Gregory Campbell
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4b2b676aae
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Added pausing across all scenes and fixed any noticable bugs caused by pausing
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2020-01-18 12:23:59 -05:00 |
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Gregory Campbell
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0380aab750
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Fleshed out options menu page
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2020-01-17 23:29:38 -05:00 |
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Gregory Campbell
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ed14c1b6e1
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Completed basic main menu with sub menus that have no functionality
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2020-01-17 22:09:54 -05:00 |
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Gregory Campbell
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733f10bfe0
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Fixed camera limit snapping issue
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2020-01-15 18:57:42 -05:00 |
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Gregory Campbell
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c15593f6b1
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Fixed infinite sliding issue
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2020-01-15 18:44:22 -05:00 |
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Gregory Campbell
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3268b00727
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Fixed translucent material bug
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2020-01-15 18:15:33 -05:00 |
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Gregory Campbell
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c5f8acad40
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Scene lighting fix
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2020-01-15 18:02:40 -05:00 |
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Gregory Campbell
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5f5d9b2052
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Missing change that I forgot to add in
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2020-01-15 17:48:56 -05:00 |
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 Gregory CampbellandGitHub
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b25687ac7f
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Merge pull request #26 from gjcampbell777/waypoint_race
Aside from one issue with the waypoint the waypoint race scene is wor…
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2020-01-14 22:02:14 -05:00 |
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Gregory Campbell
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11d9698aad
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Aside from one issue with the waypoint the waypoint race scene is working as intended
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2020-01-14 22:01:39 -05:00 |
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 Gregory CampbellandGitHub
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9e71153754
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Merge pull request #25 from gjcampbell777/fleshing_out_obstacle_list
Added a buttload of obstacles along with many mods tothe floor level …
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2020-01-13 22:11:31 -05:00 |
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Gregory Campbell
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c93cb07b59
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Added a buttload of obstacles along with many mods tothe floor level script to help with balancing, merge this branch for now but some serious balancing needs to be implemented eventually
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2020-01-13 22:10:50 -05:00 |
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 Gregory CampbellandGitHub
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eb821f097e
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Merge pull request #24 from gjcampbell777/obstacle_course_expansion
Reworked the obstacle course script so that floor squares can not app…
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2020-01-12 22:49:10 -05:00 |
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Gregory Campbell
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3f856967a7
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Reworked the obstacle course script so that floor squares can not appear as well as adding a level counter that determines when you will move to a bigger obstacle course. Also fixed a big floor building issue that wasn't noticable until adding these features
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2020-01-12 22:48:35 -05:00 |
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 Gregory CampbellandGitHub
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b88a3b978b
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Merge pull request #23 from gjcampbell777/Switch_input_manager_to_work_with_xbox_controllers
Switched from ps4 functionality to xbox one functionality
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2020-01-12 18:27:46 -05:00 |
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Gregory Campbell
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fe0ac70b48
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Switched from ps4 functionality to xbox one functionality
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2020-01-12 18:26:38 -05:00 |
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Gregory Campbell
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12ac3e2fce
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Missed material file
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2020-01-12 18:02:17 -05:00 |
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 Gregory CampbellandGitHub
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825a64fa81
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Merge pull request #22 from gjcampbell777/doorway_to_new_scene
Implemented all needed to get a portal working to floor level as well…
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2020-01-11 15:56:14 -05:00 |
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Gregory Campbell
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31b81f08b9
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Implemented all needed to get a portal working to floor level as well as setting up portals for future game modes
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2020-01-11 15:55:01 -05:00 |
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 Gregory CampbellandGitHub
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2b6eb87127
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Merge pull request #21 from gjcampbell777/procedural_level_generation
Procedural level generation
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2020-01-11 14:16:59 -05:00 |
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Gregory Campbell
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c6c387760f
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Cleaned up some respawn variable changes on hub world to prevent future bugs
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2020-01-11 14:15:38 -05:00 |
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Gregory Campbell
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24c16b9e8a
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Renmed script since this script will only be used for the floor level scene
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2020-01-11 14:10:44 -05:00 |
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Gregory Campbell
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05632bf0b7
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Adding respawning and a lives count. Once lives count reaches zero you are kicked back to hub world. Hub world also has respawning
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2020-01-11 14:04:14 -05:00 |
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Gregory Campbell
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406a39655d
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Figured out solution to respawning bug
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2020-01-11 13:35:50 -05:00 |
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Gregory Campbell
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15521e4a4c
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Added the resetting of a level after player reaches the end, encountered strange bug that causes player to not teleport back to start
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2020-01-11 00:46:40 -05:00 |
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Gregory Campbell
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e801bfe945
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Moved the procedural generation over into a new scene in order to develop the first game mode - spawning into the next 'floor' is currently buggy
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2020-01-10 00:26:44 -05:00 |
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Gregory Campbell
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e21c46f941
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Adding new 'basic' floor prefab as well as including it in the obstacle list array
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2020-01-07 21:55:49 -05:00 |
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Gregory Campbell
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f8edbd7ae3
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A proper and functional procedural level generation has been implemented although it is missing many more obstacles as well as its own scene to be generated (and re-generated upon completion) in
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2020-01-07 21:52:52 -05:00 |
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 Gregory CampbellandGitHub
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9d94f117c4
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Merge pull request #20 from gjcampbell777/update_controller_settings
Update controller settings
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2020-01-05 17:07:59 -05:00 |
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Gregory Campbell
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93307022e4
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PS4 controller input working (but camera doesn't work without steam)
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2020-01-05 17:02:15 -05:00 |
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Gregory Campbell
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a557887275
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Implemented a universal input for PS4 and KBM as well as fixing a few movement bugs
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2020-01-05 15:57:18 -05:00 |
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 Gregory CampbellandGitHub
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b9cfa34614
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Merge pull request #19 from gjcampbell777/long_jump_and_slide_transition
Long jump and slide transition
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2020-01-05 14:43:12 -05:00 |
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Gregory Campbell
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e6db8a979c
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Cleaned up the expanded area and gave all obstacles more space between each other as well as fine tuning and fixing all noticeable issuses with all crouch based movements
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2020-01-05 12:56:23 -05:00 |
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Gregory Campbell
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d4fafd63d3
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Implemented a long jump, a dive, the ability to bunny hop and a somewhat messy fix to the straight down drop issue from the implemented gravity as well as expanding the test area to more easily test quick movements
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2020-01-05 01:45:45 -05:00 |
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 Gregory CampbellandGitHub
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081d93f2c2
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Merge pull request #18 from gjcampbell777/acceleration_rework
Acceleration rework
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2020-01-04 16:15:56 -05:00 |
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Gregory Campbell
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996e1e3b20
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Fully functional and satisfactory acc/decc in movement (although a little slippery, might require more tweakign later on)
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2020-01-04 16:15:15 -05:00 |
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Gregory Campbell
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386b51589e
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Got a fully functional implementation of acceleration/decceleration that meshes well across all inputs. Will do further testing/tinkering before merging
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2020-01-04 15:52:45 -05:00 |
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Gregory Campbell
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573b4815ea
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Havent made any real progress, stopping and saving this now to work on other things
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2020-01-04 15:02:05 -05:00 |
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 Gregory CampbellandGitHub
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db8ae256a8
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Merge pull request #17 from gjcampbell777/wall_running
Wall running
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2019-12-31 18:18:34 -05:00 |
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Gregory Campbell
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9818b32bdc
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Got a functional implementation of wall running that I am satisfied with
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2019-12-31 18:17:35 -05:00 |
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Gregory Campbell
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f1db804155
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Implemented basic wallrunning
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2019-12-21 23:17:24 -05:00 |
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 Gregory CampbellandGitHub
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a31a335424
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Merge pull request #16 from gjcampbell777/add_momentum_to_movement
Add momentum to movement
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2019-12-21 21:03:56 -05:00 |
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Gregory Campbell
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e638892592
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Got momentum based movement fully functional while fixing a few player controller bugs and preferential tweaks
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2019-12-21 21:00:36 -05:00 |
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Gregory Campbell
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3afdbc4ff0
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Fixed issue causing no increased or decreased mmovement based on changing moveset
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2019-12-14 23:49:23 -05:00 |
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Gregory Campbell
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a292dd8b9a
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Added momentum to player movement and made adjustments to public player variables
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2019-12-14 23:40:14 -05:00 |
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Gregory Campbell
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31fc08bd5b
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Slight tweak to improve upon the last merge
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2019-12-11 21:33:57 -05:00 |
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 Gregory CampbellandGitHub
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b83c37531a
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Merge pull request #15 from gjcampbell777/fix_delayed_standing_slide_bug
Fixed delayed standing slide and made standard horz/vert axis movemen…
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2019-12-11 21:14:01 -05:00 |
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Gregory Campbell
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de4da48e05
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Fixed delayed standing slide and made standard horz/vert axis movement uniform across keyboard and joystick
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2019-12-11 21:12:47 -05:00 |
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Gregory Campbell
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e616fa50b2
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Better Builds implementation for .gitignore
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2019-12-07 16:10:09 -05:00 |
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Gregory Campbell
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67601fdc7d
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Updated gitignore to ignore Mac Builds
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2019-12-07 16:07:19 -05:00 |
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