Tweaked enemy head colour randomness
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@@ -159,7 +159,7 @@ public class GMScript : MonoBehaviour
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}
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EnemyPartsColours[0] = Random.Range(0, 15);
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EnemyPartsColours[0] = Random.Range(0, 15);
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EnemyPartsColours[1] = Random.Range(0, 15);
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EnemyPartsColours[1] = Random.Range(0, 12);
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EnemyPartsColours[2] = Random.Range(0, 12);
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EnemyPartsColours[2] = Random.Range(0, 12);
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EnemyPartsColours[3] = Random.Range(0, 12);
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EnemyPartsColours[3] = Random.Range(0, 12);
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EnemyPartsColours[4] = Random.Range(0, 12);
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EnemyPartsColours[4] = Random.Range(0, 12);
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