Tweaked enemy head colour randomness
This commit is contained in:
@@ -159,7 +159,7 @@ public class GMScript : MonoBehaviour
|
||||
}
|
||||
|
||||
EnemyPartsColours[0] = Random.Range(0, 15);
|
||||
EnemyPartsColours[1] = Random.Range(0, 15);
|
||||
EnemyPartsColours[1] = Random.Range(0, 12);
|
||||
EnemyPartsColours[2] = Random.Range(0, 12);
|
||||
EnemyPartsColours[3] = Random.Range(0, 12);
|
||||
EnemyPartsColours[4] = Random.Range(0, 12);
|
||||
|
||||
Reference in New Issue
Block a user