS
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EnemyKillSequence = new int[Random.Range((4-buffAmount), 12)];
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}
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EnemyPartsColours[0] = Random.Range(0, 15);
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EnemyPartsColours[0] = Random.Range(0, 15);
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EnemyPartsColours[1] = Random.Range(0, 15);
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EnemyPartsColours[1] = Random.Range(0, 15);
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@@ -167,7 +186,7 @@ public class GMScript : MonoBehaviour
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(EnemyKillSequence[i] == ((EnemyKillSequence[i-1]+6)%12)));
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(EnemyKillSequence[i] == ((EnemyKillSequence[i-1]+6)%12)));
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}
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}
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print((Colours)EnemyKillSequence[i]);
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//print((Colours)EnemyKillSequence[i]);
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EnemyKillSequence[i] = (EnemyKillSequence[i]+6)%12;
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EnemyKillSequence[i] = (EnemyKillSequence[i]+6)%12;
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}
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}
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