Reformatted the code that determines the seed for what level you are on for tutorial/challenge mode and removed a debug value change

This commit is contained in:
Gregory Campbell
2020-07-31 19:42:58 -04:00
parent 49fe66a05d
commit 313ec7ea1b
+66 -46
View File
@@ -231,33 +231,42 @@ public class GMScript : MonoBehaviour
if(PlayerPrefs.GetInt("GameMode") == 0) if(PlayerPrefs.GetInt("GameMode") == 0)
{ {
PlayerPrefs.SetInt("Level", 10);
maxLevel = 10; maxLevel = 10;
if(PlayerPrefs.GetInt("Level") == 1) switch (PlayerPrefs.GetInt("Level"))
{ {
SeedParse(new int[] {0,0,0,0,8,8,8,8,0,3,8,8,8,0}); case 1:
} else if(PlayerPrefs.GetInt("Level") == 2){ SeedParse(new int[] {0,0,0,0,8,8,8,8,0,3,8,8,8,0});
SeedParse(new int[] {0,0,0,0,8,8,8,8,0,4,6,6,6,6,0}); break;
} else if (PlayerPrefs.GetInt("Level") == 3){ case 2:
SeedParse(new int[] {0,0,6,0,0,0,0,0,0,3,8,8,8,0}); SeedParse(new int[] {0,0,0,0,8,8,8,8,0,4,6,6,6,6,0});
} else if (PlayerPrefs.GetInt("Level") == 4){ break;
SeedParse(new int[] {0,2,0,13,13,8,8,1,11,3,4,8,8,0}); case 3:
} else if (PlayerPrefs.GetInt("Level") == 5){ SeedParse(new int[] {0,0,6,0,0,0,0,0,0,3,8,8,8,0});
SeedParse(new int[] {0,2,0,12,12,0,8,11,1,3,4,8,8,0}); break;
} else if (PlayerPrefs.GetInt("Level") == 6){ case 4:
SeedParse(new int[] {0,0,0,14,14,8,8,0,0,3,8,8,8,0}); SeedParse(new int[] {0,2,0,13,13,8,8,1,11,3,4,8,8,0});
} else if(PlayerPrefs.GetInt("Level") == 7){ break;
SeedParse(new int[] {0,0,0,0,8,8,8,8,0,6,6,6,6,6,6,6,0}); case 5:
} else if(PlayerPrefs.GetInt("Level") == 8){ SeedParse(new int[] {0,2,0,12,12,0,8,11,1,3,4,8,8,0});
SeedParse(new int[] {0,0,6,6,8,8,8,8,0,4,6,6,6,6,3}); break;
} else if(PlayerPrefs.GetInt("Level") == 9){ case 6:
SeedParse(new int[] {0,0,6,6,8,8,8,6,0,4,0,6,0,6,0}); SeedParse(new int[] {0,0,0,14,14,8,8,0,0,3,8,8,8,0});
} else if(PlayerPrefs.GetInt("Level") == 10){ break;
SeedParse(new int[] {0,4,8,13,8,8,8,0,4,6,6,10,2,6,10,2,0}); case 7:
} SeedParse(new int[] {0,0,0,0,8,8,8,8,0,6,6,6,6,6,6,6,0});
break;
case 8:
SeedParse(new int[] {0,0,6,6,8,8,8,8,0,4,6,6,6,6,3});
break;
case 9:
SeedParse(new int[] {0,0,6,6,8,8,8,6,0,4,0,6,0,6,0});
break;
case 10:
SeedParse(new int[] {0,4,8,13,8,8,8,0,4,6,6,10,2,6,10,2,0});
break;
}
} }
@@ -266,28 +275,39 @@ public class GMScript : MonoBehaviour
maxLevel = 10; maxLevel = 10;
if(PlayerPrefs.GetInt("Level") == 1) switch (PlayerPrefs.GetInt("Level"))
{ {
SeedParse(new int[] {7,8,6,9,4,4,4,4,4,3,2,2,2,0}); case 1:
} else if(PlayerPrefs.GetInt("Level") == 2){ SeedParse(new int[] {7,8,6,9,4,4,4,4,4,3,2,2,2,0});
SeedParse(new int[] {0,11,1,14,4,4,4,4,4,3,7,5,6,0}); break;
} else if (PlayerPrefs.GetInt("Level") == 3){ case 2:
SeedParse(new int[] {7,11,12,5,4,3,8,10,6,3,6,0,10,0}); SeedParse(new int[] {0,11,1,14,4,4,4,4,4,3,7,5,6,0});
} else if (PlayerPrefs.GetInt("Level") == 4){ break;
SeedParse(new int[] {10,8,9,5,0,1,2,3,4,3,3,2,1,0}); case 3:
} else if (PlayerPrefs.GetInt("Level") == 5){ SeedParse(new int[] {7,11,12,5,4,3,8,10,6,3,6,0,10,0});
SeedParse(new int[] {8,5,7,5,5,6,7,8,9,3,2,11,1,0}); break;
} else if (PlayerPrefs.GetInt("Level") == 6){ case 4:
SeedParse(new int[] {0,4,8,6,10,11,4,1,5,11,10,2,0,6,0}); SeedParse(new int[] {10,8,9,5,0,1,2,3,4,3,3,2,1,0});
} else if(PlayerPrefs.GetInt("Level") == 7){ break;
SeedParse(new int[] {2,4,6,8,1,3,5,7,9,4,7,1,9,3,0}); case 5:
} else if (PlayerPrefs.GetInt("Level") == 8){ SeedParse(new int[] {8,5,7,5,5,6,7,8,9,3,2,11,1,0});
SeedParse(new int[] {1,3,5,7,2,4,6,8,10,4,10,0,6,11,0}); break;
} else if (PlayerPrefs.GetInt("Level") == 9){ case 6:
SeedParse(new int[] {6,2,10,4,1,1,2,3,5,4,8,10,0,4,0}); SeedParse(new int[] {0,4,8,6,10,11,4,1,5,11,10,2,0,6,0});
} else if (PlayerPrefs.GetInt("Level") == 10){ break;
SeedParse(new int[] {11,3,1,5,0,1,3,6,2,4,7,9,11,5,0}); case 7:
} SeedParse(new int[] {2,4,6,8,1,3,5,7,9,4,7,1,9,3,0});
break;
case 8:
SeedParse(new int[] {1,3,5,7,2,4,6,8,10,4,10,0,6,11,0});
break;
case 9:
SeedParse(new int[] {6,2,10,4,1,1,2,3,5,4,8,10,0,4,0});
break;
case 10:
SeedParse(new int[] {11,3,1,5,0,1,3,6,2,4,7,9,11,5,0});
break;
}
} }