Gregory Campbell
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a8b31cdc0e
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Rushed attempt at siwtching the physics and speed from frame rate dependent to frame rate independent
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2020-02-10 20:38:24 -05:00 |
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Gregory Campbell
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04a821dc09
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Replaced wall texture with something that more resembles food (honeycomb)
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2020-02-09 23:18:56 -05:00 |
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Gregory Campbell
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7af821d11d
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Added a shit load of skins for bean to run around in
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2020-02-09 21:18:11 -05:00 |
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Gregory Campbell
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214ad692f1
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Implemented ability for bean to change skins on the fly, now I just need to add the skins
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2020-02-09 18:40:13 -05:00 |
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Gregory Campbell
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a728e7518a
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Fixed camera bug
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2020-02-09 17:28:51 -05:00 |
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Gregory Campbell
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d31d28d8e3
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Moved portals for quicker/easier access
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2020-02-08 22:57:37 -05:00 |
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Gregory Campbell
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92ed104454
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Replaced all temp audio files with the proper ones as well as adding a respawn noise to various instances
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2020-02-08 22:52:46 -05:00 |
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Gregory Campbell
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994add5507
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Added the pausing and playing of music when the game is paused or not
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2020-02-08 20:48:00 -05:00 |
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Gregory Campbell
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5a40d1f85d
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Removed capsule stack and added 2 new capsule obstacles
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2020-02-08 20:19:12 -05:00 |
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Gregory Campbell
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374fcf2334
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Added (temporary) music and some sound effects to the game
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2020-02-08 19:08:36 -05:00 |
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Gregory Campbell
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d60e1743f0
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Changed infinity runner so score is based on level and distance instead of level and time
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2020-02-08 13:04:24 -05:00 |
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Gregory Campbell
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df08ad71b0
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Made turning for the player much tighter and less slidey/icy
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2020-02-07 22:30:42 -05:00 |
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Gregory Campbell
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b466348d50
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Cleaned up portal test/tutorial path so it's less likely for players to fall off from moving too fast
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2020-02-04 23:14:24 -05:00 |
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Gregory Campbell
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2df87b44a5
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Added highscores to all game modes
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2020-02-03 21:36:56 -05:00 |
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Gregory Campbell
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83c299b9aa
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Added signs above each portal for clarity
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2020-02-02 20:49:35 -05:00 |
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Gregory Campbell
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bd92d4f52d
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Add tutorial/test area for player to get through in order to access game modes
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2020-02-02 20:04:19 -05:00 |
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Gregory Campbell
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9fa1fb90db
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Added a retry button to the game over screen as well as fixing all the bugs that came with that implementation
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2020-01-27 23:32:13 -05:00 |
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Gregory Campbell
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bd7b388026
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Fixed pause menu controller compatibility issues
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2020-01-27 22:19:42 -05:00 |
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Gregory Campbell
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7436ca32c9
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Have controller support fully working for current main menu and halfway functional for all pause screens
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2020-01-27 21:34:58 -05:00 |
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Gregory Campbell
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bb13bb930e
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Fixed mouse pointer disappearing in menus bug as well as added controller support for the main menu
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2020-01-26 23:03:41 -05:00 |
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Gregory Campbell
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d54cec179f
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Added materials and applied them to ALL existing objects and prefabs
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2020-01-22 22:29:18 -05:00 |
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Gregory Campbell
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a434a1a3a5
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Added more textures and materials and then added the appropriate material to its corresponding object
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2020-01-21 22:36:27 -05:00 |
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Gregory Campbell
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458aafee0e
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Added a new 'draft' material for bean as well as a kitchen themed 'draft' skybox
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2020-01-20 22:27:44 -05:00 |
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Gregory Campbell
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dcb5caa720
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Fixed bug where UI wasn't scaling based on screen size
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2020-01-19 21:42:41 -05:00 |
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Gregory Campbell
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a466cf3ab1
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Assets/Main Menu Gradient.asset
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2020-01-18 23:10:16 -05:00 |
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Gregory Campbell
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4b2b676aae
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Added pausing across all scenes and fixed any noticable bugs caused by pausing
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2020-01-18 12:23:59 -05:00 |
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Gregory Campbell
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11d9698aad
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Aside from one issue with the waypoint the waypoint race scene is working as intended
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2020-01-14 22:01:39 -05:00 |
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Gregory Campbell
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31b81f08b9
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Implemented all needed to get a portal working to floor level as well as setting up portals for future game modes
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2020-01-11 15:55:01 -05:00 |
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Gregory Campbell
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05632bf0b7
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Adding respawning and a lives count. Once lives count reaches zero you are kicked back to hub world. Hub world also has respawning
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2020-01-11 14:04:14 -05:00 |
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Gregory Campbell
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e801bfe945
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Moved the procedural generation over into a new scene in order to develop the first game mode - spawning into the next 'floor' is currently buggy
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2020-01-10 00:26:44 -05:00 |
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