Gregory Campbell
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f874f7fcd0
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Added to waypoint race script so waypoint is moved to a new location if player falls off 3 times (only current workaround if waypoint is inaccessible)
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2020-02-02 20:55:11 -05:00 |
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Gregory Campbell
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f048a08251
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Removed the lowering of the obstacle spawn timer in infinity runner
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2020-02-01 18:29:53 -05:00 |
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Gregory Campbell
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2705a7f37c
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Added a full stop to the stop button and no input
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2020-02-01 18:28:22 -05:00 |
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Gregory Campbell
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6bff24cc23
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Added boundary walls to obstacle course
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2020-02-01 18:26:14 -05:00 |
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Gregory Campbell
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a1b3add28d
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Added boundary walls to infinity race
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2020-02-01 17:56:51 -05:00 |
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Gregory Campbell
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87e530634a
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Added boundary walls to waypoint race
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2020-02-01 17:13:18 -05:00 |
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Gregory Campbell
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4da18fe82b
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Added final game mode - infinity runner
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2020-01-29 22:59:06 -05:00 |
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Gregory Campbell
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8166e68f2e
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Severe rework to the level generation of both game modes (still needs a few smaller tweaks somwehre down the line)
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2020-01-28 22:50:36 -05:00 |
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Gregory Campbell
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9fa1fb90db
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Added a retry button to the game over screen as well as fixing all the bugs that came with that implementation
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2020-01-27 23:32:13 -05:00 |
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Gregory Campbell
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7436ca32c9
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Have controller support fully working for current main menu and halfway functional for all pause screens
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2020-01-27 21:34:58 -05:00 |
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Gregory Campbell
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bb13bb930e
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Fixed mouse pointer disappearing in menus bug as well as added controller support for the main menu
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2020-01-26 23:03:41 -05:00 |
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Gregory Campbell
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f6556a6c76
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Fixed bug where player would move when falling without being given any input
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2020-01-19 21:51:29 -05:00 |
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Gregory Campbell
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6faa075382
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Added a few missing UI to help game modes feel more complete and fixed a few game mode bugs
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2020-01-19 20:59:20 -05:00 |
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Gregory Campbell
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a466cf3ab1
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Assets/Main Menu Gradient.asset
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2020-01-18 23:10:16 -05:00 |
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Gregory Campbell
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4b2b676aae
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Added pausing across all scenes and fixed any noticable bugs caused by pausing
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2020-01-18 12:23:59 -05:00 |
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Gregory Campbell
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0380aab750
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Fleshed out options menu page
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2020-01-17 23:29:38 -05:00 |
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Gregory Campbell
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ed14c1b6e1
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Completed basic main menu with sub menus that have no functionality
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2020-01-17 22:09:54 -05:00 |
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Gregory Campbell
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733f10bfe0
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Fixed camera limit snapping issue
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2020-01-15 18:57:42 -05:00 |
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Gregory Campbell
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c15593f6b1
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Fixed infinite sliding issue
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2020-01-15 18:44:22 -05:00 |
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Gregory Campbell
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11d9698aad
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Aside from one issue with the waypoint the waypoint race scene is working as intended
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2020-01-14 22:01:39 -05:00 |
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Gregory Campbell
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c93cb07b59
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Added a buttload of obstacles along with many mods tothe floor level script to help with balancing, merge this branch for now but some serious balancing needs to be implemented eventually
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2020-01-13 22:10:50 -05:00 |
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Gregory Campbell
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3f856967a7
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Reworked the obstacle course script so that floor squares can not appear as well as adding a level counter that determines when you will move to a bigger obstacle course. Also fixed a big floor building issue that wasn't noticable until adding these features
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2020-01-12 22:48:35 -05:00 |
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Gregory Campbell
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fe0ac70b48
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Switched from ps4 functionality to xbox one functionality
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2020-01-12 18:26:38 -05:00 |
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Gregory Campbell
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31b81f08b9
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Implemented all needed to get a portal working to floor level as well as setting up portals for future game modes
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2020-01-11 15:55:01 -05:00 |
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Gregory Campbell
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c6c387760f
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Cleaned up some respawn variable changes on hub world to prevent future bugs
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2020-01-11 14:15:38 -05:00 |
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Gregory Campbell
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24c16b9e8a
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Renmed script since this script will only be used for the floor level scene
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2020-01-11 14:10:44 -05:00 |
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Gregory Campbell
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05632bf0b7
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Adding respawning and a lives count. Once lives count reaches zero you are kicked back to hub world. Hub world also has respawning
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2020-01-11 14:04:14 -05:00 |
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Gregory Campbell
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406a39655d
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Figured out solution to respawning bug
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2020-01-11 13:35:50 -05:00 |
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Gregory Campbell
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15521e4a4c
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Added the resetting of a level after player reaches the end, encountered strange bug that causes player to not teleport back to start
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2020-01-11 00:46:40 -05:00 |
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Gregory Campbell
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e801bfe945
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Moved the procedural generation over into a new scene in order to develop the first game mode - spawning into the next 'floor' is currently buggy
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2020-01-10 00:26:44 -05:00 |
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Gregory Campbell
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f8edbd7ae3
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A proper and functional procedural level generation has been implemented although it is missing many more obstacles as well as its own scene to be generated (and re-generated upon completion) in
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2020-01-07 21:52:52 -05:00 |
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Gregory Campbell
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a557887275
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Implemented a universal input for PS4 and KBM as well as fixing a few movement bugs
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2020-01-05 15:57:18 -05:00 |
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Gregory Campbell
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e6db8a979c
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Cleaned up the expanded area and gave all obstacles more space between each other as well as fine tuning and fixing all noticeable issuses with all crouch based movements
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2020-01-05 12:56:23 -05:00 |
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Gregory Campbell
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d4fafd63d3
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Implemented a long jump, a dive, the ability to bunny hop and a somewhat messy fix to the straight down drop issue from the implemented gravity as well as expanding the test area to more easily test quick movements
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2020-01-05 01:45:45 -05:00 |
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Gregory Campbell
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996e1e3b20
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Fully functional and satisfactory acc/decc in movement (although a little slippery, might require more tweakign later on)
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2020-01-04 16:15:15 -05:00 |
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Gregory Campbell
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386b51589e
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Got a fully functional implementation of acceleration/decceleration that meshes well across all inputs. Will do further testing/tinkering before merging
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2020-01-04 15:52:45 -05:00 |
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Gregory Campbell
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573b4815ea
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Havent made any real progress, stopping and saving this now to work on other things
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2020-01-04 15:02:05 -05:00 |
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Gregory Campbell
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9818b32bdc
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Got a functional implementation of wall running that I am satisfied with
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2019-12-31 18:17:35 -05:00 |
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Gregory Campbell
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f1db804155
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Implemented basic wallrunning
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2019-12-21 23:17:24 -05:00 |
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Gregory Campbell
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e638892592
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Got momentum based movement fully functional while fixing a few player controller bugs and preferential tweaks
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2019-12-21 21:00:36 -05:00 |
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Gregory Campbell
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3afdbc4ff0
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Fixed issue causing no increased or decreased mmovement based on changing moveset
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2019-12-14 23:49:23 -05:00 |
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Gregory Campbell
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a292dd8b9a
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Added momentum to player movement and made adjustments to public player variables
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2019-12-14 23:40:14 -05:00 |
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Gregory Campbell
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31fc08bd5b
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Slight tweak to improve upon the last merge
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2019-12-11 21:33:57 -05:00 |
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Gregory Campbell
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de4da48e05
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Fixed delayed standing slide and made standard horz/vert axis movement uniform across keyboard and joystick
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2019-12-11 21:12:47 -05:00 |
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Gregory Campbell
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645395a43c
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Added implementation so that crawling in differentiated from sliding through current player movement
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2019-12-06 22:34:57 -05:00 |
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Gregory Campbell
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ba63ebf72b
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Added sliding which reverts back to crouching/crawling after 1 second
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2019-12-05 23:17:24 -05:00 |
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Gregory Campbell
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9c10ca695d
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Crouching/crawling functionality is working
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2019-12-05 22:42:16 -05:00 |
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Gregory Campbell
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2ade04fcba
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Cleaned up jumping and double jumping implementation
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2019-12-05 21:57:29 -05:00 |
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Gregory Campbell
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4c04f3d802
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Made character direction change more smooth and less binary
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2019-11-17 20:17:16 -05:00 |
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Gregory Campbell
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b696d526d5
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Player moves based on where the camera is pointing and faces the direction in which it is moving
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2019-11-10 21:04:52 -05:00 |
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