Added a weakpoint victory pop up for when a player beats an enemy with a weakpoint kill
This commit is contained in:
@@ -1125,7 +1125,7 @@ Transform:
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@@ -3830,6 +3830,7 @@ MonoBehaviour:
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Shield: {fileID: 1797600398}
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EnemyShield: {fileID: 66290714}
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EnemyShield: {fileID: 66290714}
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Victory: {fileID: 1300204711}
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Victory: {fileID: 1300204711}
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WeakPointVictory: {fileID: 2088125081}
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GameOver: {fileID: 1580165922}
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GameOver: {fileID: 1580165922}
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AttackStopSign: {fileID: 822731490}
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AttackStopSign: {fileID: 822731490}
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@@ -22,6 +22,7 @@ public class GMScript : MonoBehaviour
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public GameObject EnemyShield;
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public GameObject EnemyShield;
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public GameObject Victory;
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public GameObject Victory;
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public GameObject WeakPointVictory;
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public GameObject GameOver;
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public GameObject GameOver;
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public GameObject AttackStopSign;
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public GameObject AttackStopSign;
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public GameObject ShieldHit;
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public GameObject ShieldHit;
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@@ -1194,10 +1195,12 @@ public class GMScript : MonoBehaviour
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{
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{
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display.SetActive(true);
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display.SetActive(true);
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if(victory || enemyHealth > 0) WeakPointVictory.SetActive(true);
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yield return new WaitForSeconds(3);
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yield return new WaitForSeconds(3);
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display.SetActive(false);
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display.SetActive(false);
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WeakPointVictory.SetActive(false);
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level++;
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level++;
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Reference in New Issue
Block a user