Made the number of possible versions for an enemy robot to be smaller for the first 6 waves of endless mode
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@@ -153,12 +153,17 @@ public class GMScript : MonoBehaviour
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if(level <= 3)
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if(level <= 3)
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{
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{
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EnemyKillSequence = new int[4-buffAmount];
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EnemyKillSequence = new int[4-buffAmount];
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modelNum = 0;
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} else if(level > 3 && level <= 6) {
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} else if(level > 3 && level <= 6) {
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EnemyKillSequence = new int[Random.Range((4-buffAmount), 6)];
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EnemyKillSequence = new int[Random.Range((4-buffAmount), 6)];
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modelNum = Random.Range(0, 2);
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if (modelNum == 1) modelNum = 3;
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} else if(level > 6 && level <= 9) {
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} else if(level > 6 && level <= 9) {
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EnemyKillSequence = new int[Random.Range((4-buffAmount), 8)];
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EnemyKillSequence = new int[Random.Range((4-buffAmount), 8)];
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modelNum = Random.Range(0, 4);
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} else {
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} else {
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EnemyKillSequence = new int[Random.Range((4-buffAmount), 12)];
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EnemyKillSequence = new int[Random.Range((4-buffAmount), 12)];
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modelNum = Random.Range(0, 4);
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}
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}
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} else {
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} else {
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@@ -204,8 +209,6 @@ public class GMScript : MonoBehaviour
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}while(!SequenceCheck());
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}while(!SequenceCheck());
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modelNum = Random.Range(0, 4);
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// CHANGES COLOUR OF KILL SEQUENCE DEPENDENT ON MODEL NUMBER
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// CHANGES COLOUR OF KILL SEQUENCE DEPENDENT ON MODEL NUMBER
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for(int i = 0; i < EnemyKillSequence.Length; i++)
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for(int i = 0; i < EnemyKillSequence.Length; i++)
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{
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{
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