Compare commits
7
Commits
| Author | SHA1 | Date | |
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996e1e3b20 | ||
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386b51589e | ||
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573b4815ea | ||
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db8ae256a8 | ||
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9818b32bdc | ||
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f1db804155 | ||
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a31a335424 |
@@ -167,7 +167,7 @@ GameObject:
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- component: {fileID: 194035205}
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m_Layer: 0
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m_Name: Running Wall Left
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m_TagString: Environment
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m_TagString: Wall
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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@@ -180,8 +180,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 194035203}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 62, y: 6.5, z: 12}
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m_LocalScale: {x: 25, y: 20, z: 0.25}
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m_LocalPosition: {x: 80, y: 6.5, z: 12}
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m_LocalScale: {x: 75, y: 20, z: 0.25}
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m_Children: []
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m_Father: {fileID: 1013482115}
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m_RootOrder: 0
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@@ -366,7 +366,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 203887784}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 84, y: -0.5, z: 6}
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m_LocalPosition: {x: 120, y: -0.5, z: 6}
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m_LocalScale: {x: 20, y: 0.5, z: 12}
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m_Children: []
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m_Father: {fileID: 833538478}
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@@ -1205,7 +1205,7 @@ CapsuleCollider:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 741217452}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_IsTrigger: 1
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m_Enabled: 1
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m_Radius: 0.5
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m_Height: 2
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@@ -1391,7 +1391,7 @@ GameObject:
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- component: {fileID: 858957127}
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m_Layer: 0
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m_Name: Running Wall Right
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m_TagString: Environment
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m_TagString: Wall
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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@@ -1404,8 +1404,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 858957125}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 62, y: 6.5, z: 0}
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m_LocalScale: {x: 25, y: 20, z: 0.25}
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m_LocalPosition: {x: 80, y: 6.5, z: 0}
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m_LocalScale: {x: 75, y: 20, z: 0.25}
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m_Children: []
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m_Father: {fileID: 1013482115}
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m_RootOrder: 1
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@@ -2045,8 +2045,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1853948297}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 62, y: -3.5, z: 6}
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m_LocalScale: {x: 25, y: 0.25, z: 12}
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m_LocalPosition: {x: 80, y: -3.5, z: 6}
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m_LocalScale: {x: 75, y: 0.25, z: 12}
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m_Children: []
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m_Father: {fileID: 833538478}
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m_RootOrder: 1
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@@ -12,7 +12,6 @@ public class PlayerController : MonoBehaviour
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CharacterController characterController;
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CapsuleCollider capsule;
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public float speed;
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public float maxSpeed;
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public float acceleration;
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public float friction;
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@@ -22,8 +21,12 @@ public class PlayerController : MonoBehaviour
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public Transform pivot;
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public GameObject playerModel;
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private bool wallRunning = false;
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private int jump = 0;
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private int wall = 0;
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private float maxSpeedStore;
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private float maxSpeedCap = 100;
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private float accelerationStore;
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private float capsuleHeight;
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private float controllerHeight;
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private float transformHeight;
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@@ -43,30 +46,34 @@ public class PlayerController : MonoBehaviour
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controllerHeight = characterController.height;
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capsuleHeight = capsule.height;
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maxSpeedStore = maxSpeed;
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accelerationStore = acceleration;
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}
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void OnControllerColliderHit(ControllerColliderHit hit)
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{
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if(hit.gameObject.tag == "Wall")
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{
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wallRunning = true;
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wall++;
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}
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}
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void Update()
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{
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float yStore = moveDirection.y;
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maxSpeed = maxSpeedStore;
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//Need to switch to 'raw' when using keyboard
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//moveDirection = (transform.forward * Input.GetAxis("Vertical")) + (transform.right * Input.GetAxis("Horizontal"));
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moveDirection = new Vector3(Input.GetAxis("Horizontal"), moveDirection.y, Input.GetAxis("Vertical"));
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moveDirection = transform.TransformDirection(moveDirection);
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moveDirection = Vector3.ClampMagnitude(moveDirection, 1.0f);
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velocity.x += moveDirection.x * acceleration;
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velocity.z += moveDirection.z * acceleration;
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if (jump <= 1)
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if (jump >= 2)
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{
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//moveDirection = moveDirection.normalized * speed; //Remove this line to make running diagonal the fastest standard run
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maxSpeed = maxSpeedStore;
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} else {
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//moveDirection = (moveDirection.normalized * speed)/4; //Remove this line to make running diagonal the fastest standard run
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maxSpeed = maxSpeedStore/2;
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if(maxSpeed > maxSpeedStore/1.75f)
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{
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maxSpeed -= acceleration;
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}
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}
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moveDirection.y = yStore;
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@@ -76,13 +83,22 @@ public class PlayerController : MonoBehaviour
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jump = 0;
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moveDirection.y = 0.0f;
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if(maxSpeed > maxSpeedStore)
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{
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maxSpeed -= acceleration/10;
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}
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if(maxSpeed < maxSpeedStore && !Input.GetKey(KeyCode.LeftShift) && !Input.GetKey(KeyCode.LeftControl))
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{
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maxSpeed += acceleration;
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}
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if(Input.GetKey(KeyCode.LeftShift))
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{
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//moveDirection = (moveDirection.normalized * speed/2);
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maxSpeed = maxSpeedStore/2;
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} else {
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//moveDirection = moveDirection.normalized * speed;
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maxSpeed = maxSpeedStore;
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if(maxSpeed > maxSpeedStore/2)
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{
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maxSpeed -= acceleration;
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}
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}
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if(Input.GetKey(KeyCode.LeftControl))
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@@ -101,40 +117,90 @@ public class PlayerController : MonoBehaviour
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if(startTime + oneSec >= Time.time)
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{
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//moveDirection = (moveDirection.normalized * speed * 2);
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maxSpeed = maxSpeedStore*2;
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if(maxSpeed < maxSpeedStore*2)
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{
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maxSpeed += acceleration*2;
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}
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} else {
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//moveDirection = (moveDirection.normalized * speed/4);
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maxSpeed = maxSpeedStore/4;
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if(maxSpeed > maxSpeedStore/4)
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{
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maxSpeed -= acceleration;
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}
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}
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} else {
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moveDirection = moveDirection.normalized * speed;
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characterController.height = controllerHeight;
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capsule.height = capsuleHeight;
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transform.localScale = new Vector3(transform.localScale.x, transformHeight, transform.localScale.z);
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}
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}
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if(Input.GetAxis("Horizontal") == 0 && Input.GetAxis("Vertical") == 0){
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velocity.x = Mathf.SmoothDamp(velocity.x, 0.0f, ref xVelocity, friction);
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velocity.z = Mathf.SmoothDamp(velocity.z, 0.0f, ref zVelocity, friction);
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}
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if (Input.GetButtonDown("Jump") && jump <= 1)
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{
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moveDirection.y = jumpHeight;
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jump++;
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}
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if (characterController.collisionFlags == CollisionFlags.None)
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{
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wallRunning = false;
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wall = 0;
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}
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moveDirection.y += Physics.gravity.y * gravity * Time.deltaTime;
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if (wallRunning)
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{
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if(maxSpeed < maxSpeedStore*1.5f)
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{
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maxSpeed += acceleration;
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}
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jump = 0;
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if(wall == 1)
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{
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startTime = Time.time;
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}
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if(startTime + oneSec < Time.time)
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{
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moveDirection.y += Physics.gravity.y * (gravity/8) * Time.deltaTime;
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} else {
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moveDirection.y = 0.0f;
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}
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}
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velocity.x += moveDirection.x;
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velocity.z += moveDirection.z;
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if(Input.GetAxis("Horizontal") == 0 && Input.GetAxis("Vertical") == 0){
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//Remove or "lower" friction to add an 'ice' effect
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velocity.x = Mathf.SmoothDamp(velocity.x, 0.0f, ref xVelocity, friction);
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velocity.z = Mathf.SmoothDamp(velocity.z, 0.0f, ref zVelocity, friction);
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}
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if(maxSpeed > maxSpeedCap)
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{
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maxSpeed = maxSpeedCap;
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}
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if(characterController.velocity == new Vector3(0, 0, 0))
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{
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maxSpeed = maxSpeedStore;
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}
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velocity = Vector3.ClampMagnitude(velocity, maxSpeed);
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velocity.y = moveDirection.y;
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@@ -5,6 +5,7 @@ TagManager:
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serializedVersion: 2
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tags:
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- Environment
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- Wall
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layers:
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- Default
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- TransparentFX
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Reference in New Issue
Block a user