From 4713656e0e2cdc014097091a98f7d3cea26c796e Mon Sep 17 00:00:00 2001 From: Gregory Campbell Date: Sat, 8 Aug 2020 10:57:50 -0400 Subject: [PATCH] Made the number of possible versions for an enemy robot to be smaller for the first 6 waves of endless mode --- Assets/Scripts/GMScript.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/GMScript.cs b/Assets/Scripts/GMScript.cs index cc4572f..4b81a51 100644 --- a/Assets/Scripts/GMScript.cs +++ b/Assets/Scripts/GMScript.cs @@ -153,12 +153,17 @@ public class GMScript : MonoBehaviour if(level <= 3) { EnemyKillSequence = new int[4-buffAmount]; + modelNum = 0; } else if(level > 3 && level <= 6) { EnemyKillSequence = new int[Random.Range((4-buffAmount), 6)]; + modelNum = Random.Range(0, 2); + if (modelNum == 1) modelNum = 3; } else if(level > 6 && level <= 9) { EnemyKillSequence = new int[Random.Range((4-buffAmount), 8)]; + modelNum = Random.Range(0, 4); } else { EnemyKillSequence = new int[Random.Range((4-buffAmount), 12)]; + modelNum = Random.Range(0, 4); } } else { @@ -204,8 +209,6 @@ public class GMScript : MonoBehaviour }while(!SequenceCheck()); - modelNum = Random.Range(0, 4); - // CHANGES COLOUR OF KILL SEQUENCE DEPENDENT ON MODEL NUMBER for(int i = 0; i < EnemyKillSequence.Length; i++) {