Tweaked enemy head colour randomness

This commit is contained in:
Gregory Campbell
2020-05-09 12:38:12 -04:00
parent cfe313d637
commit 4098324077
+1 -1
View File
@@ -159,7 +159,7 @@ public class GMScript : MonoBehaviour
}
EnemyPartsColours[0] = Random.Range(0, 15);
EnemyPartsColours[1] = Random.Range(0, 15);
EnemyPartsColours[1] = Random.Range(0, 12);
EnemyPartsColours[2] = Random.Range(0, 12);
EnemyPartsColours[3] = Random.Range(0, 12);
EnemyPartsColours[4] = Random.Range(0, 12);