Commit Graph
77 Commits
Author SHA1 Message Date
Gregory Campbell 61ecda9d81 Tweaked setting on infinity runner as well as fixing a gameover bug that would occur when player ran out of track to run 2020-02-08 14:37:49 -05:00
Gregory Campbell 6c4dad2dfb Added a cap to obstacle growth in infinity runner as well as reimplementing the lowering of the obstacle removal countdown (which also has a cap) 2020-02-08 13:31:12 -05:00
Gregory Campbell 22e8e893e7 Made infinity runner spaawn obstacle on a distance based trigger as oppossed to a timer based trigger and lowered obstacle removal timer 2020-02-08 13:16:03 -05:00
Gregory Campbell d60e1743f0 Changed infinity runner so score is based on level and distance instead of level and time 2020-02-08 13:04:24 -05:00
Gregory Campbell 6f5d6568c8 Made start/end tiles bigger and adjusted their heights so departing from/landing on these tiles is easier regardless of the connecting tiles 2020-02-07 23:26:29 -05:00
Gregory Campbell da8b3da187 Straightened up all obstacles in corner list 2020-02-07 23:20:48 -05:00
Gregory Campbell df08ad71b0 Made turning for the player much tighter and less slidey/icy 2020-02-07 22:30:42 -05:00
Gregory Campbell b26aed8b3e Populated Highscore page with high scores 2020-02-06 23:27:42 -05:00
Gregory Campbell d13aac666a Added new pages in the menu that will be used for highscorews and game info/controls (both are currently empty) 2020-02-06 21:59:13 -05:00
Gregory Campbell 46e500bfe6 Fixed issue where waypoint would spawn too close to previous waypoint location 2020-02-05 22:33:49 -05:00
Gregory Campbell fc24e21135 Added obstacles that move and implemented them into the game modes 2020-02-05 21:54:39 -05:00
Gregory Campbell 9429902b7a Added slight tweak to wall running that may make jumping from walls less 'sticky' 2020-02-04 23:14:53 -05:00
Gregory Campbell 21e6914de2 Fixed bugs revolving around the pause menu, retry button and waypoint spawn counting 2020-02-04 22:33:20 -05:00
Gregory Campbell 2df87b44a5 Added highscores to all game modes 2020-02-03 21:36:56 -05:00
Gregory Campbell 6ad4012ebc Implemented corner tiles for the start/end of each obstacle course 2020-02-03 20:09:34 -05:00
Gregory Campbell a0409f6beb Implemented a fix for the right stick being so slow when playing a build 2020-02-03 18:17:50 -05:00
Gregory Campbell f874f7fcd0 Added to waypoint race script so waypoint is moved to a new location if player falls off 3 times (only current workaround if waypoint is inaccessible) 2020-02-02 20:55:11 -05:00
Gregory Campbell f048a08251 Removed the lowering of the obstacle spawn timer in infinity runner 2020-02-01 18:29:53 -05:00
Gregory Campbell 2705a7f37c Added a full stop to the stop button and no input 2020-02-01 18:28:22 -05:00
Gregory Campbell 6bff24cc23 Added boundary walls to obstacle course 2020-02-01 18:26:14 -05:00
Gregory Campbell a1b3add28d Added boundary walls to infinity race 2020-02-01 17:56:51 -05:00
Gregory Campbell 87e530634a Added boundary walls to waypoint race 2020-02-01 17:13:18 -05:00
Gregory Campbell 4da18fe82b Added final game mode - infinity runner 2020-01-29 22:59:06 -05:00
Gregory Campbell 8166e68f2e Severe rework to the level generation of both game modes (still needs a few smaller tweaks somwehre down the line) 2020-01-28 22:50:36 -05:00
Gregory Campbell 9fa1fb90db Added a retry button to the game over screen as well as fixing all the bugs that came with that implementation 2020-01-27 23:32:13 -05:00
Gregory Campbell 7436ca32c9 Have controller support fully working for current main menu and halfway functional for all pause screens 2020-01-27 21:34:58 -05:00
Gregory Campbell bb13bb930e Fixed mouse pointer disappearing in menus bug as well as added controller support for the main menu 2020-01-26 23:03:41 -05:00
Gregory Campbell f6556a6c76 Fixed bug where player would move when falling without being given any input 2020-01-19 21:51:29 -05:00
Gregory Campbell 6faa075382 Added a few missing UI to help game modes feel more complete and fixed a few game mode bugs 2020-01-19 20:59:20 -05:00
Gregory Campbell a466cf3ab1 Assets/Main Menu Gradient.asset 2020-01-18 23:10:16 -05:00
Gregory Campbell 4b2b676aae Added pausing across all scenes and fixed any noticable bugs caused by pausing 2020-01-18 12:23:59 -05:00
Gregory Campbell 0380aab750 Fleshed out options menu page 2020-01-17 23:29:38 -05:00
Gregory Campbell ed14c1b6e1 Completed basic main menu with sub menus that have no functionality 2020-01-17 22:09:54 -05:00
Gregory Campbell 733f10bfe0 Fixed camera limit snapping issue 2020-01-15 18:57:42 -05:00
Gregory Campbell c15593f6b1 Fixed infinite sliding issue 2020-01-15 18:44:22 -05:00
Gregory Campbell 11d9698aad Aside from one issue with the waypoint the waypoint race scene is working as intended 2020-01-14 22:01:39 -05:00
Gregory Campbell c93cb07b59 Added a buttload of obstacles along with many mods tothe floor level script to help with balancing, merge this branch for now but some serious balancing needs to be implemented eventually 2020-01-13 22:10:50 -05:00
Gregory Campbell 3f856967a7 Reworked the obstacle course script so that floor squares can not appear as well as adding a level counter that determines when you will move to a bigger obstacle course. Also fixed a big floor building issue that wasn't noticable until adding these features 2020-01-12 22:48:35 -05:00
Gregory Campbell fe0ac70b48 Switched from ps4 functionality to xbox one functionality 2020-01-12 18:26:38 -05:00
Gregory Campbell 31b81f08b9 Implemented all needed to get a portal working to floor level as well as setting up portals for future game modes 2020-01-11 15:55:01 -05:00
Gregory Campbell c6c387760f Cleaned up some respawn variable changes on hub world to prevent future bugs 2020-01-11 14:15:38 -05:00
Gregory Campbell 24c16b9e8a Renmed script since this script will only be used for the floor level scene 2020-01-11 14:10:44 -05:00
Gregory Campbell 05632bf0b7 Adding respawning and a lives count. Once lives count reaches zero you are kicked back to hub world. Hub world also has respawning 2020-01-11 14:04:14 -05:00
Gregory Campbell 406a39655d Figured out solution to respawning bug 2020-01-11 13:35:50 -05:00
Gregory Campbell 15521e4a4c Added the resetting of a level after player reaches the end, encountered strange bug that causes player to not teleport back to start 2020-01-11 00:46:40 -05:00
Gregory Campbell e801bfe945 Moved the procedural generation over into a new scene in order to develop the first game mode - spawning into the next 'floor' is currently buggy 2020-01-10 00:26:44 -05:00
Gregory Campbell f8edbd7ae3 A proper and functional procedural level generation has been implemented although it is missing many more obstacles as well as its own scene to be generated (and re-generated upon completion) in 2020-01-07 21:52:52 -05:00
Gregory Campbell a557887275 Implemented a universal input for PS4 and KBM as well as fixing a few movement bugs 2020-01-05 15:57:18 -05:00
Gregory Campbell e6db8a979c Cleaned up the expanded area and gave all obstacles more space between each other as well as fine tuning and fixing all noticeable issuses with all crouch based movements 2020-01-05 12:56:23 -05:00
Gregory Campbell d4fafd63d3 Implemented a long jump, a dive, the ability to bunny hop and a somewhat messy fix to the straight down drop issue from the implemented gravity as well as expanding the test area to more easily test quick movements 2020-01-05 01:45:45 -05:00