Gregory Campbell
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a661ffd94e
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Updated height of capsules for prefab
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2020-02-08 22:54:08 -05:00 |
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Gregory Campbell
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f004ea6203
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Tagged all new capsule obstacles to prevent bugs
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2020-02-08 20:49:10 -05:00 |
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Gregory Campbell
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5a40d1f85d
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Removed capsule stack and added 2 new capsule obstacles
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2020-02-08 20:19:12 -05:00 |
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Gregory Campbell
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09bcf102b6
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Made thin moving prefabs less bullshit
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2020-02-08 17:13:21 -05:00 |
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Gregory Campbell
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2d6e823aec
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Adjusted tagging to squish bug that made walls that should disappear stay in infintiy run
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2020-02-08 16:29:58 -05:00 |
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Gregory Campbell
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6f5d6568c8
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Made start/end tiles bigger and adjusted their heights so departing from/landing on these tiles is easier regardless of the connecting tiles
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2020-02-07 23:26:29 -05:00 |
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Gregory Campbell
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fc24e21135
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Added obstacles that move and implemented them into the game modes
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2020-02-05 21:54:39 -05:00 |
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Gregory Campbell
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a1b3add28d
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Added boundary walls to infinity race
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2020-02-01 17:56:51 -05:00 |
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Gregory Campbell
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87e530634a
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Added boundary walls to waypoint race
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2020-02-01 17:13:18 -05:00 |
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Gregory Campbell
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4da18fe82b
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Added final game mode - infinity runner
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2020-01-29 22:59:06 -05:00 |
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Gregory Campbell
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8b62ba7fb1
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Changed all pills into baby carrots
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2020-01-28 22:57:10 -05:00 |
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Gregory Campbell
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8166e68f2e
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Severe rework to the level generation of both game modes (still needs a few smaller tweaks somwehre down the line)
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2020-01-28 22:50:36 -05:00 |
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Gregory Campbell
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630c66cd47
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Fixed dive obstacle gaps
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2020-01-28 21:48:51 -05:00 |
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Gregory Campbell
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d54cec179f
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Added materials and applied them to ALL existing objects and prefabs
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2020-01-22 22:29:18 -05:00 |
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Gregory Campbell
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a434a1a3a5
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Added more textures and materials and then added the appropriate material to its corresponding object
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2020-01-21 22:36:27 -05:00 |
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Gregory Campbell
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a466cf3ab1
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Assets/Main Menu Gradient.asset
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2020-01-18 23:10:16 -05:00 |
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Gregory Campbell
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46fd1ed4f4
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Added a handful of new obstacles and added them into the game modes
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2020-01-18 20:05:36 -05:00 |
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Gregory Campbell
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11d9698aad
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Aside from one issue with the waypoint the waypoint race scene is working as intended
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2020-01-14 22:01:39 -05:00 |
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Gregory Campbell
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c93cb07b59
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Added a buttload of obstacles along with many mods tothe floor level script to help with balancing, merge this branch for now but some serious balancing needs to be implemented eventually
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2020-01-13 22:10:50 -05:00 |
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Gregory Campbell
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e801bfe945
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Moved the procedural generation over into a new scene in order to develop the first game mode - spawning into the next 'floor' is currently buggy
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2020-01-10 00:26:44 -05:00 |
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Gregory Campbell
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f8edbd7ae3
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A proper and functional procedural level generation has been implemented although it is missing many more obstacles as well as its own scene to be generated (and re-generated upon completion) in
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2020-01-07 21:52:52 -05:00 |
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