diff --git a/Assets/Scripts/GMScript.cs b/Assets/Scripts/GMScript.cs index 101fecb..cc4572f 100644 --- a/Assets/Scripts/GMScript.cs +++ b/Assets/Scripts/GMScript.cs @@ -231,33 +231,42 @@ public class GMScript : MonoBehaviour if(PlayerPrefs.GetInt("GameMode") == 0) { - - PlayerPrefs.SetInt("Level", 10); maxLevel = 10; - if(PlayerPrefs.GetInt("Level") == 1) - { - SeedParse(new int[] {0,0,0,0,8,8,8,8,0,3,8,8,8,0}); - } else if(PlayerPrefs.GetInt("Level") == 2){ - SeedParse(new int[] {0,0,0,0,8,8,8,8,0,4,6,6,6,6,0}); - } else if (PlayerPrefs.GetInt("Level") == 3){ - SeedParse(new int[] {0,0,6,0,0,0,0,0,0,3,8,8,8,0}); - } else if (PlayerPrefs.GetInt("Level") == 4){ - SeedParse(new int[] {0,2,0,13,13,8,8,1,11,3,4,8,8,0}); - } else if (PlayerPrefs.GetInt("Level") == 5){ - SeedParse(new int[] {0,2,0,12,12,0,8,11,1,3,4,8,8,0}); - } else if (PlayerPrefs.GetInt("Level") == 6){ - SeedParse(new int[] {0,0,0,14,14,8,8,0,0,3,8,8,8,0}); - } else if(PlayerPrefs.GetInt("Level") == 7){ - SeedParse(new int[] {0,0,0,0,8,8,8,8,0,6,6,6,6,6,6,6,0}); - } else if(PlayerPrefs.GetInt("Level") == 8){ - SeedParse(new int[] {0,0,6,6,8,8,8,8,0,4,6,6,6,6,3}); - } else if(PlayerPrefs.GetInt("Level") == 9){ - SeedParse(new int[] {0,0,6,6,8,8,8,6,0,4,0,6,0,6,0}); - } else if(PlayerPrefs.GetInt("Level") == 10){ - SeedParse(new int[] {0,4,8,13,8,8,8,0,4,6,6,10,2,6,10,2,0}); - } + switch (PlayerPrefs.GetInt("Level")) + { + case 1: + SeedParse(new int[] {0,0,0,0,8,8,8,8,0,3,8,8,8,0}); + break; + case 2: + SeedParse(new int[] {0,0,0,0,8,8,8,8,0,4,6,6,6,6,0}); + break; + case 3: + SeedParse(new int[] {0,0,6,0,0,0,0,0,0,3,8,8,8,0}); + break; + case 4: + SeedParse(new int[] {0,2,0,13,13,8,8,1,11,3,4,8,8,0}); + break; + case 5: + SeedParse(new int[] {0,2,0,12,12,0,8,11,1,3,4,8,8,0}); + break; + case 6: + SeedParse(new int[] {0,0,0,14,14,8,8,0,0,3,8,8,8,0}); + break; + case 7: + SeedParse(new int[] {0,0,0,0,8,8,8,8,0,6,6,6,6,6,6,6,0}); + break; + case 8: + SeedParse(new int[] {0,0,6,6,8,8,8,8,0,4,6,6,6,6,3}); + break; + case 9: + SeedParse(new int[] {0,0,6,6,8,8,8,6,0,4,0,6,0,6,0}); + break; + case 10: + SeedParse(new int[] {0,4,8,13,8,8,8,0,4,6,6,10,2,6,10,2,0}); + break; + } } @@ -266,28 +275,39 @@ public class GMScript : MonoBehaviour maxLevel = 10; - if(PlayerPrefs.GetInt("Level") == 1) - { - SeedParse(new int[] {7,8,6,9,4,4,4,4,4,3,2,2,2,0}); - } else if(PlayerPrefs.GetInt("Level") == 2){ - SeedParse(new int[] {0,11,1,14,4,4,4,4,4,3,7,5,6,0}); - } else if (PlayerPrefs.GetInt("Level") == 3){ - SeedParse(new int[] {7,11,12,5,4,3,8,10,6,3,6,0,10,0}); - } else if (PlayerPrefs.GetInt("Level") == 4){ - SeedParse(new int[] {10,8,9,5,0,1,2,3,4,3,3,2,1,0}); - } else if (PlayerPrefs.GetInt("Level") == 5){ - SeedParse(new int[] {8,5,7,5,5,6,7,8,9,3,2,11,1,0}); - } else if (PlayerPrefs.GetInt("Level") == 6){ - SeedParse(new int[] {0,4,8,6,10,11,4,1,5,11,10,2,0,6,0}); - } else if(PlayerPrefs.GetInt("Level") == 7){ - SeedParse(new int[] {2,4,6,8,1,3,5,7,9,4,7,1,9,3,0}); - } else if (PlayerPrefs.GetInt("Level") == 8){ - SeedParse(new int[] {1,3,5,7,2,4,6,8,10,4,10,0,6,11,0}); - } else if (PlayerPrefs.GetInt("Level") == 9){ - SeedParse(new int[] {6,2,10,4,1,1,2,3,5,4,8,10,0,4,0}); - } else if (PlayerPrefs.GetInt("Level") == 10){ - SeedParse(new int[] {11,3,1,5,0,1,3,6,2,4,7,9,11,5,0}); - } + switch (PlayerPrefs.GetInt("Level")) + { + case 1: + SeedParse(new int[] {7,8,6,9,4,4,4,4,4,3,2,2,2,0}); + break; + case 2: + SeedParse(new int[] {0,11,1,14,4,4,4,4,4,3,7,5,6,0}); + break; + case 3: + SeedParse(new int[] {7,11,12,5,4,3,8,10,6,3,6,0,10,0}); + break; + case 4: + SeedParse(new int[] {10,8,9,5,0,1,2,3,4,3,3,2,1,0}); + break; + case 5: + SeedParse(new int[] {8,5,7,5,5,6,7,8,9,3,2,11,1,0}); + break; + case 6: + SeedParse(new int[] {0,4,8,6,10,11,4,1,5,11,10,2,0,6,0}); + break; + case 7: + SeedParse(new int[] {2,4,6,8,1,3,5,7,9,4,7,1,9,3,0}); + break; + case 8: + SeedParse(new int[] {1,3,5,7,2,4,6,8,10,4,10,0,6,11,0}); + break; + case 9: + SeedParse(new int[] {6,2,10,4,1,1,2,3,5,4,8,10,0,4,0}); + break; + case 10: + SeedParse(new int[] {11,3,1,5,0,1,3,6,2,4,7,9,11,5,0}); + break; + } }