Added some unique battles for a few challenge levels
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@@ -197,15 +197,15 @@ public class GMScript : MonoBehaviour
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if(PlayerPrefs.GetInt("Level") == 1)
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if(PlayerPrefs.GetInt("Level") == 1)
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{
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{
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SeedParse(new int[] {7,7,7,7,4,4,4,4,4,4,2,2,2,2,0});
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SeedParse(new int[] {7,8,6,9,4,4,4,4,4,3,2,2,2,0});
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} else if(PlayerPrefs.GetInt("Level") == 2){
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} else if(PlayerPrefs.GetInt("Level") == 2){
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SeedParse(new int[] {7,7,7,7,4,4,4,4,4,4,2,2,2,2,0});
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SeedParse(new int[] {0,11,1,14,4,4,4,4,4,3,7,5,6,0});
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} else if (PlayerPrefs.GetInt("Level") == 3){
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} else if (PlayerPrefs.GetInt("Level") == 3){
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SeedParse(new int[] {7,7,7,7,4,4,4,4,4,4,2,2,2,2,0});
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SeedParse(new int[] {7,7,7,7,4,4,4,4,4,3,2,2,2,0});
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} else if (PlayerPrefs.GetInt("Level") == 4){
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} else if (PlayerPrefs.GetInt("Level") == 4){
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SeedParse(new int[] {7,7,7,7,4,4,4,4,4,4,2,2,2,2,0});
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SeedParse(new int[] {7,7,7,7,4,4,4,4,4,3,2,2,2,0});
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} else if (PlayerPrefs.GetInt("Level") == 5){
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} else if (PlayerPrefs.GetInt("Level") == 5){
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SeedParse(new int[] {7,7,7,7,4,4,4,4,4,4,2,2,2,2,0});
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SeedParse(new int[] {7,7,7,7,4,4,4,4,4,3,2,2,2,0});
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} else if (PlayerPrefs.GetInt("Level") == 6){
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} else if (PlayerPrefs.GetInt("Level") == 6){
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SeedParse(new int[] {7,7,7,7,4,4,4,4,4,4,2,2,2,2,0});
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SeedParse(new int[] {7,7,7,7,4,4,4,4,4,4,2,2,2,2,0});
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} else if(PlayerPrefs.GetInt("Level") == 7){
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} else if(PlayerPrefs.GetInt("Level") == 7){
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