Compare commits
26
Commits
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@@ -10,34 +10,44 @@ using System.Collections;
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public class PlayerController : MonoBehaviour
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{
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CharacterController characterController;
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CapsuleCollider capsule;
|
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public float speed = 20.0f;
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public float jumpSpeed = 15.0f;
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public float gravity = 5.0f;
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public float rotationSpeed = 150.0f;
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public float speed;
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public float jumpHeight;
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public float gravity;
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public float rotationSpeed;
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public Transform pivot;
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public GameObject playerModel;
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private bool extraJump = true;
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private int jump = 0;
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private float capsuleHeight;
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private float controllerHeight;
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private float transformHeight;
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private Vector3 moveDirection;
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float startTime = 0.0f;
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float oneSec = 1.0f;
|
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void Start()
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{
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characterController = GetComponent<CharacterController>();
|
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capsule = GetComponent<CapsuleCollider>();
|
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transformHeight = transform.localScale.y;
|
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controllerHeight = characterController.height;
|
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capsuleHeight = capsule.height;
|
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}
|
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|
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void Update()
|
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{
|
||||
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float yStore = moveDirection.y;
|
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moveDirection = (transform.forward * Input.GetAxisRaw("Vertical")) + (transform.right * Input.GetAxisRaw("Horizontal"));
|
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//Need to switch to 'raw' when using keyboard
|
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moveDirection = (transform.forward * Input.GetAxis("Vertical")) + (transform.right * Input.GetAxis("Horizontal"));
|
||||
|
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//Player rotation
|
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transform.Rotate(0, Input.GetAxis("Horizontal") * Time.deltaTime * rotationSpeed, 0);
|
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|
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if (extraJump == true)
|
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if (jump <= 1)
|
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{
|
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moveDirection = moveDirection.normalized * speed; //Remove this line to make running diagonal the fastest standard run
|
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} else
|
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{
|
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} else {
|
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moveDirection = (moveDirection.normalized * speed)/4; //Remove this line to make running diagonal the fastest standard run
|
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}
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@@ -45,7 +55,7 @@ public class PlayerController : MonoBehaviour
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if (characterController.isGrounded)
|
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{
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extraJump = true;
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jump = 0;
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moveDirection.y = 0.0f;
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if(Input.GetKey(KeyCode.LeftShift))
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@@ -55,23 +65,57 @@ public class PlayerController : MonoBehaviour
|
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moveDirection = moveDirection.normalized * speed;
|
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}
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if (Input.GetButtonDown("Jump"))
|
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if(Input.GetKey(KeyCode.LeftControl))
|
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{
|
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moveDirection.y = jumpSpeed;
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characterController.height /= 2;
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capsule.height /= 2;
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transform.localScale = new Vector3(transform.localScale.x, transformHeight/2, transform.localScale.z);
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if(Input.GetKeyDown(KeyCode.LeftControl))
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{
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startTime = Time.time;
|
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}
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if(characterController.velocity != new Vector3(0, 0, 0) && startTime + oneSec >= Time.time)
|
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{
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moveDirection = (moveDirection.normalized * speed * 2);
|
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} else {
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moveDirection = (moveDirection.normalized * speed/4);
|
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}
|
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} else {
|
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if (Input.GetButtonDown("Jump") && extraJump == true)
|
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moveDirection = moveDirection.normalized * speed;
|
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characterController.height = controllerHeight;
|
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capsule.height = capsuleHeight;
|
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transform.localScale = new Vector3(transform.localScale.x, transformHeight, transform.localScale.z);
|
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}
|
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|
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}
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if (Input.GetButtonDown("Jump") && jump <= 1)
|
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{
|
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moveDirection.y = jumpSpeed;
|
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extraJump = false;
|
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moveDirection.y = jumpHeight;
|
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jump++;
|
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}
|
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|
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}
|
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moveDirection.y = moveDirection.y + (Physics.gravity.y * gravity * Time.deltaTime);
|
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moveDirection.y += Physics.gravity.y * gravity * Time.deltaTime;
|
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|
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// Move the controller
|
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characterController.Move(moveDirection * Time.deltaTime);
|
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|
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//Move the player in different directions based on camera look direction
|
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//Need to switch to 'raw' when using keyboard
|
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if(Input.GetAxis("Horizontal") != 0 || Input.GetAxis("Vertical") != 0)
|
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{
|
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transform.rotation = Quaternion.Euler(0f, pivot.rotation.eulerAngles.y, 0f);
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Quaternion newRotation = Quaternion.LookRotation(new Vector3(moveDirection.x, 0f, moveDirection.z));
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playerModel.transform.rotation = Quaternion.Slerp(playerModel.transform.rotation, newRotation, rotationSpeed * Time.deltaTime);
|
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}
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"com.unity.modules.ai": "1.0.0",
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@@ -1,2 +1,2 @@
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m_EditorVersion: 2019.2.8f1
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m_EditorVersionWithRevision: 2019.3.0f1 (ffacea4b84e7)
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Reference in New Issue
Block a user