2020-03-21 21:59:04 -04:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2020-04-05 22:48:24 -04:00
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using UnityEngine.UI;
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2020-04-28 19:56:32 -04:00
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using UnityEngine.SceneManagement;
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2020-03-21 21:59:04 -04:00
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public class GMScript : MonoBehaviour
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{
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2020-05-02 11:20:41 -04:00
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public bool isRandom;
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public int[] SetPartyColours = new int[partySize];
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public int[] SetEnemyColours = new int[5];
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public int[] SetKillSequence = new int [8];
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public int SetModelNum;
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2020-03-21 21:59:04 -04:00
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public GameObject[] PartyMembers;
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2020-03-22 17:21:58 -04:00
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public Sprite[] OrderSprites;
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2020-04-01 21:56:26 -04:00
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public GameObject Hit;
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public GameObject EnemyHit;
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2020-04-14 23:40:31 -04:00
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public GameObject Shield;
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public GameObject EnemyShield;
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2020-04-18 14:31:45 -04:00
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public GameObject Victory;
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public GameObject GameOver;
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2020-04-27 18:54:34 -04:00
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public GameObject AttackStopSign;
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2020-04-18 14:31:45 -04:00
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public GameObject ShieldHit;
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public GameObject WeakPointHit;
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2020-04-05 22:48:24 -04:00
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public Text EnemyDamageText;
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public Text PartyDamageText;
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public Text EnemyHealthText;
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public Text PartyHealthText;
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2020-05-03 13:30:01 -04:00
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public Text LevelNumber;
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public GameObject MaxLevelNumber;
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public GameObject Divider;
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2020-04-05 22:48:24 -04:00
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2020-04-07 22:14:10 -04:00
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public GameObject[] EnemyParts;
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public Sprite[] EnemyHead;
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public Sprite[] EnemyAntenna;
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public Sprite[] EnemyBody;
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public Sprite[] EnemyArm;
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public Sprite[] EnemyChest;
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public Sprite[] EnemyWeakness;
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public Sprite[] ModelNumber;
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2020-04-07 22:14:10 -04:00
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2020-04-12 14:26:40 -04:00
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public Sprite[] Symbols;
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2020-05-01 22:23:58 -04:00
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private bool partyRedo = false;
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2020-04-28 20:20:32 -04:00
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private bool cursorLock = false;
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2020-03-21 21:59:04 -04:00
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private bool noRepeat = true;
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private bool shield = false;
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private bool enemyShield = false;
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2020-04-11 11:06:45 -04:00
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private bool buff = false;
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private bool weakPointHit = false;
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2020-04-04 17:06:40 -04:00
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private bool gameover = false;
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private bool victory;
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private int buffAmount = 0;
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2020-05-02 15:18:25 -04:00
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private int modelNum;
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2020-05-01 23:53:17 -04:00
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private int partyHealth = 8;
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private int enemyHealth = 16;
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2020-04-10 12:51:59 -04:00
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private int partyAttack = 2;
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2020-04-19 12:01:08 -04:00
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private int enemyAttack = 2;
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private int level;
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private int maxLevel;
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private static int partySize = 4;
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2020-03-22 17:21:58 -04:00
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private string[] PartyMemberOrder = new string[partySize];
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private int[] OrderNumbers = new int[partySize];
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2020-03-31 22:53:03 -04:00
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private int[] PartyColours = new int[partySize];
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2020-04-12 14:48:15 -04:00
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private int[] EnemyPartsColours;
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private int[] EnemyKillSequence;
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2020-03-31 22:53:03 -04:00
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2020-06-29 21:37:59 -04:00
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private ShakeScript shake;
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2020-03-31 22:53:03 -04:00
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enum Colours {
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2020-04-10 12:51:59 -04:00
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Red, Brown, Orange,
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Amber, Yellow, Lime,
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Green, Cyan, Blue,
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Indigo, Purple, Pink,
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White, Grey, Black
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2020-03-31 22:53:03 -04:00
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}
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Colours robotColour;
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2020-03-21 21:59:04 -04:00
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// Start is called before the first frame update
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void Start()
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{
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2020-05-03 13:30:01 -04:00
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victory = false;
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gameover = false;
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enemyHealth = 16;
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partyHealth = 8;
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level = PlayerPrefs.GetInt("Level");
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2020-06-29 21:37:59 -04:00
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shake = GameObject.FindGameObjectWithTag("ScreenShake").GetComponent<ShakeScript>();
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2020-05-03 13:30:01 -04:00
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if(PlayerPrefs.GetInt("GameMode") == 0 ||
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PlayerPrefs.GetInt("GameMode") == 2)
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2020-05-02 19:02:04 -04:00
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{
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isRandom = false;
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} else {
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isRandom = true;
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}
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2020-05-03 13:30:01 -04:00
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if(PlayerPrefs.GetInt("GameMode") == 2)
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2020-05-02 19:02:04 -04:00
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{
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partyHealth = 1;
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}
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2020-05-02 11:20:41 -04:00
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if(isRandom){
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2020-03-31 22:53:03 -04:00
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2020-05-03 14:51:28 -04:00
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maxLevel = 9999;
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2020-05-02 11:20:41 -04:00
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// GENERATES PARTY MEMBER COLOURS
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do{
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2020-05-01 22:23:58 -04:00
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2020-05-02 11:20:41 -04:00
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partyRedo = false;
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buffAmount = 0;
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2020-05-01 22:23:58 -04:00
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2020-05-02 11:20:41 -04:00
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PartyColours[0] = Random.Range(0, 15);
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PartyColours[1] = Random.Range(0, 15);
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PartyColours[2] = Random.Range(0, 15);
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PartyColours[3] = Random.Range(0, 15);
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2020-05-01 22:23:58 -04:00
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2020-05-02 11:20:41 -04:00
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// CHECKS THAT NO ROBOTS SHARE A COLOUR AND THERE ARE NO MORE THAN 1 BUFF ABILITY ROBOT
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// IF EITHER OCCUR THE PARTY GETS RANDOMIZED AND CHECKED UNTIL THAT IS NO LONGER THE CASE
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for(int i = 0; i < partySize; i++)
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{
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for(int j = 0; j < partySize; j++)
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{
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if(PartyColours[i] == PartyColours[j] && i != j) partyRedo = true;
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}
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if(PartyColours[i] >= 12) buffAmount++;
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}
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if(buffAmount > 1) partyRedo = true;
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2020-05-01 22:23:58 -04:00
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2020-05-02 11:20:41 -04:00
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}while(partyRedo);
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EnemyPartsColours = new int[EnemyParts.Length];
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2020-05-05 18:59:19 -04:00
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if(PlayerPrefs.GetInt("GameMode") == 1)
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{
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if(level <= 3)
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{
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EnemyKillSequence = new int[4-buffAmount];
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} else if(level > 3 && level <= 6) {
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EnemyKillSequence = new int[Random.Range((4-buffAmount), 6)];
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} else if(level > 6 && level <= 9) {
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EnemyKillSequence = new int[Random.Range((4-buffAmount), 8)];
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} else {
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EnemyKillSequence = new int[Random.Range((4-buffAmount), 12)];
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}
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} else {
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// KILL SEQUENCE RANGES FROM LENGTH OF 3 TO 8 HITS
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EnemyKillSequence = new int[Random.Range((4-buffAmount), 12)];
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}
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2020-05-02 11:20:41 -04:00
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EnemyPartsColours[0] = Random.Range(0, 15);
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2020-05-09 12:38:12 -04:00
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EnemyPartsColours[1] = Random.Range(0, 12);
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2020-05-02 11:20:41 -04:00
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EnemyPartsColours[2] = Random.Range(0, 12);
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EnemyPartsColours[3] = Random.Range(0, 12);
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EnemyPartsColours[4] = Random.Range(0, 12);
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2020-05-05 22:35:16 -04:00
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do{
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2020-05-05 18:46:28 -04:00
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2020-05-05 22:35:16 -04:00
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// COLOURS FOR KILL SEQUENCE ARE GENERATED HERE
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for(int i = 0; i < EnemyKillSequence.Length; i++)
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{
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2020-05-01 22:23:58 -04:00
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2020-05-05 22:35:16 -04:00
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if(i == 0)
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{
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do{
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EnemyKillSequence[i] = Random.Range(0, 12);
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}while(EnemyKillSequence[i] != PartyColours[0] &&
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EnemyKillSequence[i] != PartyColours[1] &&
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EnemyKillSequence[i] != PartyColours[2] &&
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EnemyKillSequence[i] != PartyColours[3]);
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} else {
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do{
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EnemyKillSequence[i] = Random.Range(0, 12);
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}while(EnemyKillSequence[i] != PartyColours[0] &&
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EnemyKillSequence[i] != PartyColours[1] &&
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EnemyKillSequence[i] != PartyColours[2] &&
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EnemyKillSequence[i] != PartyColours[3] ||
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2020-05-09 12:05:36 -04:00
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(EnemyKillSequence[i] == EnemyKillSequence[i-1]));
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2020-05-05 22:35:16 -04:00
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}
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//print((Colours)EnemyKillSequence[i]);
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2020-05-09 12:05:36 -04:00
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2020-05-05 22:35:16 -04:00
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}
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}while(!SequenceCheck());
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2020-05-09 12:05:36 -04:00
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modelNum = Random.Range(0, 4);
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// CHANGES COLOUR OF KILL SEQUENCE DEPENDENT ON MODEL NUMBER
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2020-05-05 22:35:16 -04:00
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for(int i = 0; i < EnemyKillSequence.Length; i++)
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{
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2020-05-09 12:05:36 -04:00
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switch(modelNum){
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case(0):
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EnemyKillSequence[i] = (EnemyKillSequence[i]+6)%12;
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break;
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case(1):
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EnemyKillSequence[i] = (EnemyKillSequence[i]+3)%12;
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break;
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case(2):
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EnemyKillSequence[i] = (EnemyKillSequence[i]+9)%12;
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break;
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}
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2020-05-05 22:35:16 -04:00
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print((Colours)EnemyKillSequence[i]);
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}
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2020-05-01 22:23:58 -04:00
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2020-05-02 11:20:41 -04:00
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} else {
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2020-05-01 22:23:58 -04:00
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2020-05-03 14:51:28 -04:00
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Divider.SetActive(true);
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MaxLevelNumber.SetActive(true);
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2020-05-03 13:30:01 -04:00
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if(PlayerPrefs.GetInt("GameMode") == 0)
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2020-05-02 11:20:41 -04:00
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{
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2020-05-03 13:30:01 -04:00
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2020-05-03 14:51:28 -04:00
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maxLevel = 5;
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2020-05-03 13:30:01 -04:00
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if(PlayerPrefs.GetInt("Level") == 1)
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{
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2020-05-03 14:51:28 -04:00
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SeedParse(new int[] {0,1,11,13,0,6,8,0,0,3,6,5,7,0});
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2020-05-03 13:30:01 -04:00
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} else if(PlayerPrefs.GetInt("Level") == 2){
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2020-05-03 15:01:21 -04:00
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SeedParse(new int[] {0,4,8,12,4,5,9,1,10,3,2,6,10,0});
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2020-05-03 13:30:01 -04:00
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} else if (PlayerPrefs.GetInt("Level") == 3){
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2020-05-03 15:01:21 -04:00
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SeedParse(new int[] {2,6,10,7,12,0,8,11,5,4,1,4,0,8,0});
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2020-05-03 13:30:01 -04:00
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} else if (PlayerPrefs.GetInt("Level") == 4){
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2020-05-03 15:01:21 -04:00
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SeedParse(new int[] {4,10,1,14,14,1,0,5,8,5,10,4,7,10,7,0});
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2020-05-03 13:30:01 -04:00
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} else if (PlayerPrefs.GetInt("Level") == 5){
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2020-05-03 15:01:21 -04:00
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SeedParse(new int[] {3,4,5,6,3,1,0,2,9,6,0,9,11,10,11,10,0});
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2020-05-03 13:30:01 -04:00
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} else if (PlayerPrefs.GetInt("Level") >= 6){
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2020-05-03 15:01:21 -04:00
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SeedParse(new int[] {6,0,8,4,4,6,10,2,8,7,6,0,10,2,10,2,6,0});
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2020-05-03 13:30:01 -04:00
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SceneManager.LoadScene("Mode Select Scene");
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}
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2020-05-02 11:20:41 -04:00
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}
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2020-05-01 23:53:17 -04:00
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2020-05-03 13:30:01 -04:00
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if(PlayerPrefs.GetInt("GameMode") == 2)
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2020-05-03 00:20:15 -04:00
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{
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2020-05-03 13:30:01 -04:00
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2020-05-03 14:51:28 -04:00
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maxLevel = 10;
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2020-05-03 13:30:01 -04:00
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if(PlayerPrefs.GetInt("Level") == 1)
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{
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2020-05-03 15:04:58 -04:00
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SeedParse(new int[] {7,8,6,9,4,4,4,4,4,3,2,2,2,0});
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2020-05-03 13:30:01 -04:00
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} else if(PlayerPrefs.GetInt("Level") == 2){
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2020-05-03 15:04:58 -04:00
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SeedParse(new int[] {0,11,1,14,4,4,4,4,4,3,7,5,6,0});
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2020-05-03 13:30:01 -04:00
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} else if (PlayerPrefs.GetInt("Level") == 3){
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2020-05-03 21:21:00 -04:00
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SeedParse(new int[] {7,11,12,5,4,3,8,10,6,3,6,0,10,0});
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2020-05-03 13:30:01 -04:00
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} else if (PlayerPrefs.GetInt("Level") == 4){
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2020-05-03 21:21:00 -04:00
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SeedParse(new int[] {10,8,9,5,0,1,2,3,4,3,3,2,1,0});
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2020-05-03 13:30:01 -04:00
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} else if (PlayerPrefs.GetInt("Level") == 5){
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2020-05-03 21:21:00 -04:00
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SeedParse(new int[] {8,5,7,5,5,6,7,8,9,3,2,11,1,0});
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2020-05-03 13:30:01 -04:00
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} else if (PlayerPrefs.GetInt("Level") == 6){
|
2020-05-03 21:21:00 -04:00
|
|
|
SeedParse(new int[] {0,4,8,6,10,11,4,1,5,11,10,2,0,6,0});
|
2020-05-03 13:30:01 -04:00
|
|
|
} else if(PlayerPrefs.GetInt("Level") == 7){
|
2020-05-03 21:21:00 -04:00
|
|
|
SeedParse(new int[] {2,4,6,8,1,3,5,7,9,4,7,1,9,3,0});
|
2020-05-03 13:30:01 -04:00
|
|
|
} else if (PlayerPrefs.GetInt("Level") == 8){
|
2020-05-03 21:21:00 -04:00
|
|
|
SeedParse(new int[] {1,3,5,7,2,4,6,8,10,4,10,0,6,11,0});
|
2020-05-03 13:30:01 -04:00
|
|
|
} else if (PlayerPrefs.GetInt("Level") == 9){
|
2020-05-03 21:21:00 -04:00
|
|
|
SeedParse(new int[] {6,2,10,4,1,1,2,3,5,4,8,10,0,4,0});
|
2020-05-03 13:30:01 -04:00
|
|
|
} else if (PlayerPrefs.GetInt("Level") == 10){
|
2020-05-03 21:21:00 -04:00
|
|
|
SeedParse(new int[] {11,3,1,5,0,1,3,6,2,4,7,9,11,5,0});
|
2020-05-03 13:30:01 -04:00
|
|
|
} else if (PlayerPrefs.GetInt("Level") >= 11){
|
2020-05-03 21:21:00 -04:00
|
|
|
SeedParse(new int[] {7,6,5,8,2,3,5,7,11,4,1,0,11,10,0});
|
2020-05-03 13:30:01 -04:00
|
|
|
SceneManager.LoadScene("Mode Select Scene");
|
|
|
|
|
}
|
|
|
|
|
|
2020-05-03 00:20:15 -04:00
|
|
|
}
|
2020-05-02 15:18:25 -04:00
|
|
|
|
2020-05-03 14:51:28 -04:00
|
|
|
MaxLevelNumber.transform.GetChild(0).GetComponent<Text>().text = maxLevel.ToString();
|
|
|
|
|
|
2020-05-01 23:53:17 -04:00
|
|
|
}
|
|
|
|
|
|
2020-05-02 11:20:41 -04:00
|
|
|
EnemyPartsColours[5] = EnemyKillSequence[0];
|
|
|
|
|
EnemyPartsColours[6] = EnemyKillSequence[1];
|
|
|
|
|
|
2020-05-01 23:53:17 -04:00
|
|
|
EnemyBuilder();
|
|
|
|
|
|
|
|
|
|
EnemyHealthText.text = enemyHealth.ToString();
|
|
|
|
|
PartyHealthText.text = partyHealth.ToString();
|
|
|
|
|
EnemyDamageText.text = null;
|
|
|
|
|
PartyDamageText.text = null;
|
2020-05-03 13:30:01 -04:00
|
|
|
LevelNumber.text = level.ToString();
|
2020-05-01 23:53:17 -04:00
|
|
|
|
|
|
|
|
robotColour = Colours.Red;
|
2020-03-31 22:53:03 -04:00
|
|
|
|
|
|
|
|
for(int i = 0; i < partySize; i++)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
//SETTING AND OUTPUT OF ROBOT COLOUR
|
2020-04-04 13:07:50 -04:00
|
|
|
PartyMembers[i].transform.GetComponent<SpriteRenderer>().color =
|
|
|
|
|
SetColour(PartyColours[i]);
|
2020-04-12 14:26:40 -04:00
|
|
|
PartyMembers[i].transform.GetChild(1).GetComponent<SpriteRenderer>().sprite =
|
|
|
|
|
Symbols[PartyColours[i]];
|
|
|
|
|
PartyMembers[i].transform.GetChild(1).GetComponent<SpriteRenderer>().color =
|
|
|
|
|
SetColour(PartyColours[i]);
|
2020-04-01 21:56:26 -04:00
|
|
|
//print(robotColour);
|
2020-03-31 22:53:03 -04:00
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
2020-05-03 13:30:01 -04:00
|
|
|
EnemyParts[5].SetActive(true);
|
2020-03-21 21:59:04 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Update is called once per frame
|
|
|
|
|
void Update()
|
|
|
|
|
{
|
|
|
|
|
|
2020-05-03 13:30:01 -04:00
|
|
|
LevelNumber.text = level.ToString();
|
|
|
|
|
|
|
|
|
|
if(PlayerPrefs.GetInt("GameMode") == 3)
|
2020-05-02 19:02:04 -04:00
|
|
|
{
|
|
|
|
|
partyHealth = 100;
|
|
|
|
|
}
|
|
|
|
|
|
2020-03-21 21:59:04 -04:00
|
|
|
noRepeat = true;
|
2020-04-05 22:48:24 -04:00
|
|
|
EnemyHealthText.text = enemyHealth.ToString();
|
|
|
|
|
PartyHealthText.text = partyHealth.ToString();
|
2020-03-21 21:59:04 -04:00
|
|
|
|
2020-04-10 13:17:26 -04:00
|
|
|
if (Input.GetMouseButtonDown(0) && gameover == false && victory == false)
|
2020-03-21 21:59:04 -04:00
|
|
|
{
|
|
|
|
|
Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
|
|
|
|
Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y);
|
|
|
|
|
|
|
|
|
|
RaycastHit2D hit = Physics2D.Raycast(mousePos2D, Vector2.zero);
|
|
|
|
|
|
|
|
|
|
if (hit.collider != null) {
|
|
|
|
|
|
2020-04-28 19:56:32 -04:00
|
|
|
if(hit.collider.gameObject.tag == "Restart")
|
|
|
|
|
{
|
|
|
|
|
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
|
|
|
|
}
|
2020-03-28 18:40:46 -04:00
|
|
|
|
|
|
|
|
if(hit.collider.gameObject.tag == "Party")
|
2020-03-21 21:59:04 -04:00
|
|
|
{
|
2020-03-28 18:40:46 -04:00
|
|
|
CheckParty(hit.collider.gameObject);
|
|
|
|
|
|
|
|
|
|
if(noRepeat)
|
|
|
|
|
{
|
|
|
|
|
AddMember(hit.collider.gameObject);
|
|
|
|
|
} else {
|
|
|
|
|
RemoveMember(hit.collider.gameObject);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
OutputParty();
|
2020-03-21 21:59:04 -04:00
|
|
|
}
|
|
|
|
|
|
2020-04-12 11:19:34 -04:00
|
|
|
if(hit.collider.gameObject.tag == "Attack" && PartyMemberOrder[0] != null)
|
2020-03-28 18:40:46 -04:00
|
|
|
{
|
2020-03-28 20:19:03 -04:00
|
|
|
|
2020-04-28 20:20:32 -04:00
|
|
|
cursorLock = true;
|
|
|
|
|
|
2020-03-31 22:53:03 -04:00
|
|
|
StartCoroutine(AttackParty(robotColour));
|
2020-03-28 20:19:03 -04:00
|
|
|
|
2020-04-27 18:54:34 -04:00
|
|
|
} else if (hit.collider.gameObject.tag == "Attack"
|
|
|
|
|
&& PartyMemberOrder[0] == null) {
|
|
|
|
|
|
2020-04-28 20:20:32 -04:00
|
|
|
cursorLock = true;
|
|
|
|
|
|
2020-04-27 18:54:34 -04:00
|
|
|
StartCoroutine(AttackStop());
|
|
|
|
|
|
2020-03-28 18:40:46 -04:00
|
|
|
}
|
2020-03-21 21:59:04 -04:00
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
2020-04-04 17:06:40 -04:00
|
|
|
|
|
|
|
|
if(partyHealth <= 0 && gameover == false)
|
|
|
|
|
{
|
2020-04-05 22:48:24 -04:00
|
|
|
partyHealth = 0;
|
2020-04-04 17:06:40 -04:00
|
|
|
|
2020-04-10 13:17:26 -04:00
|
|
|
GameObject[] party = GameObject.FindGameObjectsWithTag("Party");
|
|
|
|
|
foreach(GameObject memeber in party) GameObject.Destroy(memeber);
|
2020-04-04 17:06:40 -04:00
|
|
|
|
2020-04-29 20:40:56 -04:00
|
|
|
//print("The Super Robo Squad has been destroyed! Try again!");
|
2020-04-04 17:06:40 -04:00
|
|
|
|
|
|
|
|
gameover = true;
|
|
|
|
|
|
2020-05-01 22:38:09 -04:00
|
|
|
cursorLock = false;
|
2020-04-18 14:31:45 -04:00
|
|
|
|
2020-05-02 19:02:04 -04:00
|
|
|
StartCoroutine(EndGameDisplay(GameOver));
|
|
|
|
|
|
2020-04-04 17:06:40 -04:00
|
|
|
}
|
|
|
|
|
|
2020-04-11 13:00:54 -04:00
|
|
|
if(enemyHealth <= 0 || victory == true)
|
2020-04-04 17:06:40 -04:00
|
|
|
{
|
2020-05-03 13:30:01 -04:00
|
|
|
enemyHealth = 0;
|
2020-04-04 17:06:40 -04:00
|
|
|
|
2020-04-10 13:17:26 -04:00
|
|
|
GameObject[] enemy = GameObject.FindGameObjectsWithTag("Enemy");
|
2020-05-03 13:30:01 -04:00
|
|
|
foreach(GameObject parts in enemy) parts.SetActive(false);
|
2020-04-04 17:06:40 -04:00
|
|
|
|
2020-04-29 20:40:56 -04:00
|
|
|
//print("The enemy robot has been destroyed! Congrats!");
|
2020-04-04 17:06:40 -04:00
|
|
|
|
2020-04-11 13:00:54 -04:00
|
|
|
gameover = true;
|
2020-04-04 17:06:40 -04:00
|
|
|
|
2020-05-01 22:38:09 -04:00
|
|
|
cursorLock = false;
|
2020-04-18 14:31:45 -04:00
|
|
|
|
2020-05-03 13:30:01 -04:00
|
|
|
StartCoroutine(NextLevelDisplay(Victory));
|
2020-05-02 19:02:04 -04:00
|
|
|
|
2020-05-03 14:51:28 -04:00
|
|
|
if(PlayerPrefs.GetInt("Level") >= maxLevel)
|
|
|
|
|
{
|
|
|
|
|
StartCoroutine(BackToModeSelect());
|
|
|
|
|
}
|
|
|
|
|
|
2020-04-04 17:06:40 -04:00
|
|
|
}
|
|
|
|
|
|
2020-04-28 20:25:18 -04:00
|
|
|
if (Input.GetMouseButtonDown(0))
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
|
|
|
|
Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y);
|
|
|
|
|
|
|
|
|
|
RaycastHit2D hit = Physics2D.Raycast(mousePos2D, Vector2.zero);
|
|
|
|
|
|
|
|
|
|
if (hit.collider != null) {
|
|
|
|
|
if(hit.collider.gameObject.tag == "Restart")
|
|
|
|
|
{
|
|
|
|
|
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
|
|
|
|
}
|
2020-05-03 20:38:43 -04:00
|
|
|
|
|
|
|
|
if(hit.collider.gameObject.tag == "Back")
|
|
|
|
|
{
|
|
|
|
|
SceneManager.LoadScene("Mode Select Scene");
|
|
|
|
|
}
|
2020-04-28 20:25:18 -04:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2020-04-28 20:20:32 -04:00
|
|
|
if(cursorLock)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
Cursor.lockState = CursorLockMode.Locked;
|
|
|
|
|
Cursor.visible = false;
|
|
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
|
|
Cursor.lockState = CursorLockMode.None;
|
|
|
|
|
Cursor.visible = true;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
2020-03-21 21:59:04 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CheckParty(GameObject member)
|
|
|
|
|
{
|
|
|
|
|
for(int i = 0; i < partySize; i++)
|
|
|
|
|
{
|
|
|
|
|
if(PartyMemberOrder[i] == member.name)
|
|
|
|
|
{
|
|
|
|
|
noRepeat = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AddMember(GameObject member)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
for(int i = 0; i < partySize; i++)
|
|
|
|
|
{
|
|
|
|
|
if(PartyMemberOrder[i] == null)
|
|
|
|
|
{
|
|
|
|
|
PartyMemberOrder[i] = member.name;
|
2020-03-22 17:21:58 -04:00
|
|
|
|
|
|
|
|
string[] nameParse = PartyMemberOrder[i].Split(' ');
|
|
|
|
|
int partyNumber = int.Parse(nameParse[2]);
|
|
|
|
|
OrderNumbers[i] = partyNumber;
|
|
|
|
|
|
2020-03-21 21:59:04 -04:00
|
|
|
i = partySize;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void RemoveMember(GameObject member)
|
|
|
|
|
{
|
|
|
|
|
for(int i = 0; i < partySize; i++)
|
|
|
|
|
{
|
|
|
|
|
if(PartyMemberOrder[i] == member.name)
|
|
|
|
|
{
|
|
|
|
|
for(int j = i; j < partySize; j++)
|
|
|
|
|
{
|
|
|
|
|
if(j < partySize-1){
|
|
|
|
|
PartyMemberOrder[j] = PartyMemberOrder[j+1];
|
2020-03-22 17:21:58 -04:00
|
|
|
OrderNumbers[j] = OrderNumbers[j+1];
|
2020-03-21 21:59:04 -04:00
|
|
|
} else {
|
|
|
|
|
PartyMemberOrder[j] = null;
|
2020-03-22 17:21:58 -04:00
|
|
|
OrderNumbers[j] = 0;
|
2020-03-21 21:59:04 -04:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
i = partySize;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void OutputParty(){
|
|
|
|
|
|
2020-03-22 17:21:58 -04:00
|
|
|
//RESET ORDER DISPLAY
|
2020-03-21 21:59:04 -04:00
|
|
|
for(int i = 0; i < partySize; i++)
|
|
|
|
|
{
|
2020-03-22 17:21:58 -04:00
|
|
|
|
|
|
|
|
PartyMembers[i].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite = null;
|
|
|
|
|
|
|
|
|
|
//FOR DEBUGGING
|
|
|
|
|
if(OrderNumbers[i] != 0)
|
2020-03-21 21:59:04 -04:00
|
|
|
{
|
2020-03-22 17:21:58 -04:00
|
|
|
|
|
|
|
|
//print(OrderNumbers[i]);
|
|
|
|
|
|
2020-03-21 21:59:04 -04:00
|
|
|
}
|
2020-03-22 17:21:58 -04:00
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for(int i = 0; i < partySize; i++)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
for(int j = 1; j <= partySize; j++)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
//DISPLAYS ORDER ABOVE IF NUMBER IS PRESENT (1-4)
|
2020-03-28 20:19:03 -04:00
|
|
|
//ADD OUTPUT FOR DEBUGGING IF NECESSARY
|
2020-03-22 17:21:58 -04:00
|
|
|
if(OrderNumbers[i] == j)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
PartyMembers[OrderNumbers[i]-1].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite = OrderSprites[i];
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
2020-03-21 21:59:04 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
2020-04-27 18:54:34 -04:00
|
|
|
IEnumerator AttackStop()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
AttackStopSign.SetActive(true);
|
|
|
|
|
|
|
|
|
|
yield return new WaitForSeconds(1);
|
|
|
|
|
|
|
|
|
|
AttackStopSign.SetActive(false);
|
2020-04-28 20:20:32 -04:00
|
|
|
cursorLock = false;
|
2020-04-27 18:54:34 -04:00
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
2020-03-31 22:53:03 -04:00
|
|
|
IEnumerator AttackParty(Colours robotColour)
|
2020-03-28 20:19:03 -04:00
|
|
|
{
|
|
|
|
|
|
|
|
|
|
// RUNS ATTACK ANIMATION BASED ON PARTY ORDER
|
|
|
|
|
for(int i = 0; i < partySize; i++)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
if(OrderNumbers[i] != 0)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
PartyMembers[OrderNumbers[i]-1].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite = null;
|
2020-04-04 18:21:10 -04:00
|
|
|
|
2020-03-28 20:19:03 -04:00
|
|
|
Animator attack = PartyMembers[OrderNumbers[i]-1].transform.GetComponent<Animator>();
|
|
|
|
|
attack.SetTrigger("AttackTrigger");
|
|
|
|
|
|
|
|
|
|
yield return new WaitForSeconds(
|
|
|
|
|
attack.GetCurrentAnimatorStateInfo(0).length
|
|
|
|
|
+attack.GetCurrentAnimatorStateInfo(0).normalizedTime);
|
2020-03-31 22:53:03 -04:00
|
|
|
|
2020-04-04 18:21:10 -04:00
|
|
|
attack.SetTrigger("AttackTrigger");
|
|
|
|
|
|
2020-04-29 20:40:56 -04:00
|
|
|
//print(PartyColours[OrderNumbers[i]-1]);
|
2020-04-04 18:21:10 -04:00
|
|
|
|
2020-03-31 22:53:03 -04:00
|
|
|
//SETTING AND OUTPUT OF ROBOT COLOUR
|
|
|
|
|
robotColour = (Colours)PartyColours[OrderNumbers[i]-1];
|
|
|
|
|
//print(robotColour);
|
2020-04-04 17:06:40 -04:00
|
|
|
|
|
|
|
|
//PARTY MEMEBER ATTACKING ENEMY
|
2020-04-18 13:20:00 -04:00
|
|
|
yield return DamageParty(partyAttack, robotColour);
|
2020-03-28 20:19:03 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// CLEAN UP IN CASE ANYTHING IS MISSED
|
|
|
|
|
OrderNumbers[i] = 0;
|
|
|
|
|
PartyMemberOrder[i] = null;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// CLEAN UP IN CASE ANYTHING IS MISSED
|
|
|
|
|
for(int i = 0; i < partySize; i++)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
PartyMembers[i].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite = null;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
2020-05-03 14:51:28 -04:00
|
|
|
if(!victory && enemyHealth > 0)
|
2020-05-03 13:30:01 -04:00
|
|
|
{
|
|
|
|
|
yield return StartCoroutine(AttackEnemy());
|
|
|
|
|
}
|
2020-04-04 13:07:50 -04:00
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
IEnumerator AttackEnemy()
|
|
|
|
|
{
|
|
|
|
|
|
2020-04-18 13:20:00 -04:00
|
|
|
// PRE ATTACK BUFF EFFECT ANIMATION
|
|
|
|
|
yield return StartCoroutine(PreAttackBuffAnimEnemy());
|
2020-04-04 13:07:50 -04:00
|
|
|
|
2020-04-23 19:25:51 -04:00
|
|
|
// THIS DETERMINES IF THE ENEMY WILL ATTACK WITH THE RIGHT OR LEFT ARM FIRST
|
|
|
|
|
if(Random.Range(0, 2) == 0)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
// ANIMATION FOR RIGHT ARM
|
|
|
|
|
yield return StartCoroutine(AttackAnimEnemy(3));
|
|
|
|
|
|
|
|
|
|
// RIGHT ARM EFFECT ANIMATION AND DAMAGE CALCULATIONS
|
|
|
|
|
yield return StartCoroutine(DamageEnemy(enemyAttack, EnemyPartsColours[3]));
|
|
|
|
|
|
|
|
|
|
// ANIMATION FOR LEFT ARM
|
|
|
|
|
yield return StartCoroutine(AttackAnimEnemy(4));
|
|
|
|
|
|
|
|
|
|
// LEFT ARM EFFECT ANIMATION AND DAMAGE CALCULATIONS
|
|
|
|
|
yield return StartCoroutine(DamageEnemy(enemyAttack, EnemyPartsColours[4]));
|
2020-04-04 13:07:50 -04:00
|
|
|
|
2020-04-23 19:25:51 -04:00
|
|
|
} else {
|
2020-04-15 21:46:23 -04:00
|
|
|
|
2020-04-23 19:25:51 -04:00
|
|
|
// ANIMATION FOR LEFT ARM
|
|
|
|
|
yield return StartCoroutine(AttackAnimEnemy(4));
|
|
|
|
|
|
|
|
|
|
// LEFT ARM EFFECT ANIMATION AND DAMAGE CALCULATIONS
|
|
|
|
|
yield return StartCoroutine(DamageEnemy(enemyAttack, EnemyPartsColours[4]));
|
|
|
|
|
|
|
|
|
|
// ANIMATION FOR RIGHT ARM
|
|
|
|
|
yield return StartCoroutine(AttackAnimEnemy(3));
|
|
|
|
|
|
|
|
|
|
// RIGHT ARM EFFECT ANIMATION AND DAMAGE CALCULATIONS
|
|
|
|
|
yield return StartCoroutine(DamageEnemy(enemyAttack, EnemyPartsColours[3]));
|
|
|
|
|
|
|
|
|
|
}
|
2020-04-18 13:20:00 -04:00
|
|
|
|
|
|
|
|
// POST ATTACK ABILITY EFFECT ANIMATION
|
|
|
|
|
yield return StartCoroutine(PostAttackBuffAnimEnemy());
|
2020-04-15 21:46:23 -04:00
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
2020-04-23 21:07:59 -04:00
|
|
|
IEnumerator HitEffectParty(int damage, Text display, Colours partyMember)
|
2020-04-15 21:46:23 -04:00
|
|
|
{
|
|
|
|
|
|
|
|
|
|
//CHECKING IF AN "ATTACK" OR "NON-ATTACK" ROBOT IS GOING
|
2020-04-23 21:07:59 -04:00
|
|
|
if(partyMember != Colours.Grey &&
|
2020-04-15 21:46:23 -04:00
|
|
|
partyMember != Colours.White &&
|
|
|
|
|
partyMember != Colours.Black)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
Hit.transform.GetComponent<SpriteRenderer>().color =
|
|
|
|
|
SetColour((int)partyMember);
|
|
|
|
|
|
|
|
|
|
Hit.transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
|
|
|
|
|
Symbols[(int)partyMember];
|
|
|
|
|
|
|
|
|
|
Hit.transform.GetChild(0).GetComponent<SpriteRenderer>().color =
|
|
|
|
|
SetColour((int)partyMember);
|
|
|
|
|
|
2020-04-23 21:07:59 -04:00
|
|
|
DisplayDamageText((int)damage, display, partyMember);
|
|
|
|
|
|
|
|
|
|
if(!shield && !enemyShield)
|
|
|
|
|
{
|
|
|
|
|
Hit.SetActive(true);
|
2020-04-15 21:46:23 -04:00
|
|
|
|
2020-04-23 21:07:59 -04:00
|
|
|
Animator hit = Hit.transform.GetComponent<Animator>();
|
2020-04-15 21:46:23 -04:00
|
|
|
|
2020-06-29 21:37:59 -04:00
|
|
|
shake.camShake();
|
2020-04-23 21:07:59 -04:00
|
|
|
yield return new WaitForSeconds(
|
|
|
|
|
hit.GetCurrentAnimatorStateInfo(0).length * 2
|
|
|
|
|
+hit.GetCurrentAnimatorStateInfo(0).normalizedTime);
|
|
|
|
|
|
|
|
|
|
Hit.SetActive(false);
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
|
|
yield return new WaitForSeconds(1);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
display.text = null;
|
2020-04-15 21:46:23 -04:00
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// GREY ROBOT (SHIELD) IS GOING
|
|
|
|
|
if (partyMember == Colours.Grey){
|
|
|
|
|
|
|
|
|
|
shield = true;
|
|
|
|
|
Shield.transform.GetComponent<SpriteRenderer>().color =
|
|
|
|
|
SetColour((int)partyMember);
|
|
|
|
|
Shield.SetActive(true);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// NON-ATTACK ROBOT IS GOING
|
|
|
|
|
if (partyMember == Colours.White ||
|
|
|
|
|
partyMember == Colours.Grey ||
|
|
|
|
|
partyMember == Colours.Black){
|
|
|
|
|
|
|
|
|
|
EnemyHit.transform.GetComponent<SpriteRenderer>().color =
|
|
|
|
|
SetColour((int)partyMember);
|
|
|
|
|
|
|
|
|
|
EnemyHit.transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
|
|
|
|
|
Symbols[(int)partyMember];
|
|
|
|
|
|
|
|
|
|
EnemyHit.transform.GetChild(0).GetComponent<SpriteRenderer>().color =
|
|
|
|
|
SetColour((int)partyMember);
|
|
|
|
|
|
2020-04-23 21:07:59 -04:00
|
|
|
if(partyMember == Colours.White) DisplayDamageText((int)damage, display, partyMember);
|
2020-04-15 21:46:23 -04:00
|
|
|
EnemyHit.SetActive(true);
|
|
|
|
|
|
|
|
|
|
Animator hit = EnemyHit.transform.GetComponent<Animator>();
|
|
|
|
|
|
|
|
|
|
yield return new WaitForSeconds(
|
2020-04-23 21:07:59 -04:00
|
|
|
hit.GetCurrentAnimatorStateInfo(0).length * 2
|
2020-04-15 21:46:23 -04:00
|
|
|
+hit.GetCurrentAnimatorStateInfo(0).normalizedTime);
|
|
|
|
|
|
2020-04-23 21:07:59 -04:00
|
|
|
EnemyHit.SetActive(false);
|
|
|
|
|
display.text = null;
|
|
|
|
|
|
2020-04-15 21:46:23 -04:00
|
|
|
}
|
|
|
|
|
|
2020-04-23 21:07:59 -04:00
|
|
|
ShieldHit.SetActive(false);
|
|
|
|
|
WeakPointHit.SetActive(false);
|
|
|
|
|
|
2020-04-15 21:46:23 -04:00
|
|
|
}
|
|
|
|
|
|
2020-04-23 21:07:59 -04:00
|
|
|
IEnumerator HitEffectEnemy(int attack, int attackColour)
|
2020-04-15 21:46:23 -04:00
|
|
|
{
|
|
|
|
|
|
|
|
|
|
EnemyHit.transform.GetComponent<SpriteRenderer>().color =
|
2020-04-18 13:20:00 -04:00
|
|
|
SetColour(attackColour);
|
2020-04-12 14:48:15 -04:00
|
|
|
|
|
|
|
|
EnemyHit.transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
|
2020-04-18 13:20:00 -04:00
|
|
|
Symbols[attackColour];
|
2020-04-12 14:48:15 -04:00
|
|
|
|
|
|
|
|
EnemyHit.transform.GetChild(0).GetComponent<SpriteRenderer>().color =
|
2020-04-18 13:20:00 -04:00
|
|
|
SetColour(attackColour);
|
2020-04-04 13:07:50 -04:00
|
|
|
|
2020-04-18 13:20:00 -04:00
|
|
|
if((Colours)attackColour == Colours.White ||
|
|
|
|
|
(Colours)attackColour == Colours.Grey ||
|
|
|
|
|
(Colours)attackColour == Colours.Black)
|
2020-04-14 23:40:31 -04:00
|
|
|
{
|
|
|
|
|
Hit.transform.GetComponent<SpriteRenderer>().color =
|
2020-04-18 13:20:00 -04:00
|
|
|
SetColour(attackColour);
|
2020-04-14 23:40:31 -04:00
|
|
|
|
|
|
|
|
Hit.transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
|
2020-04-18 13:20:00 -04:00
|
|
|
Symbols[attackColour];
|
2020-04-14 23:40:31 -04:00
|
|
|
|
|
|
|
|
Hit.transform.GetChild(0).GetComponent<SpriteRenderer>().color =
|
2020-04-18 13:20:00 -04:00
|
|
|
SetColour(attackColour);
|
2020-04-14 23:40:31 -04:00
|
|
|
|
2020-04-23 21:07:59 -04:00
|
|
|
if((Colours)attackColour == Colours.White)
|
|
|
|
|
{
|
|
|
|
|
DisplayDamageText(attack, EnemyDamageText, (Colours)attackColour);
|
|
|
|
|
}
|
2020-04-14 23:40:31 -04:00
|
|
|
Hit.SetActive(true);
|
|
|
|
|
|
|
|
|
|
Animator hit = Hit.transform.GetComponent<Animator>();
|
|
|
|
|
|
|
|
|
|
yield return new WaitForSeconds(
|
2020-04-23 21:07:59 -04:00
|
|
|
hit.GetCurrentAnimatorStateInfo(0).length * 2
|
2020-04-14 23:40:31 -04:00
|
|
|
+hit.GetCurrentAnimatorStateInfo(0).normalizedTime);
|
|
|
|
|
|
2020-04-23 21:07:59 -04:00
|
|
|
EnemyDamageText.text = null;
|
|
|
|
|
Hit.SetActive(false);
|
|
|
|
|
|
2020-04-14 23:40:31 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// ENEMY SHIELD GOES UP IF
|
2020-04-18 13:20:00 -04:00
|
|
|
if ((Colours)attackColour == Colours.Grey){
|
2020-04-14 23:40:31 -04:00
|
|
|
|
|
|
|
|
enemyShield = true;
|
|
|
|
|
EnemyShield.transform.GetComponent<SpriteRenderer>().color =
|
2020-04-18 13:20:00 -04:00
|
|
|
SetColour(attackColour);
|
2020-04-14 23:40:31 -04:00
|
|
|
EnemyShield.SetActive(true);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//HIT EFFECT ONLY WORKS IF THERE IS NO SHIELD UP
|
2020-04-23 21:07:59 -04:00
|
|
|
if( (Colours)attackColour != Colours.White &&
|
2020-04-18 13:20:00 -04:00
|
|
|
(Colours)attackColour != Colours.Grey &&
|
|
|
|
|
(Colours)attackColour != Colours.Black)
|
2020-04-04 18:21:10 -04:00
|
|
|
{
|
2020-04-04 13:07:50 -04:00
|
|
|
|
2020-04-23 21:07:59 -04:00
|
|
|
DisplayDamageText(attack, PartyDamageText, (Colours)attackColour);
|
2020-04-04 18:21:10 -04:00
|
|
|
|
2020-04-23 21:07:59 -04:00
|
|
|
if(!shield && !enemyShield)
|
|
|
|
|
{
|
|
|
|
|
EnemyHit.SetActive(true);
|
2020-04-04 18:21:10 -04:00
|
|
|
|
2020-04-23 21:07:59 -04:00
|
|
|
Animator hit = EnemyHit.transform.GetComponent<Animator>();
|
2020-04-07 22:14:10 -04:00
|
|
|
|
2020-06-29 21:37:59 -04:00
|
|
|
shake.camShake();
|
2020-04-23 21:07:59 -04:00
|
|
|
yield return new WaitForSeconds(
|
|
|
|
|
hit.GetCurrentAnimatorStateInfo(0).length * 2
|
|
|
|
|
+hit.GetCurrentAnimatorStateInfo(0).normalizedTime);
|
2020-04-07 22:14:10 -04:00
|
|
|
|
2020-04-23 21:07:59 -04:00
|
|
|
EnemyHit.SetActive(false);
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
|
|
yield return new WaitForSeconds(1);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
PartyDamageText.text = null;
|
2020-04-07 22:14:10 -04:00
|
|
|
|
2020-04-04 18:21:10 -04:00
|
|
|
}
|
2020-04-04 13:07:50 -04:00
|
|
|
|
2020-04-23 21:07:59 -04:00
|
|
|
ShieldHit.SetActive(false);
|
|
|
|
|
WeakPointHit.SetActive(false);
|
|
|
|
|
|
2020-04-04 17:06:40 -04:00
|
|
|
}
|
|
|
|
|
|
2020-04-18 13:20:00 -04:00
|
|
|
IEnumerator DamageParty(int partyAttack, Colours partyMember)
|
2020-04-04 17:06:40 -04:00
|
|
|
{
|
|
|
|
|
|
2020-04-10 12:51:59 -04:00
|
|
|
float modifier = 1.0f;
|
|
|
|
|
float modifiedAttack = 2.0f;
|
2020-04-18 13:20:00 -04:00
|
|
|
float modifiedHeal = 0f;
|
2020-04-12 14:48:15 -04:00
|
|
|
int colourModifier = ColourCompare(partyMember, (Colours)EnemyPartsColours[2]);
|
2020-04-10 12:51:59 -04:00
|
|
|
|
2020-04-18 14:42:37 -04:00
|
|
|
weakPointHit = false;
|
|
|
|
|
|
2020-04-11 13:18:31 -04:00
|
|
|
// ATTACK MODIFIER BASED ON THE RELATION OF THE COLOUR OF THE PARTY MEMBER
|
|
|
|
|
// AND THE COLOUR OF THE ENEMY ROBOT BASE BODY COLOUR
|
2020-05-09 12:05:36 -04:00
|
|
|
|
|
|
|
|
switch(colourModifier)
|
2020-04-10 12:51:59 -04:00
|
|
|
{
|
|
|
|
|
case(2):
|
|
|
|
|
modifier = 2;
|
2020-04-19 11:46:16 -04:00
|
|
|
if(EnemyPartsColours[1] == EnemyPartsColours[2]) modifier = 4;
|
2020-04-10 12:51:59 -04:00
|
|
|
break;
|
|
|
|
|
case(1):
|
|
|
|
|
modifier = 1.5f;
|
2020-04-19 11:46:16 -04:00
|
|
|
if(EnemyPartsColours[1] == EnemyPartsColours[2]) modifier = 2;
|
2020-04-10 12:51:59 -04:00
|
|
|
break;
|
|
|
|
|
case(-1):
|
|
|
|
|
modifier = 0.5f;
|
2020-04-19 11:46:16 -04:00
|
|
|
if(EnemyPartsColours[1] == EnemyPartsColours[2]) modifier = 0;
|
2020-04-10 12:51:59 -04:00
|
|
|
break;
|
|
|
|
|
case(-2):
|
|
|
|
|
modifier = 0;
|
2020-04-19 11:46:16 -04:00
|
|
|
if(EnemyPartsColours[1] == EnemyPartsColours[2]) modifier = -1;
|
2020-04-10 12:51:59 -04:00
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
2020-04-04 18:21:10 -04:00
|
|
|
|
2020-04-11 13:18:31 -04:00
|
|
|
// DETERMINING A SEQUENCE BREAK ABSED ON THE NEXT COLOUR IN THE SEQUENCE
|
|
|
|
|
// IF IT'S THE LAST COLOUR THE ROBOT IS DESTROYED
|
|
|
|
|
// IF NOT COLOURS AND SPRITES AND CHANGED ACCORDINGLY
|
2020-04-14 23:40:31 -04:00
|
|
|
if(ColourCompare(partyMember, (Colours)EnemyKillSequence[0]) > 0
|
|
|
|
|
&& !shield && !enemyShield)
|
2020-04-11 13:00:54 -04:00
|
|
|
{
|
|
|
|
|
|
2020-04-29 20:40:56 -04:00
|
|
|
//print("Weakness hit!");
|
2020-04-18 14:31:45 -04:00
|
|
|
weakPointHit = true;
|
2020-04-11 13:00:54 -04:00
|
|
|
|
|
|
|
|
if(EnemyKillSequence[1] == -1)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
EnemyParts[6].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite = null;
|
|
|
|
|
victory = true;
|
2020-05-03 13:30:01 -04:00
|
|
|
enemyHealth = 0;
|
2020-04-11 13:00:54 -04:00
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
|
|
for(int i = 0; i < EnemyKillSequence.Length - 1; i++)
|
|
|
|
|
{
|
|
|
|
|
EnemyKillSequence[i] = EnemyKillSequence[i+1];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
EnemyKillSequence[EnemyKillSequence.Length-1] = -1;
|
|
|
|
|
|
2020-04-12 14:26:40 -04:00
|
|
|
if(EnemyParts[5].activeSelf)
|
2020-04-11 13:00:54 -04:00
|
|
|
{
|
2020-04-12 14:26:40 -04:00
|
|
|
EnemyParts[5].SetActive(false);
|
2020-04-11 13:00:54 -04:00
|
|
|
} else {
|
|
|
|
|
EnemyParts[6].transform.GetChild(0).GetComponent<SpriteRenderer>().color =
|
|
|
|
|
SetColour(EnemyKillSequence[0]);
|
2020-04-14 23:49:30 -04:00
|
|
|
EnemyParts[6].transform.GetChild(1).GetComponent<SpriteRenderer>().sprite =
|
|
|
|
|
Symbols[EnemyKillSequence[0]];
|
|
|
|
|
EnemyParts[6].transform.GetChild(1).GetComponent<SpriteRenderer>().color =
|
|
|
|
|
SetColour(EnemyKillSequence[0]);
|
2020-04-11 13:00:54 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
2020-04-11 13:18:31 -04:00
|
|
|
// ACTIONS DONE FOR NON-ATTACK ROBOTS
|
2020-04-11 11:06:45 -04:00
|
|
|
if(partyMember == Colours.Grey ||
|
|
|
|
|
partyMember == Colours.White ||
|
|
|
|
|
partyMember == Colours.Black)
|
2020-04-04 18:21:10 -04:00
|
|
|
{
|
|
|
|
|
|
2020-04-08 19:23:37 -04:00
|
|
|
if(partyMember == Colours.White)
|
2020-04-04 18:21:10 -04:00
|
|
|
{
|
|
|
|
|
|
2020-04-11 11:31:44 -04:00
|
|
|
if(buff)
|
|
|
|
|
{
|
2020-04-18 13:20:00 -04:00
|
|
|
modifiedHeal = (partyAttack * modifier) * 2;
|
2020-04-11 11:31:44 -04:00
|
|
|
} else {
|
2020-04-18 13:20:00 -04:00
|
|
|
modifiedHeal = partyAttack * modifier;
|
2020-04-11 11:31:44 -04:00
|
|
|
}
|
|
|
|
|
|
2020-04-18 13:20:00 -04:00
|
|
|
partyHealth += (int)modifiedHeal;
|
2020-04-05 22:48:24 -04:00
|
|
|
|
2020-04-29 20:40:56 -04:00
|
|
|
//print(partyMember + " healed the team for " + modifiedHeal + " HP");
|
|
|
|
|
//print("Party health is now: " + partyHealth + " HP");
|
2020-04-11 11:06:45 -04:00
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(partyMember == Colours.Black)
|
|
|
|
|
{
|
2020-04-18 13:20:00 -04:00
|
|
|
|
2020-04-11 11:06:45 -04:00
|
|
|
|
2020-04-29 20:40:56 -04:00
|
|
|
//print(partyMember + " buffed the team!");
|
|
|
|
|
//print("Party health is now: " + partyHealth + " HP");
|
2020-04-11 11:06:45 -04:00
|
|
|
buff = true;
|
2020-04-04 18:21:10 -04:00
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
2020-04-11 11:31:44 -04:00
|
|
|
|
|
|
|
|
modifier = 0;
|
|
|
|
|
|
2020-04-04 18:21:10 -04:00
|
|
|
}
|
|
|
|
|
|
2020-04-14 23:40:31 -04:00
|
|
|
// ATTACKS ARE BLOCK IF SHIELD IS UP
|
2020-04-18 13:20:00 -04:00
|
|
|
if(shield || enemyShield &&
|
|
|
|
|
(partyMember != Colours.White
|
|
|
|
|
&& partyMember != Colours.Grey
|
|
|
|
|
&& partyMember != Colours.Black))
|
2020-04-04 18:21:10 -04:00
|
|
|
{
|
|
|
|
|
modifier = 0;
|
2020-04-14 23:40:31 -04:00
|
|
|
|
|
|
|
|
if(enemyShield)
|
|
|
|
|
{
|
2020-04-29 20:40:56 -04:00
|
|
|
//print("Enemy Shield Hit!");
|
2020-04-14 23:40:31 -04:00
|
|
|
EnemyShield.SetActive(false);
|
|
|
|
|
}
|
|
|
|
|
|
2020-04-04 18:21:10 -04:00
|
|
|
}
|
|
|
|
|
|
2020-04-18 13:20:00 -04:00
|
|
|
// IN CASE MODIFIER IS NEGATIVE
|
|
|
|
|
if(modifier < 0) modifier = 0;
|
|
|
|
|
|
2020-04-11 13:18:31 -04:00
|
|
|
// ATTACKS ARE DOUBLE DAMAGE IF BLACK ROBOT HAS DONE ITS ACTION
|
2020-04-11 11:06:45 -04:00
|
|
|
if(buff)
|
|
|
|
|
{
|
|
|
|
|
modifiedAttack = (partyAttack * modifier) * 2;
|
|
|
|
|
} else {
|
|
|
|
|
modifiedAttack = partyAttack * modifier;
|
|
|
|
|
}
|
2020-04-04 17:06:40 -04:00
|
|
|
|
2020-04-23 21:07:59 -04:00
|
|
|
if(partyMember == Colours.White ||
|
|
|
|
|
partyMember == Colours.Grey ||
|
|
|
|
|
partyMember == Colours.Black)
|
2020-04-18 13:20:00 -04:00
|
|
|
{
|
2020-04-23 21:07:59 -04:00
|
|
|
yield return StartCoroutine(HitEffectParty((int)modifiedHeal, PartyDamageText, partyMember));
|
|
|
|
|
} else{
|
|
|
|
|
yield return StartCoroutine(HitEffectParty((int)modifiedAttack, EnemyDamageText, partyMember));
|
2020-04-18 14:31:45 -04:00
|
|
|
enemyShield = false;
|
2020-04-18 13:20:00 -04:00
|
|
|
}
|
2020-04-05 22:48:24 -04:00
|
|
|
|
2020-04-10 12:51:59 -04:00
|
|
|
enemyHealth -= (int)modifiedAttack;
|
2020-04-29 20:40:56 -04:00
|
|
|
//print(partyMember + " robot attacked for " + modifiedAttack);
|
|
|
|
|
//print("Enemy robot health is now: " + enemyHealth + " HP");
|
2020-04-04 17:06:40 -04:00
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
2020-04-18 13:20:00 -04:00
|
|
|
IEnumerator DamageEnemy(int enemyAttack, int attackColour)
|
2020-04-04 17:06:40 -04:00
|
|
|
{
|
|
|
|
|
|
2020-04-10 12:51:59 -04:00
|
|
|
int modifier = 0;
|
2020-04-18 14:32:55 -04:00
|
|
|
int modifiedAttack = 2;
|
2020-04-04 18:21:10 -04:00
|
|
|
|
2020-04-18 14:42:37 -04:00
|
|
|
weakPointHit = false;
|
|
|
|
|
|
2020-04-19 11:46:16 -04:00
|
|
|
for(int i = 0; i < partySize; i++){
|
|
|
|
|
|
|
|
|
|
// ATTACK MODIFIER BASED ON THE RELATION OF THE COLOUR OF THE ENEMY ARM
|
|
|
|
|
// AND THE COLOUR OF THE PARTY MEMBERS COLOURS
|
2020-04-19 12:01:08 -04:00
|
|
|
if(ColourCompare((Colours)attackColour, (Colours)PartyColours[i]) > 0)
|
|
|
|
|
{
|
|
|
|
|
modifier += 1;
|
|
|
|
|
} else if (ColourCompare((Colours)attackColour, (Colours)PartyColours[i]) < 0) {
|
|
|
|
|
modifier -= 1;
|
|
|
|
|
}
|
2020-04-10 12:51:59 -04:00
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
2020-04-14 23:40:31 -04:00
|
|
|
// ADD DAMAGE IF EITHER OF THE ARMS MATCHES THE COLOUR OF THE ANTENNA
|
2020-04-18 13:20:00 -04:00
|
|
|
if(EnemyPartsColours[0] == attackColour)
|
2020-04-14 23:40:31 -04:00
|
|
|
{
|
2020-04-29 20:40:56 -04:00
|
|
|
//print("Antenna Buff!");
|
2020-04-18 13:20:00 -04:00
|
|
|
modifier += 2;
|
2020-04-14 23:40:31 -04:00
|
|
|
}
|
|
|
|
|
|
2020-04-18 13:20:00 -04:00
|
|
|
// IN CASE MODIFIER MAKES ENEMY ATTACK NEGATIVE
|
2020-04-19 12:01:08 -04:00
|
|
|
if(modifier < -enemyAttack) modifier = -enemyAttack;
|
2020-04-18 13:20:00 -04:00
|
|
|
|
|
|
|
|
modifiedAttack = enemyAttack + modifier;
|
|
|
|
|
|
|
|
|
|
// RUN "NON-ATTACK" BUFF FOR ENEMY IF ANTENNA IS BLACK SO ATTACKS ARE BUFFED
|
2020-04-14 23:40:31 -04:00
|
|
|
if((Colours)EnemyPartsColours[0] == Colours.Black)
|
|
|
|
|
{
|
|
|
|
|
modifiedAttack *= 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//HIT ONLY DAMAGES IF THERE IS NO SHIELD UP
|
2020-04-18 14:31:45 -04:00
|
|
|
if(shield || enemyShield)
|
2020-04-04 18:21:10 -04:00
|
|
|
{
|
|
|
|
|
|
2020-04-10 12:59:15 -04:00
|
|
|
modifiedAttack = 0;
|
2020-04-29 20:40:56 -04:00
|
|
|
//print("Shield Hit!");
|
2020-04-14 23:40:31 -04:00
|
|
|
Shield.SetActive(false);
|
2020-04-04 18:21:10 -04:00
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
2020-04-11 11:06:45 -04:00
|
|
|
buff = false;
|
|
|
|
|
|
2020-04-23 21:07:59 -04:00
|
|
|
yield return StartCoroutine(HitEffectEnemy((int)modifiedAttack, attackColour));
|
2020-04-05 22:48:24 -04:00
|
|
|
|
2020-04-23 21:07:59 -04:00
|
|
|
shield = false;
|
2020-04-18 14:31:45 -04:00
|
|
|
|
2020-04-04 17:06:40 -04:00
|
|
|
partyHealth -= modifiedAttack;
|
2020-04-29 20:40:56 -04:00
|
|
|
//print((Colours)attackColour + " enemy robot arm attacked for " + modifiedAttack);
|
|
|
|
|
//print("Party health is now: " + partyHealth + " HP");
|
2020-04-04 13:07:50 -04:00
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
2020-04-23 21:07:59 -04:00
|
|
|
void DisplayDamageText(int damage, Text display, Colours displayColour)
|
2020-04-05 22:48:24 -04:00
|
|
|
{
|
|
|
|
|
|
|
|
|
|
display.color = SetColour((int)displayColour);
|
|
|
|
|
display.text = damage.ToString();
|
|
|
|
|
|
2020-04-18 14:31:45 -04:00
|
|
|
// ATTACKS ARE BLOCK IF SHIELD IS UP
|
|
|
|
|
if((shield || enemyShield) &&
|
|
|
|
|
(displayColour != Colours.White
|
|
|
|
|
&& displayColour != Colours.Grey
|
|
|
|
|
&& displayColour != Colours.Black)) ShieldHit.SetActive(true);
|
|
|
|
|
|
|
|
|
|
if(weakPointHit)
|
|
|
|
|
{
|
|
|
|
|
weakPointHit = false;
|
|
|
|
|
WeakPointHit.SetActive(true);
|
|
|
|
|
}
|
|
|
|
|
|
2020-04-05 22:48:24 -04:00
|
|
|
}
|
|
|
|
|
|
2020-04-23 19:01:56 -04:00
|
|
|
IEnumerator AttackAnimEnemy(int arm)
|
2020-04-18 13:20:00 -04:00
|
|
|
{
|
|
|
|
|
// RUNS ATTACK ANIMATION OF ENEMY
|
2020-04-23 19:01:56 -04:00
|
|
|
Animator enemyAttackAnim = EnemyParts[arm].transform.GetComponent<Animator>();
|
2020-04-18 13:20:00 -04:00
|
|
|
enemyAttackAnim.SetTrigger("AttackTrigger");
|
|
|
|
|
|
|
|
|
|
yield return new WaitForSeconds(
|
|
|
|
|
enemyAttackAnim.GetCurrentAnimatorStateInfo(0).length
|
|
|
|
|
+enemyAttackAnim.GetCurrentAnimatorStateInfo(0).normalizedTime);
|
|
|
|
|
|
|
|
|
|
enemyAttackAnim.SetTrigger("AttackTrigger");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
IEnumerator PreAttackBuffAnimEnemy()
|
|
|
|
|
{
|
2020-04-23 21:21:52 -04:00
|
|
|
yield return new WaitForSeconds(0.5f);
|
|
|
|
|
|
2020-04-18 13:20:00 -04:00
|
|
|
// RUN "NON-ATTACK" BUFF ANIMATION FOR ENEMY IF ANTENNA IS BLACK SO ATTACKS ARE BUFFED
|
|
|
|
|
// BEFORE THE ENEMY DOES ITS ATTACK ANIMATION
|
|
|
|
|
if((Colours)EnemyPartsColours[0] == Colours.Black)
|
|
|
|
|
{
|
2020-04-23 21:07:59 -04:00
|
|
|
yield return StartCoroutine(HitEffectEnemy(0, EnemyPartsColours[0]));
|
2020-04-18 13:20:00 -04:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
IEnumerator PostAttackBuffAnimEnemy()
|
|
|
|
|
{
|
2020-04-23 21:21:52 -04:00
|
|
|
yield return new WaitForSeconds(0.5f);
|
|
|
|
|
|
2020-04-18 13:20:00 -04:00
|
|
|
// RUN "NON-ATTACK" ABILITY ANIMATION FOR ENEMY IF ANTENNA IS WHITE OR GREY RESPECTIVELY
|
|
|
|
|
// NOW SO THESE ANIMATIONS APPEAR AFTER THE ENEMY IS DONE ATTACKING
|
|
|
|
|
if((Colours)EnemyPartsColours[0] == Colours.White)
|
|
|
|
|
{
|
|
|
|
|
enemyHealth += 2;
|
2020-04-23 21:07:59 -04:00
|
|
|
yield return StartCoroutine(HitEffectEnemy(2, EnemyPartsColours[0]));
|
|
|
|
|
//StartCoroutine(DisplayDamageText(2, EnemyDamageText, (Colours)EnemyPartsColours[0]));
|
2020-04-18 13:20:00 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if((Colours)EnemyPartsColours[0] == Colours.Grey)
|
|
|
|
|
{
|
2020-04-23 21:07:59 -04:00
|
|
|
yield return StartCoroutine(HitEffectEnemy(0, EnemyPartsColours[0]));
|
2020-04-18 13:20:00 -04:00
|
|
|
}
|
2020-04-28 20:20:32 -04:00
|
|
|
|
|
|
|
|
cursorLock = false;
|
2020-04-18 13:20:00 -04:00
|
|
|
}
|
|
|
|
|
|
2020-05-02 19:02:04 -04:00
|
|
|
IEnumerator EndGameDisplay(GameObject display)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
display.SetActive(true);
|
|
|
|
|
|
2020-05-03 14:51:28 -04:00
|
|
|
yield return new WaitForSeconds(3);
|
2020-05-02 19:02:04 -04:00
|
|
|
|
|
|
|
|
display.SetActive(false);
|
|
|
|
|
|
|
|
|
|
SceneManager.LoadScene("Mode Select Scene");
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
2020-05-03 13:30:01 -04:00
|
|
|
IEnumerator NextLevelDisplay(GameObject display)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
display.SetActive(true);
|
|
|
|
|
|
2020-05-03 14:51:28 -04:00
|
|
|
yield return new WaitForSeconds(3);
|
2020-05-03 13:30:01 -04:00
|
|
|
|
|
|
|
|
display.SetActive(false);
|
|
|
|
|
|
|
|
|
|
level++;
|
|
|
|
|
PlayerPrefs.SetInt("Level", level);
|
|
|
|
|
|
|
|
|
|
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
2020-05-03 14:51:28 -04:00
|
|
|
IEnumerator BackToModeSelect()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
yield return new WaitForSeconds(3);
|
|
|
|
|
|
|
|
|
|
SceneManager.LoadScene("Mode Select Scene");
|
|
|
|
|
}
|
|
|
|
|
|
2020-05-03 14:08:29 -04:00
|
|
|
void SeedParse(int[] seed)
|
2020-05-03 00:20:15 -04:00
|
|
|
{
|
|
|
|
|
|
2020-05-03 14:08:29 -04:00
|
|
|
PartyColours[0] = seed[0];
|
|
|
|
|
PartyColours[1] = seed[1];
|
|
|
|
|
PartyColours[2] = seed[2];
|
|
|
|
|
PartyColours[3] = seed[3];
|
2020-05-03 00:20:15 -04:00
|
|
|
|
|
|
|
|
EnemyPartsColours = new int[7];
|
2020-05-03 14:08:29 -04:00
|
|
|
EnemyPartsColours[0] = seed[4];
|
|
|
|
|
EnemyPartsColours[1] = seed[5];
|
|
|
|
|
EnemyPartsColours[2] = seed[6];
|
|
|
|
|
EnemyPartsColours[3] = seed[7];
|
|
|
|
|
EnemyPartsColours[4] = seed[8];
|
2020-05-03 00:20:15 -04:00
|
|
|
|
2020-05-03 14:08:29 -04:00
|
|
|
EnemyKillSequence = new int[seed[9]];
|
2020-05-03 00:20:15 -04:00
|
|
|
|
2020-05-03 14:08:29 -04:00
|
|
|
for(int i = 0; i < seed[9]; i++)
|
2020-05-03 00:20:15 -04:00
|
|
|
{
|
2020-05-03 14:08:29 -04:00
|
|
|
EnemyKillSequence[i] = seed[10+i];
|
2020-05-03 00:20:15 -04:00
|
|
|
}
|
|
|
|
|
|
2020-05-03 14:08:29 -04:00
|
|
|
modelNum = seed[10+seed[9]];
|
2020-05-03 00:20:15 -04:00
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
2020-05-05 22:35:16 -04:00
|
|
|
bool SequenceCheck()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
for(int i = 0; i < EnemyKillSequence.Length; i++)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
if(EnemyKillSequence.Length - i >= (4-buffAmount))
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
if((4-buffAmount) == 4)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
for(int j = i; j < i+4; j++)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
for(int k = j+1; k < i+4; k++)
|
|
|
|
|
{
|
|
|
|
|
if(EnemyKillSequence[j] == EnemyKillSequence[k])
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
i += 3;
|
|
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
|
|
for(int j = i; j < i+3; j++)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
for(int k = j+1; k < i+3; k++)
|
|
|
|
|
{
|
|
|
|
|
if(EnemyKillSequence[j] == EnemyKillSequence[k])
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
i += 2;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
|
|
int remainder = EnemyKillSequence.Length - i;
|
|
|
|
|
|
|
|
|
|
for(int j = i; j < i+remainder; j++)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
for(int k = j+1; k < i+remainder; k++)
|
|
|
|
|
{
|
|
|
|
|
if(EnemyKillSequence[j] == EnemyKillSequence[k])
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
i += 4;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
2020-04-07 22:14:10 -04:00
|
|
|
void EnemyBuilder()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
EnemyParts[0].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
|
|
|
|
|
EnemyAntenna[Random.Range(0, EnemyAntenna.Length)];
|
2020-05-02 11:20:41 -04:00
|
|
|
|
2020-04-07 22:14:10 -04:00
|
|
|
EnemyParts[0].transform.GetChild(0).GetComponent<SpriteRenderer>().color =
|
2020-04-12 14:48:15 -04:00
|
|
|
SetColour(EnemyPartsColours[0]);
|
2020-04-07 22:14:10 -04:00
|
|
|
|
2020-04-12 14:26:40 -04:00
|
|
|
EnemyParts[0].transform.GetChild(1).GetComponent<SpriteRenderer>().sprite =
|
2020-04-12 14:48:15 -04:00
|
|
|
Symbols[EnemyPartsColours[0]];
|
2020-04-12 14:26:40 -04:00
|
|
|
|
|
|
|
|
EnemyParts[0].transform.GetChild(1).GetComponent<SpriteRenderer>().color =
|
2020-04-12 14:48:15 -04:00
|
|
|
SetColour(EnemyPartsColours[0]);
|
2020-04-12 14:26:40 -04:00
|
|
|
|
2020-04-07 22:14:10 -04:00
|
|
|
EnemyParts[1].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
|
|
|
|
|
EnemyHead[Random.Range(0, EnemyHead.Length)];
|
2020-05-02 11:20:41 -04:00
|
|
|
|
2020-04-07 22:14:10 -04:00
|
|
|
EnemyParts[1].transform.GetChild(0).GetComponent<SpriteRenderer>().color =
|
2020-04-12 14:48:15 -04:00
|
|
|
SetColour(EnemyPartsColours[1]);
|
2020-04-07 22:14:10 -04:00
|
|
|
|
2020-04-12 14:26:40 -04:00
|
|
|
EnemyParts[1].transform.GetChild(1).GetComponent<SpriteRenderer>().sprite =
|
2020-04-12 14:48:15 -04:00
|
|
|
Symbols[EnemyPartsColours[1]];
|
2020-04-12 14:26:40 -04:00
|
|
|
|
|
|
|
|
EnemyParts[1].transform.GetChild(1).GetComponent<SpriteRenderer>().color =
|
2020-04-12 14:48:15 -04:00
|
|
|
SetColour(EnemyPartsColours[1]);
|
2020-04-12 14:26:40 -04:00
|
|
|
|
2020-05-02 15:18:25 -04:00
|
|
|
EnemyParts[1].transform.GetChild(2).GetComponent<SpriteRenderer>().sprite =
|
|
|
|
|
ModelNumber[modelNum];
|
|
|
|
|
|
|
|
|
|
EnemyParts[1].transform.GetChild(2).GetComponent<SpriteRenderer>().color =
|
|
|
|
|
SetColour(EnemyPartsColours[1]);
|
|
|
|
|
|
2020-04-07 22:14:10 -04:00
|
|
|
EnemyParts[2].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
|
|
|
|
|
EnemyBody[Random.Range(0, EnemyBody.Length)];
|
2020-05-02 11:20:41 -04:00
|
|
|
|
2020-04-07 22:14:10 -04:00
|
|
|
EnemyParts[2].transform.GetChild(0).GetComponent<SpriteRenderer>().color =
|
2020-04-12 14:48:15 -04:00
|
|
|
SetColour(EnemyPartsColours[2]);
|
2020-04-07 22:14:10 -04:00
|
|
|
|
2020-04-12 14:26:40 -04:00
|
|
|
EnemyParts[2].transform.GetChild(1).GetComponent<SpriteRenderer>().sprite =
|
2020-04-12 14:48:15 -04:00
|
|
|
Symbols[EnemyPartsColours[2]];
|
2020-04-12 14:26:40 -04:00
|
|
|
|
|
|
|
|
EnemyParts[2].transform.GetChild(1).GetComponent<SpriteRenderer>().color =
|
2020-04-12 14:48:15 -04:00
|
|
|
SetColour(EnemyPartsColours[2]);
|
2020-04-12 14:26:40 -04:00
|
|
|
|
|
|
|
|
EnemyParts[2].transform.GetChild(2).GetComponent<SpriteRenderer>().sprite =
|
2020-04-12 14:48:15 -04:00
|
|
|
Symbols[EnemyPartsColours[2]];
|
2020-04-12 14:26:40 -04:00
|
|
|
|
|
|
|
|
EnemyParts[2].transform.GetChild(2).GetComponent<SpriteRenderer>().color =
|
2020-04-12 14:48:15 -04:00
|
|
|
SetColour(EnemyPartsColours[2]);
|
2020-04-12 14:26:40 -04:00
|
|
|
|
2020-04-07 22:14:10 -04:00
|
|
|
EnemyParts[3].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
|
|
|
|
|
EnemyArm[Random.Range(0, EnemyArm.Length)];
|
2020-05-02 11:20:41 -04:00
|
|
|
|
2020-04-07 22:14:10 -04:00
|
|
|
EnemyParts[3].transform.GetChild(0).GetComponent<SpriteRenderer>().color =
|
2020-04-12 14:48:15 -04:00
|
|
|
SetColour(EnemyPartsColours[3]);
|
2020-04-07 22:14:10 -04:00
|
|
|
|
2020-04-12 14:26:40 -04:00
|
|
|
EnemyParts[3].transform.GetChild(1).GetComponent<SpriteRenderer>().sprite =
|
2020-04-12 14:48:15 -04:00
|
|
|
Symbols[EnemyPartsColours[3]];
|
2020-04-12 14:26:40 -04:00
|
|
|
|
|
|
|
|
EnemyParts[3].transform.GetChild(1).GetComponent<SpriteRenderer>().color =
|
2020-04-12 14:48:15 -04:00
|
|
|
SetColour(EnemyPartsColours[3]);
|
2020-04-12 14:26:40 -04:00
|
|
|
|
2020-04-07 22:14:10 -04:00
|
|
|
EnemyParts[4].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
|
|
|
|
|
EnemyArm[Random.Range(0, EnemyArm.Length)];
|
2020-05-02 11:20:41 -04:00
|
|
|
|
2020-04-07 22:14:10 -04:00
|
|
|
EnemyParts[4].transform.GetChild(0).GetComponent<SpriteRenderer>().color =
|
2020-04-12 14:48:15 -04:00
|
|
|
SetColour(EnemyPartsColours[4]);
|
2020-04-07 22:14:10 -04:00
|
|
|
|
2020-04-12 14:26:40 -04:00
|
|
|
EnemyParts[4].transform.GetChild(1).GetComponent<SpriteRenderer>().sprite =
|
2020-04-12 14:48:15 -04:00
|
|
|
Symbols[EnemyPartsColours[4]];
|
2020-04-12 14:26:40 -04:00
|
|
|
|
|
|
|
|
EnemyParts[4].transform.GetChild(1).GetComponent<SpriteRenderer>().color =
|
2020-04-12 14:48:15 -04:00
|
|
|
SetColour(EnemyPartsColours[4]);
|
2020-04-12 14:26:40 -04:00
|
|
|
|
2020-04-07 22:14:10 -04:00
|
|
|
EnemyParts[5].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
|
|
|
|
|
EnemyChest[Random.Range(0, EnemyChest.Length)];
|
2020-05-02 11:20:41 -04:00
|
|
|
|
2020-04-07 22:14:10 -04:00
|
|
|
EnemyParts[5].transform.GetChild(0).GetComponent<SpriteRenderer>().color =
|
2020-04-12 14:48:15 -04:00
|
|
|
SetColour(EnemyPartsColours[5]);
|
2020-04-07 22:14:10 -04:00
|
|
|
|
2020-04-12 14:26:40 -04:00
|
|
|
EnemyParts[5].transform.GetChild(1).GetComponent<SpriteRenderer>().sprite =
|
2020-04-12 14:48:15 -04:00
|
|
|
Symbols[EnemyPartsColours[5]];
|
2020-04-12 14:26:40 -04:00
|
|
|
|
|
|
|
|
EnemyParts[5].transform.GetChild(1).GetComponent<SpriteRenderer>().color =
|
2020-04-12 14:48:15 -04:00
|
|
|
SetColour(EnemyPartsColours[5]);
|
2020-04-12 14:26:40 -04:00
|
|
|
|
2020-04-07 22:14:10 -04:00
|
|
|
EnemyParts[6].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
|
|
|
|
|
EnemyWeakness[Random.Range(0, EnemyWeakness.Length)];
|
|
|
|
|
|
|
|
|
|
EnemyParts[6].transform.GetChild(0).GetComponent<SpriteRenderer>().color =
|
2020-04-12 14:48:15 -04:00
|
|
|
SetColour(EnemyPartsColours[6]);
|
2020-04-07 22:14:10 -04:00
|
|
|
|
2020-04-12 14:26:40 -04:00
|
|
|
EnemyParts[6].transform.GetChild(1).GetComponent<SpriteRenderer>().sprite =
|
2020-04-12 14:48:15 -04:00
|
|
|
Symbols[EnemyPartsColours[6]];
|
2020-04-12 14:26:40 -04:00
|
|
|
|
|
|
|
|
EnemyParts[6].transform.GetChild(1).GetComponent<SpriteRenderer>().color =
|
2020-04-12 14:48:15 -04:00
|
|
|
SetColour(EnemyPartsColours[6]);
|
2020-04-12 14:26:40 -04:00
|
|
|
|
2020-04-07 22:14:10 -04:00
|
|
|
}
|
|
|
|
|
|
2020-04-10 12:51:59 -04:00
|
|
|
int ColourCompare(Colours AttackColour, Colours DefendColour)
|
|
|
|
|
{
|
|
|
|
|
|
2020-05-09 12:05:36 -04:00
|
|
|
|
|
|
|
|
if(AttackColour != Colours.White &&
|
|
|
|
|
AttackColour != Colours.Grey &&
|
|
|
|
|
AttackColour != Colours.Black)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
if(modelNum == 0 || modelNum == 3)
|
2020-04-10 12:51:59 -04:00
|
|
|
{
|
2020-05-09 12:05:36 -04:00
|
|
|
|
2020-04-10 12:51:59 -04:00
|
|
|
if(DefendColour == AttackColour)
|
2020-05-09 12:05:36 -04:00
|
|
|
{
|
|
|
|
|
if(modelNum == 0) return -2;
|
|
|
|
|
else return 2;
|
|
|
|
|
}
|
|
|
|
|
// DEFEND COLOUR HAS GOOD DEFENSE IF ATTACK COLOUR IS AN ADJACENT COLOUR
|
|
|
|
|
else if (DefendColour == (Colours)(((int)AttackColour-1)%12) ||
|
|
|
|
|
DefendColour == (Colours)(((int)AttackColour+1)%12))
|
|
|
|
|
{
|
|
|
|
|
if(modelNum == 0) return -1;
|
|
|
|
|
else return 1;
|
|
|
|
|
}
|
|
|
|
|
// DEFEND COLOUR HAS NO DEFENSE IF ATTACK COLOUR IS OPPOSITE
|
|
|
|
|
else if (DefendColour == (Colours)(((int)AttackColour+6)%12))
|
|
|
|
|
{
|
|
|
|
|
if(modelNum == 0) return 2;
|
|
|
|
|
else return -2;
|
|
|
|
|
}
|
|
|
|
|
// DEFEND COLOUR HAS WEAK DEFENSE IF ATTACK COLOUR IS ADJACENT TO OPPOSITE COLOUR
|
|
|
|
|
else if (DefendColour == (Colours)(((int)AttackColour+5)%12) ||
|
|
|
|
|
DefendColour == (Colours)(((int)AttackColour+7)%12))
|
|
|
|
|
{
|
|
|
|
|
if(modelNum == 0) return 1;
|
|
|
|
|
else return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
|
|
if(DefendColour == (Colours)(((int)AttackColour+3)%12))
|
|
|
|
|
{
|
|
|
|
|
if(modelNum == 2) return -2;
|
|
|
|
|
else return 2;
|
|
|
|
|
}
|
|
|
|
|
// DEFEND COLOUR HAS GOOD DEFENSE IF ATTACK COLOUR IS AN ADJACENT COLOUR
|
|
|
|
|
else if (DefendColour == (Colours)(((int)AttackColour+2)%12) ||
|
|
|
|
|
DefendColour == (Colours)(((int)AttackColour+4)%12))
|
|
|
|
|
{
|
|
|
|
|
if(modelNum == 2) return -1;
|
|
|
|
|
else return 1;
|
|
|
|
|
}
|
|
|
|
|
// DEFEND COLOUR HAS NO DEFENSE IF ATTACK COLOUR IS OPPOSITE
|
|
|
|
|
else if (DefendColour == (Colours)(((int)AttackColour+9)%12))
|
|
|
|
|
{
|
|
|
|
|
if(modelNum == 2) return 2;
|
|
|
|
|
else return -2;
|
|
|
|
|
}
|
|
|
|
|
// DEFEND COLOUR HAS WEAK DEFENSE IF ATTACK COLOUR IS ADJACENT TO OPPOSITE COLOUR
|
|
|
|
|
else if (DefendColour == (Colours)(((int)AttackColour+8)%12) ||
|
|
|
|
|
DefendColour == (Colours)(((int)AttackColour+10)%12))
|
|
|
|
|
{
|
|
|
|
|
if(modelNum == 2) return 1;
|
|
|
|
|
else return -1;
|
|
|
|
|
}
|
|
|
|
|
|
2020-04-10 12:51:59 -04:00
|
|
|
}
|
2020-05-09 12:05:36 -04:00
|
|
|
|
|
|
|
|
}
|
2020-04-10 12:51:59 -04:00
|
|
|
|
|
|
|
|
// IF AN ATTACKING COLOUR DOESN'T MATCH WITH ANY OF THE ABOVE PARAMETERS
|
2020-05-09 12:05:36 -04:00
|
|
|
// (OR ATTACKING ROBOT IS AN ABILITY COLOUR)
|
2020-04-10 12:51:59 -04:00
|
|
|
// IT IS NEITHER WEAK NOR STRONG AGAINST THE DEFENDING COLOUR
|
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return 0;
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}
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2020-04-04 13:07:50 -04:00
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Color SetColour(int robotColour)
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{
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Color colourValue = new Color(1, 1, 1, 1);
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switch((Colours)robotColour)
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{
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case Colours.Red:
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colourValue
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= new Color(1, 0, 0, 1);
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break;
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case Colours.Yellow:
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colourValue
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= new Color(1, 1, 0, 1);
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break;
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case Colours.Blue:
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colourValue
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= new Color(0, 0, 1, 1);
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break;
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case Colours.Grey:
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colourValue
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= new Color(0.5f, 0.5f, 0.5f, 1);
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break;
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case Colours.Orange:
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colourValue
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= new Color(1, 0.5f, 0, 1);
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break;
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case Colours.Green:
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colourValue
|
2020-04-08 19:10:52 -04:00
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= new Color(0, 0.8f, 0, 1);
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2020-04-04 13:07:50 -04:00
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break;
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case Colours.Purple:
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colourValue
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= new Color(0.5f, 0, 1, 1);
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break;
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case Colours.Black:
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colourValue
|
2020-04-13 18:42:26 -04:00
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= new Color(0.125f, 0.125f, 0.125f, 1);
|
2020-04-04 13:07:50 -04:00
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break;
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case Colours.White:
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colourValue
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= new Color(1, 1, 1, 1);
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break;
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case Colours.Pink:
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colourValue
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= new Color(1, 0, 0.5f, 1);
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break;
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case Colours.Brown:
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colourValue
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= new Color(0.4f, 0.2f, 0, 1);
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break;
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case Colours.Lime:
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colourValue
|
2020-04-08 19:10:52 -04:00
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= new Color(0.5f, 1, 0, 1);
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break;
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case Colours.Cyan:
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colourValue
|
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= new Color(0, 1, 1, 1);
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break;
|
2020-04-10 11:20:18 -04:00
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case Colours.Indigo:
|
2020-04-08 19:10:52 -04:00
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colourValue
|
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= new Color(0.2f, 0, 1, 1);
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break;
|
2020-04-10 11:20:18 -04:00
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case Colours.Amber:
|
2020-04-08 19:10:52 -04:00
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colourValue
|
|
|
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= new Color(1, 0.87f, 0, 1);
|
2020-04-04 13:07:50 -04:00
|
|
|
break;
|
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|
default:
|
|
|
|
|
colourValue
|
|
|
|
|
= new Color(1, 1, 1, 1);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return colourValue;
|
|
|
|
|
|
2020-03-28 20:19:03 -04:00
|
|
|
}
|
|
|
|
|
|
2020-03-21 21:59:04 -04:00
|
|
|
}
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