Added model number randomization to training mode
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@@ -177,6 +177,13 @@ public class GMScript : MonoBehaviour
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// KILL SEQUENCE RANGES FROM LENGTH OF 3 TO 8 HITS
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EnemyKillSequence = new int[Random.Range((4-buffAmount), 12)];
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if(level <= 3)
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{
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modelNum = 0;
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} else {
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modelNum = Random.Range(0, 4);
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}
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}
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EnemyPartsColours[0] = Random.Range(0, 15);
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