Made the number of possible versions for an enemy robot to be smaller for the first 6 waves of endless mode

This commit is contained in:
Gregory Campbell
2020-08-08 10:57:50 -04:00
parent 313ec7ea1b
commit 4713656e0e
+5 -2
View File
@@ -153,12 +153,17 @@ public class GMScript : MonoBehaviour
if(level <= 3) if(level <= 3)
{ {
EnemyKillSequence = new int[4-buffAmount]; EnemyKillSequence = new int[4-buffAmount];
modelNum = 0;
} else if(level > 3 && level <= 6) { } else if(level > 3 && level <= 6) {
EnemyKillSequence = new int[Random.Range((4-buffAmount), 6)]; EnemyKillSequence = new int[Random.Range((4-buffAmount), 6)];
modelNum = Random.Range(0, 2);
if (modelNum == 1) modelNum = 3;
} else if(level > 6 && level <= 9) { } else if(level > 6 && level <= 9) {
EnemyKillSequence = new int[Random.Range((4-buffAmount), 8)]; EnemyKillSequence = new int[Random.Range((4-buffAmount), 8)];
modelNum = Random.Range(0, 4);
} else { } else {
EnemyKillSequence = new int[Random.Range((4-buffAmount), 12)]; EnemyKillSequence = new int[Random.Range((4-buffAmount), 12)];
modelNum = Random.Range(0, 4);
} }
} else { } else {
@@ -204,8 +209,6 @@ public class GMScript : MonoBehaviour
}while(!SequenceCheck()); }while(!SequenceCheck());
modelNum = Random.Range(0, 4);
// CHANGES COLOUR OF KILL SEQUENCE DEPENDENT ON MODEL NUMBER // CHANGES COLOUR OF KILL SEQUENCE DEPENDENT ON MODEL NUMBER
for(int i = 0; i < EnemyKillSequence.Length; i++) for(int i = 0; i < EnemyKillSequence.Length; i++)
{ {