Reformatted the code that determines the seed for what level you are on for tutorial/challenge mode and removed a debug value change

This commit is contained in:
Gregory Campbell
2020-07-31 19:42:58 -04:00
parent 49fe66a05d
commit 313ec7ea1b
+66 -46
View File
@@ -232,32 +232,41 @@ public class GMScript : MonoBehaviour
if(PlayerPrefs.GetInt("GameMode") == 0)
{
PlayerPrefs.SetInt("Level", 10);
maxLevel = 10;
if(PlayerPrefs.GetInt("Level") == 1)
{
SeedParse(new int[] {0,0,0,0,8,8,8,8,0,3,8,8,8,0});
} else if(PlayerPrefs.GetInt("Level") == 2){
SeedParse(new int[] {0,0,0,0,8,8,8,8,0,4,6,6,6,6,0});
} else if (PlayerPrefs.GetInt("Level") == 3){
SeedParse(new int[] {0,0,6,0,0,0,0,0,0,3,8,8,8,0});
} else if (PlayerPrefs.GetInt("Level") == 4){
SeedParse(new int[] {0,2,0,13,13,8,8,1,11,3,4,8,8,0});
} else if (PlayerPrefs.GetInt("Level") == 5){
SeedParse(new int[] {0,2,0,12,12,0,8,11,1,3,4,8,8,0});
} else if (PlayerPrefs.GetInt("Level") == 6){
SeedParse(new int[] {0,0,0,14,14,8,8,0,0,3,8,8,8,0});
} else if(PlayerPrefs.GetInt("Level") == 7){
SeedParse(new int[] {0,0,0,0,8,8,8,8,0,6,6,6,6,6,6,6,0});
} else if(PlayerPrefs.GetInt("Level") == 8){
SeedParse(new int[] {0,0,6,6,8,8,8,8,0,4,6,6,6,6,3});
} else if(PlayerPrefs.GetInt("Level") == 9){
SeedParse(new int[] {0,0,6,6,8,8,8,6,0,4,0,6,0,6,0});
} else if(PlayerPrefs.GetInt("Level") == 10){
SeedParse(new int[] {0,4,8,13,8,8,8,0,4,6,6,10,2,6,10,2,0});
}
switch (PlayerPrefs.GetInt("Level"))
{
case 1:
SeedParse(new int[] {0,0,0,0,8,8,8,8,0,3,8,8,8,0});
break;
case 2:
SeedParse(new int[] {0,0,0,0,8,8,8,8,0,4,6,6,6,6,0});
break;
case 3:
SeedParse(new int[] {0,0,6,0,0,0,0,0,0,3,8,8,8,0});
break;
case 4:
SeedParse(new int[] {0,2,0,13,13,8,8,1,11,3,4,8,8,0});
break;
case 5:
SeedParse(new int[] {0,2,0,12,12,0,8,11,1,3,4,8,8,0});
break;
case 6:
SeedParse(new int[] {0,0,0,14,14,8,8,0,0,3,8,8,8,0});
break;
case 7:
SeedParse(new int[] {0,0,0,0,8,8,8,8,0,6,6,6,6,6,6,6,0});
break;
case 8:
SeedParse(new int[] {0,0,6,6,8,8,8,8,0,4,6,6,6,6,3});
break;
case 9:
SeedParse(new int[] {0,0,6,6,8,8,8,6,0,4,0,6,0,6,0});
break;
case 10:
SeedParse(new int[] {0,4,8,13,8,8,8,0,4,6,6,10,2,6,10,2,0});
break;
}
}
@@ -266,28 +275,39 @@ public class GMScript : MonoBehaviour
maxLevel = 10;
if(PlayerPrefs.GetInt("Level") == 1)
{
SeedParse(new int[] {7,8,6,9,4,4,4,4,4,3,2,2,2,0});
} else if(PlayerPrefs.GetInt("Level") == 2){
SeedParse(new int[] {0,11,1,14,4,4,4,4,4,3,7,5,6,0});
} else if (PlayerPrefs.GetInt("Level") == 3){
SeedParse(new int[] {7,11,12,5,4,3,8,10,6,3,6,0,10,0});
} else if (PlayerPrefs.GetInt("Level") == 4){
SeedParse(new int[] {10,8,9,5,0,1,2,3,4,3,3,2,1,0});
} else if (PlayerPrefs.GetInt("Level") == 5){
SeedParse(new int[] {8,5,7,5,5,6,7,8,9,3,2,11,1,0});
} else if (PlayerPrefs.GetInt("Level") == 6){
SeedParse(new int[] {0,4,8,6,10,11,4,1,5,11,10,2,0,6,0});
} else if(PlayerPrefs.GetInt("Level") == 7){
SeedParse(new int[] {2,4,6,8,1,3,5,7,9,4,7,1,9,3,0});
} else if (PlayerPrefs.GetInt("Level") == 8){
SeedParse(new int[] {1,3,5,7,2,4,6,8,10,4,10,0,6,11,0});
} else if (PlayerPrefs.GetInt("Level") == 9){
SeedParse(new int[] {6,2,10,4,1,1,2,3,5,4,8,10,0,4,0});
} else if (PlayerPrefs.GetInt("Level") == 10){
SeedParse(new int[] {11,3,1,5,0,1,3,6,2,4,7,9,11,5,0});
}
switch (PlayerPrefs.GetInt("Level"))
{
case 1:
SeedParse(new int[] {7,8,6,9,4,4,4,4,4,3,2,2,2,0});
break;
case 2:
SeedParse(new int[] {0,11,1,14,4,4,4,4,4,3,7,5,6,0});
break;
case 3:
SeedParse(new int[] {7,11,12,5,4,3,8,10,6,3,6,0,10,0});
break;
case 4:
SeedParse(new int[] {10,8,9,5,0,1,2,3,4,3,3,2,1,0});
break;
case 5:
SeedParse(new int[] {8,5,7,5,5,6,7,8,9,3,2,11,1,0});
break;
case 6:
SeedParse(new int[] {0,4,8,6,10,11,4,1,5,11,10,2,0,6,0});
break;
case 7:
SeedParse(new int[] {2,4,6,8,1,3,5,7,9,4,7,1,9,3,0});
break;
case 8:
SeedParse(new int[] {1,3,5,7,2,4,6,8,10,4,10,0,6,11,0});
break;
case 9:
SeedParse(new int[] {6,2,10,4,1,1,2,3,5,4,8,10,0,4,0});
break;
case 10:
SeedParse(new int[] {11,3,1,5,0,1,3,6,2,4,7,9,11,5,0});
break;
}
}