Commit Graph
19 Commits
Author SHA1 Message Date
Gregory Campbell 5a40d1f85d Removed capsule stack and added 2 new capsule obstacles 2020-02-08 20:19:12 -05:00
Gregory Campbell 09bcf102b6 Made thin moving prefabs less bullshit 2020-02-08 17:13:21 -05:00
Gregory Campbell 2d6e823aec Adjusted tagging to squish bug that made walls that should disappear stay in infintiy run 2020-02-08 16:29:58 -05:00
Gregory Campbell 6f5d6568c8 Made start/end tiles bigger and adjusted their heights so departing from/landing on these tiles is easier regardless of the connecting tiles 2020-02-07 23:26:29 -05:00
Gregory Campbell fc24e21135 Added obstacles that move and implemented them into the game modes 2020-02-05 21:54:39 -05:00
Gregory Campbell a1b3add28d Added boundary walls to infinity race 2020-02-01 17:56:51 -05:00
Gregory Campbell 87e530634a Added boundary walls to waypoint race 2020-02-01 17:13:18 -05:00
Gregory Campbell 4da18fe82b Added final game mode - infinity runner 2020-01-29 22:59:06 -05:00
Gregory Campbell 8b62ba7fb1 Changed all pills into baby carrots 2020-01-28 22:57:10 -05:00
Gregory Campbell 8166e68f2e Severe rework to the level generation of both game modes (still needs a few smaller tweaks somwehre down the line) 2020-01-28 22:50:36 -05:00
Gregory Campbell 630c66cd47 Fixed dive obstacle gaps 2020-01-28 21:48:51 -05:00
Gregory Campbell d54cec179f Added materials and applied them to ALL existing objects and prefabs 2020-01-22 22:29:18 -05:00
Gregory Campbell a434a1a3a5 Added more textures and materials and then added the appropriate material to its corresponding object 2020-01-21 22:36:27 -05:00
Gregory Campbell a466cf3ab1 Assets/Main Menu Gradient.asset 2020-01-18 23:10:16 -05:00
Gregory Campbell 46fd1ed4f4 Added a handful of new obstacles and added them into the game modes 2020-01-18 20:05:36 -05:00
Gregory Campbell 11d9698aad Aside from one issue with the waypoint the waypoint race scene is working as intended 2020-01-14 22:01:39 -05:00
Gregory Campbell c93cb07b59 Added a buttload of obstacles along with many mods tothe floor level script to help with balancing, merge this branch for now but some serious balancing needs to be implemented eventually 2020-01-13 22:10:50 -05:00
Gregory Campbell e801bfe945 Moved the procedural generation over into a new scene in order to develop the first game mode - spawning into the next 'floor' is currently buggy 2020-01-10 00:26:44 -05:00
Gregory Campbell f8edbd7ae3 A proper and functional procedural level generation has been implemented although it is missing many more obstacles as well as its own scene to be generated (and re-generated upon completion) in 2020-01-07 21:52:52 -05:00