Gregory Campbell
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a1b3add28d
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Added boundary walls to infinity race
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2020-02-01 17:56:51 -05:00 |
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Gregory Campbell
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87e530634a
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Added boundary walls to waypoint race
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2020-02-01 17:13:18 -05:00 |
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Gregory Campbell
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4da18fe82b
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Added final game mode - infinity runner
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2020-01-29 22:59:06 -05:00 |
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Gregory Campbell
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a18a380505
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Removed capsule stack from easy obstacle list
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2020-01-28 22:58:59 -05:00 |
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Gregory Campbell
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8166e68f2e
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Severe rework to the level generation of both game modes (still needs a few smaller tweaks somwehre down the line)
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2020-01-28 22:50:36 -05:00 |
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Gregory Campbell
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9fa1fb90db
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Added a retry button to the game over screen as well as fixing all the bugs that came with that implementation
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2020-01-27 23:32:13 -05:00 |
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Gregory Campbell
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a44911b239
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Fixed odd main menu bug caused by the accidental destruction of the graphics drop down menu
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2020-01-27 22:38:14 -05:00 |
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Gregory Campbell
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bd7b388026
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Fixed pause menu controller compatibility issues
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2020-01-27 22:19:42 -05:00 |
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Gregory Campbell
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7436ca32c9
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Have controller support fully working for current main menu and halfway functional for all pause screens
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2020-01-27 21:34:58 -05:00 |
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Gregory Campbell
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bb13bb930e
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Fixed mouse pointer disappearing in menus bug as well as added controller support for the main menu
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2020-01-26 23:03:41 -05:00 |
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Gregory Campbell
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d54cec179f
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Added materials and applied them to ALL existing objects and prefabs
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2020-01-22 22:29:18 -05:00 |
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Gregory Campbell
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a434a1a3a5
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Added more textures and materials and then added the appropriate material to its corresponding object
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2020-01-21 22:36:27 -05:00 |
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Gregory Campbell
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458aafee0e
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Added a new 'draft' material for bean as well as a kitchen themed 'draft' skybox
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2020-01-20 22:27:44 -05:00 |
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Gregory Campbell
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d65832e7f1
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Fixed UI bug for resolution dropdown
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2020-01-19 21:44:44 -05:00 |
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Gregory Campbell
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dcb5caa720
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Fixed bug where UI wasn't scaling based on screen size
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2020-01-19 21:42:41 -05:00 |
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Gregory Campbell
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6faa075382
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Added a few missing UI to help game modes feel more complete and fixed a few game mode bugs
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2020-01-19 20:59:20 -05:00 |
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Gregory Campbell
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a466cf3ab1
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Assets/Main Menu Gradient.asset
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2020-01-18 23:10:16 -05:00 |
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Gregory Campbell
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46fd1ed4f4
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Added a handful of new obstacles and added them into the game modes
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2020-01-18 20:05:36 -05:00 |
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Gregory Campbell
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4b2b676aae
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Added pausing across all scenes and fixed any noticable bugs caused by pausing
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2020-01-18 12:23:59 -05:00 |
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Gregory Campbell
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0380aab750
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Fleshed out options menu page
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2020-01-17 23:29:38 -05:00 |
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Gregory Campbell
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ed14c1b6e1
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Completed basic main menu with sub menus that have no functionality
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2020-01-17 22:09:54 -05:00 |
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Gregory Campbell
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c5f8acad40
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Scene lighting fix
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2020-01-15 18:02:40 -05:00 |
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Gregory Campbell
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11d9698aad
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Aside from one issue with the waypoint the waypoint race scene is working as intended
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2020-01-14 22:01:39 -05:00 |
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Gregory Campbell
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c93cb07b59
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Added a buttload of obstacles along with many mods tothe floor level script to help with balancing, merge this branch for now but some serious balancing needs to be implemented eventually
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2020-01-13 22:10:50 -05:00 |
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Gregory Campbell
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31b81f08b9
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Implemented all needed to get a portal working to floor level as well as setting up portals for future game modes
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2020-01-11 15:55:01 -05:00 |
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Gregory Campbell
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05632bf0b7
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Adding respawning and a lives count. Once lives count reaches zero you are kicked back to hub world. Hub world also has respawning
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2020-01-11 14:04:14 -05:00 |
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Gregory Campbell
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15521e4a4c
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Added the resetting of a level after player reaches the end, encountered strange bug that causes player to not teleport back to start
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2020-01-11 00:46:40 -05:00 |
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Gregory Campbell
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e801bfe945
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Moved the procedural generation over into a new scene in order to develop the first game mode - spawning into the next 'floor' is currently buggy
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2020-01-10 00:26:44 -05:00 |
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Gregory Campbell
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e21c46f941
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Adding new 'basic' floor prefab as well as including it in the obstacle list array
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2020-01-07 21:55:49 -05:00 |
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Gregory Campbell
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f8edbd7ae3
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A proper and functional procedural level generation has been implemented although it is missing many more obstacles as well as its own scene to be generated (and re-generated upon completion) in
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2020-01-07 21:52:52 -05:00 |
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Gregory Campbell
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a557887275
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Implemented a universal input for PS4 and KBM as well as fixing a few movement bugs
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2020-01-05 15:57:18 -05:00 |
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Gregory Campbell
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e6db8a979c
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Cleaned up the expanded area and gave all obstacles more space between each other as well as fine tuning and fixing all noticeable issuses with all crouch based movements
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2020-01-05 12:56:23 -05:00 |
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Gregory Campbell
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d4fafd63d3
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Implemented a long jump, a dive, the ability to bunny hop and a somewhat messy fix to the straight down drop issue from the implemented gravity as well as expanding the test area to more easily test quick movements
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2020-01-05 01:45:45 -05:00 |
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Gregory Campbell
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9818b32bdc
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Got a functional implementation of wall running that I am satisfied with
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2019-12-31 18:17:35 -05:00 |
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Gregory Campbell
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f1db804155
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Implemented basic wallrunning
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2019-12-21 23:17:24 -05:00 |
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Gregory Campbell
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e638892592
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Got momentum based movement fully functional while fixing a few player controller bugs and preferential tweaks
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2019-12-21 21:00:36 -05:00 |
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Gregory Campbell
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a292dd8b9a
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Added momentum to player movement and made adjustments to public player variables
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2019-12-14 23:40:14 -05:00 |
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Gregory Campbell
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9c74c88b46
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Merging all expand_test_area changes through master since trying to merge that branch while removing what is out of date is too much of a pain to deal with
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2019-12-07 15:47:13 -05:00 |
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 Gregory CampbellandGitHub
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d84d484f8f
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Revert "Expand test area"
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2019-12-07 15:33:13 -05:00 |
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 Gregory CampbellandGitHub
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a6c845e6bf
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Merge branch 'master' into expand_test_area
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2019-12-07 15:24:48 -05:00 |
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Gregory Campbell
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d8608b3d1e
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Renamed Test Scene so it may be easier to merge
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2019-12-07 13:31:17 -05:00 |
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Gregory Campbell
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9de4193758
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Added more crawling/sliding obstacles and updated unity version
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2019-12-07 13:21:24 -05:00 |
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Gregory Campbell
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416f976587
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Added new obstacles and platforms as well as a new material for prototyping
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2019-12-07 00:37:06 -05:00 |
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Gregory Campbell
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2ade04fcba
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Cleaned up jumping and double jumping implementation
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2019-12-05 21:57:29 -05:00 |
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Gregory Campbell
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c88ef3ac24
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Changed which object rotates when player faces directions and added new texture/material so player front and back are more clear
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2019-11-24 17:53:48 -05:00 |
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Gregory Campbell
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2d5ce21ea7
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Created, Added and Applied a basic texture that helps show which way the player chracter is facing
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2019-11-17 20:30:33 -05:00 |
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Gregory Campbell
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b696d526d5
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Player moves based on where the camera is pointing and faces the direction in which it is moving
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2019-11-10 21:04:52 -05:00 |
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Gregory Campbell
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8c48b3bdbb
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Updated project version and scene
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2019-11-10 19:33:17 -05:00 |
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Gregory Campbell
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1b3bf960e4
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Initial push. Floating stationary platforms added.
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2019-10-02 20:43:13 -04:00 |
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Gregory Campbell
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463a783c7c
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Initial commit
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2019-09-29 19:40:54 -04:00 |
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