Gregory Campbell
|
994add5507
|
Added the pausing and playing of music when the game is paused or not
|
2020-02-08 20:48:00 -05:00 |
|
Gregory Campbell
|
5241801900
|
Added warning the pops up when the waypoint moves in waypoint race
|
2020-02-08 20:37:57 -05:00 |
|
Gregory Campbell
|
5a40d1f85d
|
Removed capsule stack and added 2 new capsule obstacles
|
2020-02-08 20:19:12 -05:00 |
|
Gregory Campbell
|
374fcf2334
|
Added (temporary) music and some sound effects to the game
|
2020-02-08 19:08:36 -05:00 |
|
Gregory Campbell
|
61ecda9d81
|
Tweaked setting on infinity runner as well as fixing a gameover bug that would occur when player ran out of track to run
|
2020-02-08 14:37:49 -05:00 |
|
Gregory Campbell
|
d60e1743f0
|
Changed infinity runner so score is based on level and distance instead of level and time
|
2020-02-08 13:04:24 -05:00 |
|
Gregory Campbell
|
8fd754facc
|
Removed thin obstacles from corner list
|
2020-02-07 22:41:42 -05:00 |
|
Gregory Campbell
|
df08ad71b0
|
Made turning for the player much tighter and less slidey/icy
|
2020-02-07 22:30:42 -05:00 |
|
Gregory Campbell
|
9827e5be20
|
Correctly enabled/disabled the right pages for the main menu
|
2020-02-07 21:49:33 -05:00 |
|
Gregory Campbell
|
b26aed8b3e
|
Populated Highscore page with high scores
|
2020-02-06 23:27:42 -05:00 |
|
Gregory Campbell
|
d13aac666a
|
Added new pages in the menu that will be used for highscorews and game info/controls (both are currently empty)
|
2020-02-06 21:59:13 -05:00 |
|
Gregory Campbell
|
fc24e21135
|
Added obstacles that move and implemented them into the game modes
|
2020-02-05 21:54:39 -05:00 |
|
Gregory Campbell
|
b466348d50
|
Cleaned up portal test/tutorial path so it's less likely for players to fall off from moving too fast
|
2020-02-04 23:14:24 -05:00 |
|
Gregory Campbell
|
2df87b44a5
|
Added highscores to all game modes
|
2020-02-03 21:36:56 -05:00 |
|
Gregory Campbell
|
6ad4012ebc
|
Implemented corner tiles for the start/end of each obstacle course
|
2020-02-03 20:09:34 -05:00 |
|
Gregory Campbell
|
83c299b9aa
|
Added signs above each portal for clarity
|
2020-02-02 20:49:35 -05:00 |
|
Gregory Campbell
|
bd92d4f52d
|
Add tutorial/test area for player to get through in order to access game modes
|
2020-02-02 20:04:19 -05:00 |
|
Gregory Campbell
|
6bff24cc23
|
Added boundary walls to obstacle course
|
2020-02-01 18:26:14 -05:00 |
|
Gregory Campbell
|
a1b3add28d
|
Added boundary walls to infinity race
|
2020-02-01 17:56:51 -05:00 |
|
Gregory Campbell
|
87e530634a
|
Added boundary walls to waypoint race
|
2020-02-01 17:13:18 -05:00 |
|
Gregory Campbell
|
4da18fe82b
|
Added final game mode - infinity runner
|
2020-01-29 22:59:06 -05:00 |
|
Gregory Campbell
|
a18a380505
|
Removed capsule stack from easy obstacle list
|
2020-01-28 22:58:59 -05:00 |
|
Gregory Campbell
|
8166e68f2e
|
Severe rework to the level generation of both game modes (still needs a few smaller tweaks somwehre down the line)
|
2020-01-28 22:50:36 -05:00 |
|
Gregory Campbell
|
9fa1fb90db
|
Added a retry button to the game over screen as well as fixing all the bugs that came with that implementation
|
2020-01-27 23:32:13 -05:00 |
|
Gregory Campbell
|
a44911b239
|
Fixed odd main menu bug caused by the accidental destruction of the graphics drop down menu
|
2020-01-27 22:38:14 -05:00 |
|
Gregory Campbell
|
bd7b388026
|
Fixed pause menu controller compatibility issues
|
2020-01-27 22:19:42 -05:00 |
|
Gregory Campbell
|
7436ca32c9
|
Have controller support fully working for current main menu and halfway functional for all pause screens
|
2020-01-27 21:34:58 -05:00 |
|
Gregory Campbell
|
bb13bb930e
|
Fixed mouse pointer disappearing in menus bug as well as added controller support for the main menu
|
2020-01-26 23:03:41 -05:00 |
|
Gregory Campbell
|
d54cec179f
|
Added materials and applied them to ALL existing objects and prefabs
|
2020-01-22 22:29:18 -05:00 |
|
Gregory Campbell
|
a434a1a3a5
|
Added more textures and materials and then added the appropriate material to its corresponding object
|
2020-01-21 22:36:27 -05:00 |
|
Gregory Campbell
|
458aafee0e
|
Added a new 'draft' material for bean as well as a kitchen themed 'draft' skybox
|
2020-01-20 22:27:44 -05:00 |
|
Gregory Campbell
|
d65832e7f1
|
Fixed UI bug for resolution dropdown
|
2020-01-19 21:44:44 -05:00 |
|
Gregory Campbell
|
dcb5caa720
|
Fixed bug where UI wasn't scaling based on screen size
|
2020-01-19 21:42:41 -05:00 |
|
Gregory Campbell
|
6faa075382
|
Added a few missing UI to help game modes feel more complete and fixed a few game mode bugs
|
2020-01-19 20:59:20 -05:00 |
|
Gregory Campbell
|
a466cf3ab1
|
Assets/Main Menu Gradient.asset
|
2020-01-18 23:10:16 -05:00 |
|
Gregory Campbell
|
46fd1ed4f4
|
Added a handful of new obstacles and added them into the game modes
|
2020-01-18 20:05:36 -05:00 |
|
Gregory Campbell
|
4b2b676aae
|
Added pausing across all scenes and fixed any noticable bugs caused by pausing
|
2020-01-18 12:23:59 -05:00 |
|
Gregory Campbell
|
0380aab750
|
Fleshed out options menu page
|
2020-01-17 23:29:38 -05:00 |
|
Gregory Campbell
|
ed14c1b6e1
|
Completed basic main menu with sub menus that have no functionality
|
2020-01-17 22:09:54 -05:00 |
|
Gregory Campbell
|
c5f8acad40
|
Scene lighting fix
|
2020-01-15 18:02:40 -05:00 |
|
Gregory Campbell
|
11d9698aad
|
Aside from one issue with the waypoint the waypoint race scene is working as intended
|
2020-01-14 22:01:39 -05:00 |
|
Gregory Campbell
|
c93cb07b59
|
Added a buttload of obstacles along with many mods tothe floor level script to help with balancing, merge this branch for now but some serious balancing needs to be implemented eventually
|
2020-01-13 22:10:50 -05:00 |
|
Gregory Campbell
|
31b81f08b9
|
Implemented all needed to get a portal working to floor level as well as setting up portals for future game modes
|
2020-01-11 15:55:01 -05:00 |
|
Gregory Campbell
|
05632bf0b7
|
Adding respawning and a lives count. Once lives count reaches zero you are kicked back to hub world. Hub world also has respawning
|
2020-01-11 14:04:14 -05:00 |
|
Gregory Campbell
|
15521e4a4c
|
Added the resetting of a level after player reaches the end, encountered strange bug that causes player to not teleport back to start
|
2020-01-11 00:46:40 -05:00 |
|
Gregory Campbell
|
e801bfe945
|
Moved the procedural generation over into a new scene in order to develop the first game mode - spawning into the next 'floor' is currently buggy
|
2020-01-10 00:26:44 -05:00 |
|
Gregory Campbell
|
e21c46f941
|
Adding new 'basic' floor prefab as well as including it in the obstacle list array
|
2020-01-07 21:55:49 -05:00 |
|
Gregory Campbell
|
f8edbd7ae3
|
A proper and functional procedural level generation has been implemented although it is missing many more obstacles as well as its own scene to be generated (and re-generated upon completion) in
|
2020-01-07 21:52:52 -05:00 |
|
Gregory Campbell
|
a557887275
|
Implemented a universal input for PS4 and KBM as well as fixing a few movement bugs
|
2020-01-05 15:57:18 -05:00 |
|
Gregory Campbell
|
e6db8a979c
|
Cleaned up the expanded area and gave all obstacles more space between each other as well as fine tuning and fixing all noticeable issuses with all crouch based movements
|
2020-01-05 12:56:23 -05:00 |
|