Added model number randomization to training mode

This commit is contained in:
Gregory Campbell
2020-08-09 15:25:23 -04:00
parent ef707245bf
commit 12d4484956
+7
View File
@@ -177,6 +177,13 @@ public class GMScript : MonoBehaviour
// KILL SEQUENCE RANGES FROM LENGTH OF 3 TO 8 HITS // KILL SEQUENCE RANGES FROM LENGTH OF 3 TO 8 HITS
EnemyKillSequence = new int[Random.Range((4-buffAmount), 12)]; EnemyKillSequence = new int[Random.Range((4-buffAmount), 12)];
if(level <= 3)
{
modelNum = 0;
} else {
modelNum = Random.Range(0, 4);
}
} }
EnemyPartsColours[0] = Random.Range(0, 15); EnemyPartsColours[0] = Random.Range(0, 15);