Another rework of the enemy robot attack nerf

This commit is contained in:
Gregory Campbell
2020-04-19 12:01:08 -04:00
parent 0f0af08286
commit 076219e2c0
+8 -23
View File
@@ -44,7 +44,7 @@ public class GMScript : MonoBehaviour
private int partyHealth = 16; private int partyHealth = 16;
private int enemyHealth = 32; private int enemyHealth = 32;
private int partyAttack = 2; private int partyAttack = 2;
private int enemyAttack = 0; private int enemyAttack = 2;
private static int partySize = 4; private static int partySize = 4;
private string[] PartyMemberOrder = new string[partySize]; private string[] PartyMemberOrder = new string[partySize];
private int[] OrderNumbers = new int[partySize]; private int[] OrderNumbers = new int[partySize];
@@ -657,27 +657,12 @@ public class GMScript : MonoBehaviour
// ATTACK MODIFIER BASED ON THE RELATION OF THE COLOUR OF THE ENEMY ARM // ATTACK MODIFIER BASED ON THE RELATION OF THE COLOUR OF THE ENEMY ARM
// AND THE COLOUR OF THE PARTY MEMBERS COLOURS // AND THE COLOUR OF THE PARTY MEMBERS COLOURS
switch(ColourCompare((Colours)attackColour, (Colours)PartyColours[i])) if(ColourCompare((Colours)attackColour, (Colours)PartyColours[i]) > 0)
{ {
case(2): modifier += 1;
modifier += 2; } else if (ColourCompare((Colours)attackColour, (Colours)PartyColours[i]) < 0) {
break; modifier -= 1;
case(1): }
modifier += 1;
break;
case(0):
modifier += 1;
break;
case(-1):
modifier += 0;
break;
case(-2):
modifier += -1;
break;
default:
modifier += 1;
break;
}
} }
@@ -689,7 +674,7 @@ public class GMScript : MonoBehaviour
} }
// IN CASE MODIFIER MAKES ENEMY ATTACK NEGATIVE // IN CASE MODIFIER MAKES ENEMY ATTACK NEGATIVE
if(modifier < 0) modifier = 0; if(modifier < -enemyAttack) modifier = -enemyAttack;
modifiedAttack = enemyAttack + modifier; modifiedAttack = enemyAttack + modifier;