Compare commits
11
Commits
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e801bfe945 | ||
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e21c46f941 | ||
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f8edbd7ae3 | ||
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9d94f117c4 |
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,110 @@
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||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
[System.Serializable]
|
||||
|
||||
public class FloorLevel : MonoBehaviour
|
||||
{
|
||||
|
||||
public int escalation = 1;
|
||||
public GameObject player;
|
||||
public PlayerController script;
|
||||
public GameObject[] obstacleList;
|
||||
|
||||
private int selection = 0;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
script.respawnTime = Time.time;
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
script = player.GetComponent<PlayerController>();
|
||||
escalation = 1;
|
||||
script.lives = 3;
|
||||
script.finished = false;
|
||||
respawn();
|
||||
script.pivot.transform.Rotate(0.0f, 225.0f, 0.0f, Space.Self);
|
||||
levelBuild();
|
||||
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
if(script.finished == true)
|
||||
{
|
||||
|
||||
escalation++;
|
||||
respawn();
|
||||
levelBuild();
|
||||
|
||||
}
|
||||
|
||||
if(script.respawn == true)
|
||||
{
|
||||
respawn();
|
||||
script.lives--;
|
||||
script.respawn = false;
|
||||
}
|
||||
|
||||
if(script.lives == 0)
|
||||
{
|
||||
|
||||
script.lives = -1;
|
||||
SceneManager.LoadScene("Hub World", LoadSceneMode.Single);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void respawn()
|
||||
{
|
||||
|
||||
script.transform.position = new Vector3((50*escalation)+100, 2, (50*escalation)+100);
|
||||
script.transform.Rotate(0.0f, 0.0f, 0.0f, Space.Self);
|
||||
|
||||
}
|
||||
|
||||
void levelBuild()
|
||||
{
|
||||
|
||||
GameObject[] oldObjects = GameObject.FindGameObjectsWithTag("Environment");
|
||||
foreach (GameObject target in oldObjects) {
|
||||
GameObject.Destroy(target);
|
||||
}
|
||||
|
||||
Destroy(GameObject.FindWithTag("Finish"));
|
||||
|
||||
for(int i = 1; i <= escalation; i++){
|
||||
for(int j = 1; j <= escalation; j++){
|
||||
selection = Random.Range(2, obstacleList.Length);
|
||||
Instantiate(obstacleList[selection], new Vector3(50*i, 2, 50*j), Quaternion.identity);
|
||||
|
||||
selection = Random.Range(2, obstacleList.Length);
|
||||
Instantiate(obstacleList[selection], new Vector3(-50*i, 2, -50*j), Quaternion.identity);
|
||||
|
||||
selection = Random.Range(2, obstacleList.Length);
|
||||
Instantiate(obstacleList[selection], new Vector3(-50*i, 2, 50*j), Quaternion.identity);
|
||||
|
||||
selection = Random.Range(2, obstacleList.Length);
|
||||
Instantiate(obstacleList[selection], new Vector3(50*i, 2, -50*j), Quaternion.identity);
|
||||
|
||||
script.transform.position = new Vector3((50*escalation)+100, 2, (50*escalation)+100);
|
||||
script.transform.Rotate(0.0f, 0.0f, 0.0f, Space.Self);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Instantiate(obstacleList[0], new Vector3((50*escalation)+100, 0, (50*escalation)+100), Quaternion.identity);
|
||||
Instantiate(obstacleList[1], new Vector3(-((50*escalation)+100), 0, -((50*escalation)+100)), Quaternion.identity);
|
||||
|
||||
script.finished = false;
|
||||
}
|
||||
|
||||
}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7e52a505534642144b4f939196badbab
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,4 +1,5 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using System.Collections;
|
||||
|
||||
// This script moves the character controller forward
|
||||
@@ -12,6 +13,9 @@ public class PlayerController : MonoBehaviour
|
||||
CharacterController characterController;
|
||||
CapsuleCollider capsule;
|
||||
|
||||
public bool finished = false;
|
||||
public bool respawn = false;
|
||||
public int lives = 3;
|
||||
public float maxSpeed;
|
||||
public float acceleration;
|
||||
public float friction;
|
||||
@@ -41,9 +45,11 @@ public class PlayerController : MonoBehaviour
|
||||
|
||||
float slideTime = 0.0f;
|
||||
float wallRunTime = 0.0f;
|
||||
public float respawnTime = 0.0f;
|
||||
float oneSec = 1.0f;
|
||||
float halfSec = 0.5f;
|
||||
float quarterSec = 0.25f;
|
||||
float tenthSec = 0.1f;
|
||||
|
||||
void Start()
|
||||
{
|
||||
@@ -64,6 +70,23 @@ public class PlayerController : MonoBehaviour
|
||||
wallRunning = true;
|
||||
wall++;
|
||||
}
|
||||
|
||||
if(hit.gameObject.tag == "Finish")
|
||||
{
|
||||
|
||||
velocity = new Vector3(0,0,0);
|
||||
moveDirection = new Vector3(0,0,0);
|
||||
maxSpeed = 0;
|
||||
|
||||
finished = true;
|
||||
respawnTime = Time.time;
|
||||
}
|
||||
|
||||
if(hit.gameObject.tag == "Obstacle Portal")
|
||||
{
|
||||
SceneManager.LoadScene("Floor Level", LoadSceneMode.Single);
|
||||
respawnTime = Time.time;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -76,6 +99,20 @@ public class PlayerController : MonoBehaviour
|
||||
moveDirection = Vector3.ClampMagnitude(moveDirection, 1.0f);
|
||||
moveDirection.y = yStore;
|
||||
|
||||
if(transform.position.y < -20.0f)
|
||||
{
|
||||
|
||||
respawn = true;
|
||||
respawnTime = Time.time;
|
||||
|
||||
if (SceneManager.GetActiveScene().name == "Hub World")
|
||||
{
|
||||
transform.position = new Vector3(0, 2, 0);
|
||||
transform.Rotate(0.0f, 0.0f, 0.0f, Space.Self);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (jump >= 2)
|
||||
{
|
||||
if(maxSpeed > maxSpeedStore/1.5f)
|
||||
@@ -253,16 +290,20 @@ public class PlayerController : MonoBehaviour
|
||||
|
||||
velocity.y = moveDirection.y;
|
||||
|
||||
Debug.Log(moveDirection.y+"\n");
|
||||
|
||||
if(moveDirection.y <= -5 && Mathf.Abs(velocity.x) <= 1.5f && Mathf.Abs(velocity.z) <= 1.5f)
|
||||
{
|
||||
velocity.x = velocity.x * Mathf.Abs(moveDirection.y);
|
||||
velocity.z = velocity.z * Mathf.Abs(moveDirection.y);
|
||||
}
|
||||
|
||||
Debug.Log(transform.position);
|
||||
|
||||
// Move the controller
|
||||
characterController.Move(velocity * Time.deltaTime);
|
||||
if((finished == false || respawn == false) && respawnTime + tenthSec < Time.time)
|
||||
{
|
||||
characterController.Move(velocity * Time.deltaTime);
|
||||
respawn = false;
|
||||
}
|
||||
|
||||
//Move the player in different directions based on camera look direction
|
||||
if(Input.GetAxis("Horizontal") != 0 || Input.GetAxis("Vertical") != 0)
|
||||
|
||||
@@ -6,8 +6,11 @@ EditorBuildSettings:
|
||||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Test Scene.unity
|
||||
path: Assets/Scenes/Hub World.unity
|
||||
guid: 9fc0d4010bbf28b4594072e72b8655ab
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Floor Level.unity
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guid: 1677949d058a3674f9e975f034bdb9a5
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|
||||
@@ -6,6 +6,11 @@ TagManager:
|
||||
tags:
|
||||
- Environment
|
||||
- Wall
|
||||
- Obstacle
|
||||
- Obstacle Portal
|
||||
- Waypoint Portal
|
||||
- Infinite Portal
|
||||
- Waypoint
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
||||
Reference in New Issue
Block a user