Another rework of the enemy robot attack nerf
This commit is contained in:
@@ -44,7 +44,7 @@ public class GMScript : MonoBehaviour
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private int partyHealth = 16;
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private int partyHealth = 16;
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private int enemyHealth = 32;
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private int enemyHealth = 32;
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private int partyAttack = 2;
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private int partyAttack = 2;
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private int enemyAttack = 0;
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private int enemyAttack = 2;
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private static int partySize = 4;
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private static int partySize = 4;
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private string[] PartyMemberOrder = new string[partySize];
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private string[] PartyMemberOrder = new string[partySize];
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private int[] OrderNumbers = new int[partySize];
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private int[] OrderNumbers = new int[partySize];
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@@ -657,26 +657,11 @@ public class GMScript : MonoBehaviour
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// ATTACK MODIFIER BASED ON THE RELATION OF THE COLOUR OF THE ENEMY ARM
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// ATTACK MODIFIER BASED ON THE RELATION OF THE COLOUR OF THE ENEMY ARM
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// AND THE COLOUR OF THE PARTY MEMBERS COLOURS
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// AND THE COLOUR OF THE PARTY MEMBERS COLOURS
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switch(ColourCompare((Colours)attackColour, (Colours)PartyColours[i]))
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if(ColourCompare((Colours)attackColour, (Colours)PartyColours[i]) > 0)
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{
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{
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case(2):
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modifier += 2;
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break;
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case(1):
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modifier += 1;
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modifier += 1;
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break;
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} else if (ColourCompare((Colours)attackColour, (Colours)PartyColours[i]) < 0) {
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case(0):
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modifier -= 1;
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modifier += 1;
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break;
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case(-1):
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modifier += 0;
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break;
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case(-2):
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modifier += -1;
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break;
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default:
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modifier += 1;
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break;
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}
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}
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}
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}
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@@ -689,7 +674,7 @@ public class GMScript : MonoBehaviour
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}
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}
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// IN CASE MODIFIER MAKES ENEMY ATTACK NEGATIVE
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// IN CASE MODIFIER MAKES ENEMY ATTACK NEGATIVE
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if(modifier < 0) modifier = 0;
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if(modifier < -enemyAttack) modifier = -enemyAttack;
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modifiedAttack = enemyAttack + modifier;
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modifiedAttack = enemyAttack + modifier;
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